Some more "wobble", as Cauldyth put it, would be nice. Also, where rivers meet the ocean needs to be addressed. I assume it's a placeholder until river delta graphics get finished though. Other than that, looking great. ^^ Especially love the look of the town and the monster lair graphics to the northwest of it.
Thormodr
Part 2 was very nice. The game seems like it will be challenging and the game looks great. I really liked the look of the Heal spell. The Earth Elemental looks awesome too. [e digicons]^_^[/e] I guess I'll wait and see on the open borders thing. Perhaps it will work out well. Liking everything else I see though. :)
[quote who="Frogboy" reply="15" id="3051309"]One thing that is going to be interesting is that in FE, players can trespass in each other's territory. You can tell them to get out or you can go to war with them and vice versa.[/quote] That's one thing I always hated about Civ III was that the AI could trespass at will and it constantly sent streams of settlers through your territory to settle every little nook and cranny that you hadn't either settled o
I call this false advertising! [e digicons]>_>[/e] This game was supposed to cause cancer but it actually looks pretty cool. So confused... [e digicons]x_x[/e]
Checking into things, I believe the Intel HD3000 card supports Pixel Shader 3. For example,PES 2012 (Pro evolution soccer 2012) requires pixel shader 3 and it says that Intel HD Graphics 2000 and 3000 cards support that. At least for the minimum system requirements. Can't guarantee it's a good game though. :P PES 2012 MINIMUM SYSTEM REQUIREMENTS: OS: Windows XP SP3, Vista SP2, Windows 7 CPU: Intel Pentium IV
I just got an Asus Zenbook/Ultrabook last month so I hope it can run the game. It's got an Intel Core I7 with a 128gig SSD and 4 gigs of 1333Mhz ram. Intel 3000 for graphics however. I can run Paradox Interactive games very well as well as Torchlight. I'd love to be able to play E:FE on it as well as these are the only games I really care about these days. [e digicons]:grin:[/e] Well, Civilization 4/Fall from Heaven as well. [e digicons]:inlove:[/e] &nb
[quote who="Vallu751" reply="39" id="3047544"]For those thinking of the challenging at all costs AI vs a fun AI, here are links to a very good presentation on the topic by Soren Johnson. In case you haven't seen it yet. The presentation is an hour long, but the second link has just the slides, if you want to browse through it faster: http://www.youtube.com/watch?v=IJcuQQ1eWWI http://www.designer-notes.com/PlayingToLose.zip [/quote]
[quote who="Sir_Linque" reply="7" id="3047535"]Yes in case it Frogboy actually meant that the AI will gang up on the player and leave each other at relative peace, I really wish there's an option to turn this off and let the AI player play independently and actually try to win the game themselves. Otherwise the illusion of a single-player "multiplayer" game is gone. [/quote] Agreed. I hated Civ III for that. The AI would always band together and dog
I think that cut throat AI should be implemented for anything past normal difficulty. I am primarily a builder in these types of games and if I had to deal with Zerg rushes game after game I'd quit playing it. That way, I can enjoy my style on normal and people that like cut throat AI can enjoy it on the more challenging levels. Sounds fair to me.
Thanks for that. :) That was very interesting and it's nice to see that the AI is putting up a good fight. Also, the graphics still look really cool even if they are streamlined for testing purposes. ^^ Oh and... Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.
Very good stuff. It's nice to see the thought process going on with the AI development. Also, the game looks cool and I love the tactical combat animations. It looks very similar to MoM. [e digicons]:grin:[/e]
It seems the character in the screenshot is standing on top of a mountain. Interesting... Glad the game is addicting. Sounds like it will be infectious too. :P
Wow. Thanks for that. The game is looking better and better. The cancer might turn out to be malignant if this keeps up. :P Can't wait for the beta. A little over a month to wait. [e digicons];P[/e]
Looks really good. [e digicons]:grin:[/e]
Absolutely love it. I've always been a big nature fan so I've love to see these ideas make their way into the game. [e digicons]:bebi:[/e]
Great news. It nice to know that the developers are listening to the fans. [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] s are on me. [e digicons]:grin:[/e]
I check in everyday to see if there is new info. :P The only other games I am remotely interested in are Torchlight II, Victoria II: A House Divided and Crusader Kings II. All these games will be out in 2012. :(
[quote who="AlLanMandragoran" reply="21" id="3036788"] Quoting Lord Xia, reply 7Holy shit, this is fantastic! You listen, you really listen! Not to rain on the parade but I don't see a pony![/quote] Baby steps. All in good time. [e digicons]:grin:[/e]
That guy is large and in charge. [e digicons]8C[/e]
That is fricking awesome! [e digicons]:grin:[/e]
Take your time and get it right. It's all good. Brad wants a 90+ game so keep reiterating until it's ready for the beta testers. Nice looking screenshots I must say. [e digicons]:grin:[/e]
[quote quoting="post"] Apparently they released a second dev diary awhile ago. http://www.dailymotion.com/video/xmjgmz_elemental-war-of-magic-fallen-enchantress-video-dev-diary-2_videogames and an interview by the Escapist. http://www.dailymotion.com/video/xkz4h6_gdc-2011-fallen-enchantress-interview_shortfilms [/quote] Thanks for that. I hadn't seen the second video before. Good stuff from Derek and Jon.</p
Lol. Good catch. [e digicons]:grin:[/e]