KronRefugee

KronRefugee

Joined Member # 3916495
1 Posts 29 Replies 402 Reputation

[quote who="GoaFan77" reply="6" id="2459903"]I personally like it very much, but keep in mind mostly everyone posting is a Sins fanatic. [/quote] Are you saying that I love sinning? [e digicons]:cylon:[/e]

16 Replies 32,522 Views

If you are playing against AI, first of all, I find that one of each type of lab per planet until you get ten (eight out of necessity, two for back-up) is sufficient, and it leaves room for refineries, trade ports, and broadcast centers. Always upgrade the first few planets you colonize just to the point that there isn't an underdevelopment tax, save the important crystal for other uses. I find that ONE scout is sufficient to explore, save your metal for research and combat frigs. Once you ha

6 Replies 7,962 Views

To get rid of pirates, just destroy their base, or keep the bounty on other players higher than it is on yours (the Advent Persuasive Offers tech helps with that). I like to mess with AIs in my custom maps by having their stars where the only GWs besides their homeworld are pirate bases (and I don't have to worry about them increasing the bounty on me, because for some reason AIs don't put bounties on anyone they haven't met [e digicons]:grin:[/e]

32 Replies 21,106 Views

[quote who="Darvin3" reply="3" id="2429264"]Most people advise you to have 1 more fleet size upgrade than capital ship crew upgrades. This gives you the best balance of army size and capital ships. [/quote] Unless, of course, you completely research both.

7 Replies 2,260 Views

[quote who="Ryat" reply="1" id="2446128"]try working it with teams locked and set groups [/quote] Good advice, but another option is to make a map with multiple star systems, and have the first star with one player, and have the other stars with two. That way, they will probably be busy fighting EACH OTHER, and not you; this usually works until they start expanding to other star systems, at which point they might ally, but the two AIs in system B (you are in system A) probably wo

11 Replies 8,539 Views

[quote who="JuleTron" reply="11" id="2166864"]The psionic abilities of the Advent will make them "valued citizens" in the new Vasari Empire. [/quote] Here's what will REALLY happen: the Advent and Vasai gang up on the TEC, beat the shit out of them, then the Vasari subjugate the Advent, reverse-engineer their Psi-Tech, and then the Vasari's enemy catches up with them, it turns out to be Chuck Norris, but the Vasari are prepared. They use phase stabilizing technology to call

304 Replies 782,729 Views

Many of the review websites I have gone to say that it is a good expansion and well priced at $10, but probably just as many say tthat it isn't worth it and doesn't bring enough to the table. I am also a little uncomfortable with the fact that it can only be downloaded. And once aquired, is it a seperate game that you open up, or just permanent updates to the original?

16 Replies 32,522 Views

If you're Vasari, start the sttack with a shot from your Kostura [e digicons]:grin:[/e]

6 Replies 5,478 Views

A ay you can save time without scuttling labs is to only research the techs you NEED, it saves crystal and credits too in the start. There are a couple techs that are worthless to certain types of players, so avoid those and keep the research facilities, and only build them as you expand, one of each type for each planet should put you at a good tech rate. That gives you enough room for factories, trade ports, refineries, and broadcast centers later on. I believe you keep bonuses, but lose co

6 Replies 5,165 Views

[quote who="JuleTron" reply="1" id="2454790"] It depends on the situation. Fighters kill scouts, siege frigates (most things destroy these) and long range frigates. However, their true purpose is to kill bombers which they do very well. Fighters are the only units that counter bombers. Bombers destroy structures, starbases and cap ships. [/quote] Interesting points, all of them I find to be correct. But really, you shouldn't even launch figh

28 Replies 26,415 Views

[quote who="Apheirox" reply="40" id="2443510"] So, carriers are in fact stealth units. [/quote] No, they aren't. If they were, then the Vasari one would probably be upgradeable with phasic cloaking to make it an actual "stealth" unit. [e digicons]:|[/e]

47 Replies 16,240 Views

[quote who="Cykur" reply="5" id="2435208"] 1. It was just done for game balance. [/quote] They probably made it that way because cruisers are designed for "support", which I disagree with, (the Advent Destra), so they did their best to make the light carrier a defenseless support ship that is "invulnerable" only because the enemy fleet is busy with your battleships, and is only designed to give sqaudron support to you attack ships.</p

47 Replies 16,240 Views

In order from highest preference to lowest, I prefer Vasari, Advent, and TEC (I don't have Entrenchment yet, so I might be wrong). The Vasari are great with phase travel, i mean the phase stabilizer is cool for getting your enormous armada to the enemy without having to go through the long wait in the planets between start and end (plus it lets you get free ships). They also get to go through wormholes much earlier, a big plus when you want to rush uncontrolled star systems. And the phas

304 Replies 782,729 Views