TheoLeo

TheoLeo

Joined Member # 386850
0 Posts 0 Replies 54 Reputation

"A pure good decision on a random event" wont get my morality past 100, I tried. Its seen morality cant go below zero or above 100. (I've been at both extremes) I ignored the Altarians for 6 months and they are netural to me :sniff!: It look like its gonna be a long boring game for a culture/tech win as I am now a Saint and should not war with the good guys.

28 Replies 4,808 Views

I agree about "Sitting on 90% of the galaxy for turn after turn is not going to net you more points" but what else can I do? In my current huge game, I am trying for an Alliance or cultural victory and I cant get it: It just me, Torians and Altarians. The 3 evil majors and all minors are gone. My morality is 100. The other 2 are Intelligent Good/chaotic good. The Torians and Alterians are allied and I am allied with the Torians. For some reason, I cant get the Altarians past wa

28 Replies 4,808 Views

Total lockup using ver 1.04.059 in gigantic galaxy. Had to reboot (hold power button) machine. Once at end-of-turn and just now when I gave the dregins approx 30 ships. the only message that keeps appearing in debug is: ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MWIN.CPP at line 397.

363 Replies 14,914 Views

I just built the Terraformer. It did upgrade 21->22, 22->24 and 42->45 (had before and after printscreens). On the planet detail screen, it shows: Cost: 800, Economy: +10%, Star Influence: +10%. There was no mention of Planet quality nor were these improvement mention when this project was first selected. Shouldn't the before and after project descriptions agree? I also think its time for new planet pics for classes 30 -> 39 and 40+.

3 Replies 241 Views

Some thoughts on Excaliburs. 1) Dont get me wrong. I am very happy the Excaliburs are back (Brad once said he disliked that name). Are Excaliburs worth the 3000 cost? Wont it take at least 20 turns to build just 1? 2) I remember some late game tech says we could built very powerful but cheap ships. They used to be the Battlestars (I remember their cost and maintence: : 100 shields and 1 credit). Where are the Battlestars? 3) According to Javascott's flowchart, by the

26 Replies 3,979 Views

I just got this event for the very first time. The evil AI that discovered this is my major trading partner. How serious is this? ~SDC~

1 Replies 365 Views

The Invasion video needs to be tweeked. The sound and ships look great. The planet looks like a class 1 lifeless rock. It need clouds, green landmasses and blue oceans. It should look like a planet worth risking a billion soldiers lives, not a piece of worthless space rock.

3 Replies 293 Views

One Star Trek mod that's doable now is photon torpedos for battleships. When attacking, you can choose to use phasers, torpedos or both. PT are finite and can only be renewed when a ship docks with a starbase or Star System. ~SDC~

43 Replies 1,475 Views

Why should a star with 1 planet have the same limit as a star with 5 populated planets? Each planet should support upto 16 ships in orbit. 80 ships defending 5 planets would be a glorious battle. Unless the ships are not really in planetary orbit but actually on interstellar patrol. Each star can have upto 16 ships on patrol.

10 Replies 607 Views

In my current game, I'm in 3rd place. My Survey ship auto-survey into a wormhole and wound up in enemy territory. I put it on manual and started my retreat as it had 5 att/30 def rating and had 2 enemy battleships on its tail. I passed an enemy Starbase with def +19. On the next turn, to my surprise, it went from manual to auto-attacked and attacked the starbase! No more Hero. I quit the game without saving. Perhaps a box on the ship screen: Never auto-attack. Ships which are

5 Replies 366 Views