When I offer to trade tech with AI, I never get the same deal when they offer to trade with me. The Altarians are offering me Overlord tech for Terraforming :SURPRISED: The Altarians are supposed to be Intellignet. The tech trading logic really needs improving or am I missing something? :notsure:
TheoLeo
Found a typo in the pirate cargo event - change 'the' to 'them' in the evil option: '...let the go...'
[quote]It's the practices of companies like Symantec that cause people to not trust downloads. Companies like Stardock can change this thinking.[/quote] I spoke to customer service rep at symantec the other day. Peter Norton sold the company 2 years ago and is now retired. If Norton was still running the company he founded, I bet they wouldnt be so greedy.
[quote]Found it and fixed it on my end[/quote] SLW - see reply #1 above ;)
all survey ships - carl found and fix bug :)
I dont know if this is a bug but... I built a galactic achievement and my first battleship on the same turn :) I had two pop-up screen appear: the battleship movie and on top of the movie - the GNN news. I clicked on GNN news and it disappeared - I then watch my movie. Shouldnt there be an order of appearence? Movie - Achievement news - normal news? :notsure:
nice idea :HOT:
What good is +5 def when Sharks have 44 att? I always max my starbases - just for peace of mind. you can never tell when there might be a diplomatic incident. ;)
Trade bases dont - good way for tech win :notsure:
[quote]I find it simpler to just have a +trade and +speed starbase in every sector along the trade route except your home on.[/quote] Wiley - if I put multiple +trade +def +speed bases in AI sectors, do they get annoyed? I know Cultural bases makes AI angry but not sure about just trade. 2+ trade base needs no speed (just def) - all that matters is to max time mini is in sector.
I will try trade bases in new huge game. This morning, I verified cultural bonus accumulates: the 3rd party palace tripled my bonus from 400k to 1.3 million in Sol sector :D I always thought the cultural and trade bonuses were crippled like the manufacturing bonuses. now i know better. :HOT:
Joq - I have 8 trade routes between 2 sets of planets -1 set is between sectors 1,12 and 13,12 - a straight line. Are you saying I am better of having 12 trade bases in sector 1,12 vs 1 in each sector along the route? I never did the math so I dont know. (I do have planets and bases in six adjacent sectors)
i've had no crashes or invisible ship problems. ver 2.0 should be out next year.
[quote]You should NOT build +trade and +speed starbases in the same sector.[/quote] fsk - are you sure about this? All my trade bases also have speed maxed. My bases are built in adjacent sectors so all the sectors the mini goes has 50% trade bonus. I even built trade bases in AI space. I am currently building a 2nd trade base in all my sectors. I get over 2400bc/turn now. Why should speed matter if all sectors the mini goes has trade bases? Isnt trade is good for mid-
[quote]Instead of just informing the player that they are declaring a war on someone and demanding that the player join or else, Altarians should, for example, say: "The I-League has ruthlessly attacked us. As a result we are declaring a war on the I-League. As our ally, will you honor the alliance by joining us in this war . . " or something to that effect. [/quote] I agree - they should give a reason why.
I had the AI declare war on me when I built a party palace in their sector.
[quote] i would rather build party palaces instead of using my constructors to build a terror star. it pays off more to have a starsystem to flip to you without causing a war then loosing a starsystem from the game.[/quote] doesnt a military conquest give more points than a cultural win?
what about Brad's view - will TS have greater speed?
unless brad gives the terror star a speed boost, they will not be of much use in any game larger than Tiny
[quote]I do believe that a terror star should not be a SB upgrade, but a separate unit in itself. [/quote] The OS/2 Terror Stars were a separate ship - 5000 shields to build and 250 bc maintence.
Jinn is right about a fleet of capital ships defending the Terror Star, just as in Star Wars. I disagree with Couslee - keep Terror Star's base speed at zero - same at battleships. Let the Rangers be the fastest (until Excaliburs) ships in the game. BTW, I've seen this debate a few months ago. Brad said that Terror Stars will only move at 1 - never more. They destroy stars. Me, I play everyday and I say give them speed. I like the way they look and they could be usefu
they did not unbalance the os/2 game. they are expensive to built and maintain. in my os/2 games, they were protected by 2 or more capitol ships. I refuse to build them now as they are totally useless in larger galaxies.
Brad said Terror Stars destroys Stars and will only move at 1, no matter how many speed techs you research. It would be nice if they attached ships like the Death Star did in Star Wars but :notsure:
the AI built them and knew how to use them. I lost few systems to those stars. They cost 5000 shields to build as there were no constructors in the old os/2 game. SOP was to deploy several drones around your stars to spot stars sneaking in.
The old os/2 terror stars had the same movement speed as transports. It made them extremely dangerous.