Have you checked all the battle options? By default it is set to only show battles if both sides have fleets.
Rhonin_the_wizard
Have you tried the option Show all ship designs?
[quote who="neilkaz" reply="10" id="3708770"] Just curious as to how does one get this V3 beta? I'm a Founder and have not found info as to how to get this beta! [/quote] Look here .
Please don't post your email on the forums. I suggest you use private messages instead.
This is what was stated in P&F's countercliam. This goes against what is stated in the emails. Question, what are the consequences of lying in documents submitted to the court?
They (P&F) have no legal claim to the music. [quote] : How was the music gathered and placed into the game? Were Dan : Nicholson, Riku Nuottojarvi, et al. commissioned to provide music? : Are they known to you personally? Believe it or not we have never met Dan or Riku face to face. We have only dealt
Would you be so kind as to post a screenshot?
Ah OK, so it's for V3. Though that does sound like intended behaviour. You can talk to them if they don't have Universal Translator, so they should be able to talk to you if they have it, but you don't.
[quote]Universal Translator Early in a game I can't understand anybody because I don't have Universal Translator. Later I can understand them, but I still don't have Universal Translator. I know this is for the conversation windows that pop up over the galaxy. I'm not sure if it allows me to make trades in the trade window. I get the impression that if the alien race has Universal Translator, the game treats it like I also have it. This does not happen in Crusade. <
[quote]Sometimes Missions in the Shipyard Builds Wrong Ships When building a mission by double-clicking on the one to be built, sometimes a random ship, usually from the favorites list, is added to the build queue instead of the mission. I build Treasure Hunt the most, so I see it there the most, but I have seen it on other missions. I have seen several different ships from my favorites list used instead of the mission. I see no obvious reason why this happens or why it chooses wha
[quote who="Old-Spider" reply="8" id="3708475"] When did this happen? I have usually used support tickets to report bugs because they would always be in the support records. I always get a response from someone in support saying the information has been forwarded to the developers, so I assumed the devs would see it and do something. [/quote] As far as I know since December. [quote who="Old-Spider" reply="8" id="3708475"] Should I make a post with al
Support tickets are no longer used for reporting bugs/crashes, rather post directly on the forums. Just upload the debug.err file to Dropbox or a similar service.
[quote who="Lucky_Jack" reply="21" id="3708358"] 1) Will there be a beta? [/quote] Here is the code for the 3.0 beta. [quote who="Lucky_Jack" reply="21" id="3708358"] 2) Since I have an early access release ($100 on the EA of the initial release of GC3), is there any benefit to pre-ordering? [/quote] Elite Founders will receive the ex
The following languages are planned to be added in 2018: Bulgarian (Български) Greek (Ελληνικά) Japanese (日本語) Korean (한국어) Russian (русский) Simplified Chinese (简体中文) Ukrainian (українська)
Sorry, the old games were not part of the Founder's packages. " Star Control Founder's Edition - $39.99 • Access to the <a href="https://www.stardockentertainment.info/clickemail/t/MTA5MDAtZlJiNitFOW1rdlRVWjZQcVdhdTRmelhnZGh6UjljYUpAbWFpbC5zdGFyZG9ja2VudGVydGFpbm1lbnQuaW5mbw==/aHR0cDovL3d3dy5zdGFyY29udHJvbC5jb20vVmF1bHQ-dXRtX3NvdXJjZT1zZG1haWwmdXRtX21lZGl1bT1wcm9tb21haWxlciZ1dG1fY29udGVudD1TVEFOREFSRFZBVU
Okay, enough is enough. Everyone please stay on topic.
Just tested it and it is working for me. What I suggest is to verify integrity of game files and see if it is not working in a new game.
In my last game that's how it worked, when put in Sentry mode it would only awaken when a foreign ship entered sensor range. Are you saying in your game Sentry isn't working?
Seems like there are missing files. Either you have an anti-virus that is blocking them or one of the custom civs is busted. Did you subscribe to civs from Factions, these are for the base game, or Civilisations, these are for Crusade? If you have a savegame which constantly crashes it would be appreciated if you upload it somewhere, like Dropbox, so I can pass it along to the devs. <p style="te
The Starport is excluded from civs that have the Zealots ability and Synthetics.
[quote]Sometimes I cannot build shipyards - the option is just not there for the planet concerned (playing as Drengin) [/quote] If a colony is already sponsoring a shipyard then it can not build another one. [quote]- Annoying issue with "Sentry". I issue the instruction to set my ships to sentry, but it doesn't work. Instead, I keep having to press "Pass" every single turn for all ships I instructed to be on sentry in order to move on in the game. Frustrating. [/quot
[quote who="shayvaan" reply="5" id="3707907"] Is this part of Intrigue, or something going into the base game about the same time? [/quote] This is for the 3.0 update. So, yes the base game will get it.
As far as I know it is illegal to discuss settlement offers in public. So Stardock can't confirm or deny anything of what P&F have alleged. Edit I will state this: P&F have not provided any emails as proof. And as this progresses you may get to see them.
[quote]1) Is number of admins from trained citizens capped? It looks like it is, but I'm not sure. Haven't gotten there yet. Would be good to know. [/quote] Yes, you can only have 10 Administrators at the same time. However, you can promote Administrators to Ministers, they also give admin points, or Mobsters, thus freeing up space for more of them. [quote]2) Cities still. I've finally built them, but I'm not convinced 4 food is the only requiremen
There were some players that preferred the gameplay of 2.33 to newer versions, so it was kept as a legacy beta for them.