TheoLeo

TheoLeo

Joined Member # 386850
0 Posts 0 Replies 54 Reputation

The info on the ship list gives level, attack, defense and Hit Points of every ship. Starbases will always have a 0 for attack. My suggestion is for that number to show the Starbase's Defense Bonus. The Defense bonus is a good indicator of starbase development as: 1) starbases usually builds up Defense along with 1 or more other improvements 2) Defense is usually the last bonus that I max-out

10 Replies 362 Views

If you are about to capture a race's last planet, do you think the leader would stick around or escape with his treasury hidden in some offworld bank? Jack is right, let the treasury die. Some AI are more likely than other to trade techs for gold over 50 months than others. Some wont trade at all. I like the 50 bc for 50 month trades. Is that better than 1500 up front?

20 Replies 731 Views

One thing I always wanted in Galciv is the ability to remove obsolete ships from military project. I dont need to see StarFighters when I can crank out Battle Cruisers at 1 per turn.

41 Replies 2,048 Views

here's a new one: a system built 3 constuctors same turn. I made a convoy and sent them to adjacent sector. convoy had 3 moves left so i broke convoy and started building new starbase. 2 of 3 constructors moved. 3rd had no moves left. Zapped again :(

6 Replies 272 Views

I'm playing Ver Installed: 0.9.033 Beta and just built my 1st Tir-Quan. I saved a game just prior to 1st build. Tir-Quan appears twice :( in social projects and once thereafter. Only the planet that builds it cant select it a 2nd time. Other planets can still select it and build more. I checked the debug file and found nothing useful.

16 Replies 669 Views

I've been noticing that my ship (constructors) movement points are sometimes reset to zero (:( 1) upon leaving orbit has zero points 2) switching to another ship (had 2 points reset to zero) I check debug and 2 possible messeages are: Debug Message: Could not find animation titled Icon24Trans in model 0ecobase01 (PlayAnimation) Debug Message: Could not find animation titled Icon in model 0ecobase04 (PlayAnimation) This surfaced in 5b and contines

6 Replies 272 Views

'The aphrodisiac is a trade good' and only 1 per galaxy. If Terrans dont complete it first, the planet that was building it has an null social projects and loses all the shields. Maybe 1/2 the shields could be converted to another social project.? The planet that was building it should appear in the next round's planet view.

6 Replies 302 Views

Immeadiatly after launching a colony ship (before going to the Next planet view) put the cursor over an uninhabited planet in the system view. By left clicking on that planet, your just launched colony ship will colonize that planet. If the planet is already colonized, its population will increased by the amount on the colony ship. Either case, the colony ship is destroyed. This is all done without ever going to the starmap.

5 Replies 405 Views

It took a while but I decided I do not like the new colonize function added to colony ships in beta 5. After launching a colony ship in a system with multiple planets, I like to investigate the other colonized planets to see what they are building. I can't do that without the colony ship being destroyed. I cant even click on an uncolonized world to see the mini-map without colonizing it. There is no reason I can think of making this feature mandatory as, after the planet views are done, the colo

5 Replies 405 Views

When starting the game, the ? on War Party shows 100% bonus but after the election, +50. The game now CTD when toggling between IE and game. I saved before the toggle. Last few entries in Debug: Debug Message: Preparing to save game. Debug Message: Deleting previous save game. Debug Message: Unable to find file Data\SaveGames\December\. Debug Message: Unable to find file Data\SaveGames\December\.. Debug Message: Save Game. Debug Message: Sorting save game

14 Replies 348 Views

I'm have a different issue: lost moves. It started in prior build and is still here. A ship has 1 move left, you click on different ship (turn off auto-pilot). The ship with 1 move left now has 0 and your turn is over. :( I looked at debug and couldnt see message. I also had ships leave orbit with 0 moves left. Will see if in new build.

14 Replies 348 Views

I like a combo of Bizarre and solitair: 'I would vote for just 1-2 ships' of the next highest quality 'that aren't available from the standard tech tree'. If Overlords are current then make them Battlestars (as in the os/2 version). Didn't the discovery of 'Near Omnipotence' give Battlestars?

5 Replies 207 Views

The only problem I have with high productivity is running out of social projects to build. I've had games where my top 20 planets were just building Overlords and no socials (my current game heading there). There is no cap need. Just make it economically unfeasible for 3+ 'factory' starbases to exist in sectors. The way to fix this is to fix tribute: 1) when a race dies, do does it tribute 2) war stops tribute 3) fix minor races ability to pay massive amounts of tribute and

27 Replies 823 Views