[quote]You should be able to submit whatever version of SDC you have. The reason that I have suggested re-installing SDC for people who have problems submitting is because if it's something wrong with the dlls that submit the data, SDC re-installs them when it's re-installed. [/quote] My scores stopped being submitted when I re-installed Gal Civ. what do I do?
TheoLeo
went to your link and downloaded SDC. Now running ver 1.24.51 build 41. my last 2 games still won't submit. [Message Edited]
[quote]Have you tried to install/reinstall/update Stardock Central?[/quote] how ?
I've submitted 7 1.2 games. My last two games, since I uninstalled and reinstalled GalCiv, are not being submitted. After I click the submit button, the submission screen returns to the main menu much faster than before.
I too am having trouble getting my last 2 games submitted. :sniff!:
[quote]check code for transports. after terror attack, their defense shot up from 27 to 169 and another time to 1073743[/quote] just zapped another star and nearby Alterian fleet of 1 CombatTransport and 3 Avatars had their Att/Def changed. 1 Avatar and CT went to 0/0, the other Avatar to 244/169, and the 3rd Avatar remained unchanged at 46/27. Is this a new TS bug?
[quote]Sorry if it has been reported before but I am simply to lazy to read through the entire thread.[/quote] same here :) i did a uninstall-reinstall and started a new game. Its late in the game and I built my first Terror Star. After destroying a star, the game crashes before the turn is over. same address both times: Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : NVIDIA
The mods are in the data directory of the mod folder. I can't find any .tech or .imp files in the main data directory.
I find trying to win on a Maso-abundant large galaxy extremely difficult - as I am losing my current game. Two of the AI got extremely generous starting positions. While I am researching Battleship, they are building Dreadnoughts. My 10 worlds are no match for their 20. My only hope is the Altarians and the Dregins fight each other and let me war against the Yor and the minors.
I had PQ mods whose techs become available after Evolution Control. After uninstalling and reinstalled the game, I can no longer research the techs. What am I doing wrong?
i received my Pre-Order Reference Number over a month ago but AP no longer shows on stardock central.
when will this be available to pre-orders?
[quote]- no more "inflating planet" : where they get huger and huger to reflect improved quality[/quote] I disagree with G. PQ improvements good as is. [quote]a limit to the pop. - 100 billion is ridiculous[/quote] not so in abundant games in huge galaxies. I like military conquest and I need my transports. I like the 5 point 'dont ask' on population growth.
Its late in the game, year > 2200, and my treasury over 20,000. Before 2000, treasury never over 5000.
In my current game, spending is 100%, tax rate is 50%, morale is 100% and my surplus is 600bc. How large can my treasury be before it affects my score?
[quote]Death knight are a lot better than battleships. I don't quite see why they aren't a tech in themselves. A tech between battleship tech and dreadnought tech.[/quote] I remember reading a post by frogboy a few months ago stating that dn would have their own tech.
there is another difference between bs and dk: the capitol ship movie only plays for bs.
[quote]Death Star had a party palace or a cultural exchange centre in it[/quote] Solo said they were the 'size of a small moon' so they could have but I dont think the emperor cared.
[quote]I gave away a bunch of technology, trade goods and money to buy 3 fully loaded, military-resource mining starbases from the Arceans[/quote] you must have been far ahead of the Arceans as those bases are not cheap. I would guess those tech included Avatar, and Overlord and you were building Excaliburs.
[quote]"Now witness the firepower of this fully armed and operational battlestation!"[/quote] You're watching to many Star Wars movies. TerrorStars are not DeathStars. DeathStars blows up planets, TerrorStars blows up stars. For the record - I perferred the OS/2 Terror Star. They cost 5,000 shields and had a 250bc maintance. The scarest part of the OS/2 game was hearing the TerrorStar noise and knowing that the AI just zapped one of your systems. The old TS could not attac
[quote]That just puts the power back into the culture bombers hands.[/quote] this would be a non-issue if the AI ever starting building cultural SB improvements.
[quote]I created a Starbase Defense mod which I can upload to the library if anyone is interested.[/quote] I tried and failed to create an Excalibur defense mod, similar to the Overload Killer 1 and 2 upgrades. I would like to see your mod.
a poll: should Terror Stars move at the same speed as transports? btw - in the os/2 version of the game, they did.
:sniff!: [quote]it takes agaes to make a fully maxed-out starbase, just to see it destroied by the one ship that survived the attack against my starbase defense fleet. Even when with huge defenses, they are still destroyed quite easilly[/quote] In my last 1.19 game, I park 1 or 2 Capitol ships on or near each of my starbases. Went to war. My 2 Dreadnoughts were overwhelmed and I lost my maxed defense/resource starbase. I would like to see additional military/defensive mod
that 1 move per turn a killer in the larger galaxies