The video doesn't seem to play for me. :( All I see is a white screen. Bummer. EDIT: My computer seems to hate you tube today for some reason.
Thormodr
Looks good. ^^ I especially liked this part: Seeing a player with a huge amount of mana stored should be like seeing an opponent with a stockpile of nuclear weapons. It's not good.
Lord Xia is once again the voice of reason. [e digicons]:grin:[/e] I have no problem with the decision to put most of the resources into E:FE. It will be a far superior game and it will be free. I can't fathom how anyone would think this is a bad deal.
I second the motion of gnomes on foxes. [e digicons]:bebi:[/e]
Good stuff! If this level of detail is carried over to all aspects of the game, FE is going to rock. Getting more and more excited. [e digicons]:grin:[/e]
April Fools???
[quote who="Sethai" reply="17" id="2911396"]largely, i agree with crass_monkey. in sheer technical terms, elemental is as graphically powerful as it needs to be. strategy games don't need 10 billion poly models. even huge budget games like The Old Republic have realised that it is not always worth pushing the envelope any more. but i do think there are good arguments for questioning the dogma that everything that isn't an idie or retro tital should be sold at $50 (£30
Sounds good. ^^ Hope to hear all the nitty gritty details afterwards.
Count me in as another person that loves middle market games. I "discovered" Stardock with GalCiv II and was quite impressed. I now love Stardock games and I also love the attitude of the company. You guys genuinely seem to "get it". I've been playing Paradox Games since EU1. I love history, turn based games and historical what-ifs, so they are right up my alley. I love EU3 divine Wind and am having a blast playing. EU Rome I immensely enjoyed and Vic
Very pleased to see that they will be adopting a more AOW:SM system for FE. I was really hoping for this and it makes me even more excited about FE. Let's let monsters pour out of the shadow gate, cast spells that destroy cities and have heroes that can turn the tide of battle. That quote makes me happy as well. Having bad ass monsters like that will make victory all the sweeter in the end.
Very positive changes. The death of a sovereign change I like very much. I also would like to see the return of minor factions at some point. Keep up the good work. [e digicons]:grin:[/e]
Single player is good enough for me. :) Although, they should make a multiplayer version because they promised that originally.
Wow! This looks really fun and challenging. [e digicons]^_^[/e] Thanks for taking the time to share the info and the design philosophy behind it.
[quote who="AlLanMandragoran" reply="12" id="2896523"]My thoughts: Aesthetics Critters or people running around would help - depends on what the engine can tolerate given memory constraints. If in a jungle, show some leopards or monkeys or whatever lore creatures exist. If a savannah, lions and elephants or w/e. Basically, show the wildlife. Vary the amount of tile types and versions of each type to broaden the look Have the land become more alive as
Some cool artwork from the link BoogieBac gave! This guy looks kind of funky. [e digicons]:grin:[/e] http://image.gamespotcdn.net/gamespot/images/2011/055/619010_20110225_640screen002.jpg
Lol. I was thinking the same thing too. Perhaps he got weakness cast on him? [e digicons]:grin:[/e] Anyway, that looked pretty cool. The graphics of those big bad beasties look really good too. Argghh...more! more!
Nice job and congrats! Hope they include the other finalists quests as well as they deserve to be in the game as well.
As a practical matter, Fallen Enchantress is a new game, one that shares some art assets with War of Magic but little else. The scope of the differences between the two will become very apparent in the early months of 2011. Extensive brainstorming sessions between Derek Paxton (Fall from Heaven), Brad Wardell (Galactic Civilizations), and Jon Shafer (Civilization V) resulted in a complete redesign; combat systems, tactical combat systems, character creation, economic system, gam
Thanks for the customer report. Much appreciated. ^^ Nice looking picture from EFE! [e digicons]:grin:[/e] That wurm looks bad ass.
Sounds promising. More variety in combat will make it a lot more fun.
I concur. It'd be nice to hear some news about what's going on. [e digicons]:grin:[/e]
Marks are out of ten. The higher the better. EWOM At release = 3.5 EWOM Now = 6.5 It's come a long ways in my opinion. Hopefully EFE will bring it up to around 8 or so. I find it a bit dull now but their is still enormous untapped potential here. Stardock should be commended with all the work they are doing to fix the game. Civilization 5 At release = 3.5 Civilization5 Now = 4 Didn't li
The bigger, the better. [e digicons]:grin:[/e]
Diablo fanboys are pretty bad too. Some of those jerks were trashing Torchlight for no other reason than they are bored waiting for Diablo III. Lol. Torchlight II is gonna rock. [e digicons]:grin:[/e]
Thanks for the update. EFE sounds like it going to be very cool game play wise as well as performance wise. Count me in on wanting a 64 bit version as well. :)