This may not be correct, but I think he is underpowered. He should ahve a slight increase in his damage abilities and yeah make his buffs stronger. His tree smash abilities stun at level 5 should be either 1 or 2 seconds, not 3. Heal structure should heal more overtime and less instantly. But overall this is a cool demigod idea! Nice work.
Yoshimara
He seems overpowered, because many of his spells finish by the time the cooldown wears off. This alone probably wouldn't be so bad, but he has 3 stuns, so he can probably keep a demigod sitting in one palce long enough to kill him (earthquake could be constantly cast so 1500 every 10 seconds, plus whatever other spells he tosses on them). Other demigods have on stun ability if even, except torchbearer I think he has a stun and an interrupt. I would say have one interrupt in lightning form and
Here are my two demigods: http://forums.demigodthegame.com/361585 http://forums.demigodthegame.com/361668
I believe somebody already came up with a demigod that splits, not that it should stop me from making a better demigod if possible. But I think that ability would be OP if used correctly. Maybe I could use the idea for another demigod, thansk for the feedback.
How much of a decrease in damage? Because I don't want to take away players' incentive to use the ability. Also maybe when he lays the flag his armor or life or something increase...I dk. I guess it would have to be beta tested bfr any shots are called. But yeah if his flag ability were op, then that would be a good balance. Thanks for the feedback. [e digicons]:D[/e]
That could work, do you mean he does less damage?
I like the idea of the demigod, but he his tree is too large, which could be an unfair advantage, because other demigods at most have a little over 30 possible places to put points, but this guy has over 40. I think it would be more fair if you took away one ability on each side or reduced the amount some abilities could level. I dk, just what I thought when I looked at him. But yeah once again cool idea. [e digicons]^_^[/e]
Yeah I couldn't think of an good ability names and I was too lazy to look any up, so I hope you don't care if I use the ones you just said. Yeah I think it might be cooler too if he had flags with new traits. Yeah I was having a hard time deciding on what kind of damage ability or interrupthe should have, I'll have to change it. And as for how I thought of him looking: An Oak sized guy(but not so bulky, more thin) fully encased in a suit of silver armor, but with a helmet that had like a grif
Oh. Well I was trying to have them cost a lot of mana, so that he couldn't spam them. Also so that he would ahve to take some mana items instead of having all armor and weapons. But I dk, he can always change.
Has been Edited from the Original Post. Alright onto my second try. I was thinking this demigod could places flags that already exist in game, but that have limited range and duration. I think he would be a general. High Health Meduim Health Regen High Armor Low Mana Low Mana Regen Meduim damage Meduim Attack speed Meduim Movement speed 1. Hold Ground: Flagbearer places a flag that has a
I like the idea of this demigod too. When I picture it in my head I see a drider from Neverwinter Knights: http://bouncyrock.com/driderWIP02.jpg
In response to gkrit: 3. Shadow Dance (dark): When in Yin Yang mode the Yin(dark) side can use this ability. Yin does instant cast aoe spell for dot. Area: 10 Damage: 400/700/950/1200 over 5 seconds. Mana cost: 400/500/600/750 i dont think this is OP. you said if u in yin form u sacrifice health when he casts a spell (im assuming, u should make it more clear). i reckon thats enough of a negative effect to counter its strength. but
Yeah sorry I didn't include cast times or anything, I'm new to this site and just thought I'd toss out an idea I had. And the way kharma works is that each spell cast while in Yin form hurts himself by that % and each spell cast in Yang form heals himself by that %. So in Yin form he deals a lot of damage, but in return hurts himself, and while in Yang form doesn't have any dmg spells, he can heal himself and others quickly, but drains lots of mana. Thanks for the feed
Two brothers, one good and one evil, fought for their father's throne were cursed and fused together by the Emperor's mage to teach them a lesson. Bound together the other always tried to balance out the other. Meduim health Meduim Regen Low Armor High Mana High Mana Regen Low Damage Meduim Attack speed Yang's range is 15 Fast Movement Speed 1. Yin Yang (Intrinsic ability): The character switches back and forth