BuckGodot

BuckGodot

Joined Member # 3891072
13 Posts 220 Replies 4,128 Reputation

The thing about "cheaty" AIs, nearly all 4x games have them to one degree or another. That Stardock is in the process of minimizing the "cheatiness" (or even eliminating it altogether) is to be commended. It is undeniable that some people have a pet peeve about cheaty AIs. I believe Frogboy is one of them. ;) OTOH the fact that the best-selling 4x series of all time (Civilization) is well known for its cheaty AI shows that it can't be that much of a game stopper. <p

24 Replies 92,107 Views

[quote who="Ashbery76" reply="4" id="3551168"] I think players do not like cheat buffed A.I's. [/quote] I think that has [u]very[/u] little to do with it. The game is four days old. It's only natural for people to stick to the familiar/small until they get used to the game.

24 Replies 92,107 Views

[quote who="charon2112" reply="1" id="3551163"] 83.6% of players play either tiny or small maps That's surprising. Am I weird that I like huge maps? [/quote] It could be that people will start with smaller maps/Terrans, get used to them, and then move on to other options. If they keep playing, that is.

24 Replies 92,107 Views

"Realism" has little to do with it. Ships are defenseless during upgrades mostly as a game balance feature. Usually it's for when you upgrade deep in the reaches of space in enemy territory. That way you can't send out a lightly defended ship somewhere and turn it into a Death Machine in two to three turns. Well, you can, but you have to worry about someone tapping you with a pointed stick in response. ;) With pirates running around, it's also meant

3 Replies 11,627 Views

There might not be many of them (seven in total), but now that I actually have a chance to play with them, they're kinda neat. :) Not gonna lie. I think my early favorite is the GC III logo. :D Until we get actual Faction Specific logos in, I think I might get heavy use out of that one. Did a quick addition to my custom Cargo Survey Ships, and it looks like this at the base level without anything else attached: [img]http://i.imgur.com/FaKTFbV.png[/img]</p

61 Replies 215,178 Views

[quote quoting="post"] I didn't select a turn limit when creating a game, but there seems to be a default 999 turn limit. Playing an Insane map size, 999 turns is not enough. Is there anyway to eliminate/disable the turn limit entirely so that a conquest game on an insane map size can actually be played properly? [/quote] if you have already started a game, click the Victory button in the top left corner. There you'll see the progress so far for what

4 Replies 23,504 Views

[quote who="EvilMonk3y" reply="15" id="3550638"] " Canceling a rush will now refund the player the cost of rushing the item and re-enable the Buy button." [/quote] Bit worried about the exploit possibilities with folks with the Colonizer trait: Rush your initial colony building for free. Cancel it. Rake in the sweet, sweet, free, cash. Mind, I'd probably want the free building. A lot of faction traits are pretty wild alre

121 Replies 304,077 Views

[quote who="Arthmoor" reply="8" id="3550620"] So the campaign only having 3 missions available is a bug then? [/quote] No, it's only three missions. A beginning, middle and end. But there's been talk about trying to get the campagins from GC I and GC II added at some point so people could play them all at once. And there will always be more with expansions. And, who knows, maybe there will be DLC someday. More to the point, when

14 Replies 34,891 Views

You do indeed need to meet up with 50% of the major factions before the countdown to the first UP meeting is triggered (in your case, 16). This can be... problematic for games with tons of factions. Something for the devs to think about, perhaps. Either lower the amount for games with lots of races/map size OR make it a set time, number of contacts be damned.

5 Replies 6,321 Views

[quote who="LordVirtuvian" reply="5" id="3550465"]How do I go about sending a ticket? [/quote] Looking at the patch notes it might have already been fixed, but for future problems, there is a Support FAQ here: https://forums.galciv3.com/452854/page/1/ At the bottom of that post there is info on submitting tickets. :)

14 Replies 34,891 Views

[quote who="rrcottin" reply="51" id="3550227"]Patriotic is not the super ability I thought it was. [/quote] If you're talking about the Krynn, it was taken away from them just before launch. For being too OP presumably (or at least too OP when combined with Prolific). In fact no faction starts out with it, although it is still available to custom factions.

55 Replies 37,464 Views

Well, if we're playing the "I'm ahead/behind" game, obviously the people who wait 'till 2022 or so will "win" when an "end of development" bundle goes out (as I am sure it will). Then again, there's the group who buys in 2025 or so when said bundle is 80% off (or more). c'course, you do have to sit a bit to "win", which some might consider a "loss"', but there you are. ;) That being said, and taking my ton

17 Replies 1,101 Views

[quote quoting="post"] If you wish to share your custom faction folder found here... C:\Users\[Windows Log In Name]\My Documents\My Games\GalCiv3\Factions Zip that folder and put on file share site and post the link below [e digicons]:)[/e] Add the information from that folder into your game [e digicons]:)[/e] [/quote] [quote who="RKade8583" reply="11" id="3549523"] <a href="http://www.mediafire.com/down

46 Replies 261,784 Views