It already said it was version 3
KronRefugee
i am having the same problem; whenever I put a map in where you said to put it, i load entrenchment, but the map isn't in the galaxy forge tab. Any solution??? [e digicons]:([/e]
[quote]it's good to know Sova is getting the respect it deserves![/quote] Definetly agreed. The only reason that people give the Marza so much credit is Missile Barrage, which was bugged down. Plus its a level six ability, wheras missile batteries, embargo, and heavy SC are ALL very effective, plus the SC can't be attacked except by other SC or flak, but a Marza can be attacked by ANYTHING.
[quote]The flagship does get a slight bonus[/quote] Are you sure that statement is... fact-checked????[e digicons]:thumbsdown:[/e]
I have played at least fifty online games, and won about 35 of them, I've had the game about three months. I have seen that happen in 45 of those games i've played. I usually survive, and then counterattack because they just lost their entire economy building that fleet. The other five games? They were pretty long, at least 6 hours, constant attacks, but there wasn't too much spamming until later in the game, because they realize that if they put all their resources forth to spam me, the
Unfortunately, no. I don't really know why, game balance maybe?
Link still gone, fix it quick bitch
[quote]Most people play with Entrenchment "quick start"[/quote] He doesn't have Entrenchment And i actually withdraw my statement about ignoring asteroids, but only early game
ok, so first of all, it really depends on who you are, TEC, Vasari, or Advent. Since i don't know i will try to be universal in my advice. Crystal is very important early game, so if you are willing to put out the credits, buy 100 when the game starts. Yes, get your cap ship out IMMEDIATELY, and make sure you have the crystal to build it, and remember to build the extractors on the asteroids over your home planet right away, build the colony cap, then scuttle the factory (you need the resourc
[quote]Spam isnt a real tactic or strategy. The attitude comes from the arrogance of people who think spamming is the shit. Anyone willing to treat Spamming like its the kill all win all is really lacking when it comes to taking advantage of the abilities of the race itself.[/quote] Agreed 100%. They made the game with each race having a distinct advantage in mind (TEC economy & armor; Vasari mobility, Advent shields and firepower), and if you think that you can always
[quote]You only do 300,500,800 damage.[/quote] If only that was one number.........[e digicons]:grin:[/e]
[quote]Chuck Norris is not gay, other guys are gay for Chuck Norris. He kills them of course[/quote] Good, because Cuck norris isn't gay.... unless he wants to be gay
[quote]The men who followed just didn't want to be stuck with the men left behind.[/quote] You better not be suggesting that Chuck Norris is gay...
Yeah, if armor reductions from eggs were cumulative, and say a ship had -21 armor, then that means that every 1 dps REPAIRS 20 HP... image a missile barrage against that (forget shields and mitigation) [e digicons]
Exactly, which is why the game is so great, because it does a pretty good job of making it up to the player to decide which is the best race, for THEM, depending on their perspectives
Chuck Norris once did something on the Advent homeworld. What stays in that desert city, stays in that desert city. (For you, retards, Las Vegas).
Yeah, extremely cool
A couple more Q's 1. As far as neutral colonies go, can you control where they are? 2. In the planet editor, do I HAVE to put a template in to spawn artifacts or specific milita ships?
Oh ok, thanks
[quote]Tip: Remember that advent lrms can fire from front and side beams, so to take advantage of this plant your lrms into the middle of there fleet, so that the front, and side beams can do additional damage to the fleet, instead of shooting from just the front.[/quote] And while they're on their way to do that, they well be destroyed by anemy HCs
[quote]Kill the Xeno, purge the Psyker, all in the name of the TEC! [/quote] No, and what the hell is a Psyker? And xenophobia is the fear of things you don't know about. And why would anyone do anything in the name of the TEC, except for money?
[quote]Edit your post, or fear his Fist-full wrath[/quote] Chuck Norris said he can't
[quote]Chuck Norris has 10 rules. But the most important is this: Chuck Norris wins. PERIOD.[/quote] The other nine: 1. I am your lord thy Norris, and I shall have no other god before me 2. You can't do anything unless Chuck Norris says so 3. Chuck Norris 4. All weapons won't work if Chuck Norris is in the same dimension as it, unless it contradicts Rule # 2 5. Chuck Norris contradicts everything, except his own rules, unless it defies Rule
[quote]TEC are the real winners simply because they have the economic strength for a long-haul fight and its easier for players to grasp the superior economy the TEC allows[/quote] Yes, true, but... as with all factions, the problem is always expanding quickly enough so you can exploit the economic advantage capabilities. If an enemy gets control of and heavily fortifies the chokepoints or a Vasari player phase-stabilizes to your capital and thus cripples your economic core
[quote]Chuck preordered Diplomacy 3 years ago.[/quote] And he got it thirty years ago