k so FIRST Shameless bump, this mod deserves front page at all times ;p Second, the link in the above post has been updated and the defining of the diplomacy.user file has been completed(until someone asks a question) and I found a few performance boosting thingies on there for game start-up you might wanna reference =3 anyway...... "The End" ~Gorge W. Bush
BadTune
Gah, hopes dashed for superior squadrons. Oh well, enough numbers of the buggers and anything's swatted down anyway. Darn hard code >.> need some code softener for this game so we can do some more interesting things ;O
[quote who="Lavo_2" reply="10" id="2936720"]LastSelectedIsBlackMarketEnabled is at the bottom because it was a change/upgrade from the user file in Entrenchment.[/quote] ahhh that makes sense. you can't really just throw it in there somewhere as you please. Well that's cleared up but it still looks lonely at the bottom ;p
and that was the final update,probably. It's as defined as I can get it unless I missed some things but if you know it and I didn't add a note, or want to know it specifically and I was unclear leave a post here and I'll see if I can answer it. For now I'll say it's done ;p
mini-dumped*groans* own fault, nothin mod related(I clicked an icon too much too fast, windows 7 took it as"oh it broke DESTROY!!" -.-;; ) i was enjoying black-5 too ;O just finished "starbaseing" all the suns for a 67.5 trade from each xD, completely ignored by AI =3 anywho........huh......didn't really have any comments to make besides that....o.o........eh *shrugs and shuffles to the kitchen for coffee* EDIT: *sipping coffee* I FOU
*back from a game crash,own fault* anyway, any progress on beefing up my fighters and bombers? =3 Had a thought about adding the adaptive shield to the squads as a passive you could research. Instead of reduceing damage you could set it to add a shield life value. that would be TEC's anyway, maybe Psionic Shield and Phasic shield for Ad an Va. Maybe lessen the points for Advent, increase mitigation and ....something for vasari that fits. Actually instead of shielding for vasari, s
Not confident in this answer, and I'm not sure it's going to be all you need to do, but you could rummage around in the sounds file for the mod and delete/move the files with names like "Vasari Theme" or "Trouble 1" and the like, but I'm not sure if you'd have to do something with the entity file too. I'm still new to modding, the most I've done was define the .user file so people can further alter settings that aren't included in the options UI. Still trying to ge
Zombie, I had an idea about the moons but I'm not sure about how to get it to orbit. I thought maybe have it show up as sort of an asteroid type thing, randomly showing 1-4-6 moons and maybe making something to build on them like with the asteroids have extractors you could build cities or such on the moons. Maybe give them an elevator mesh, or something that covers the moon entirely to change it's appearance. In the case of how it's built, maybe you could slip an ab
ah, small non flag-ship question about DS. OK so, in the beginning the phase gate rotated on a y axis... ok so it faced down and sat there facing no real direction. DS came along, it was set upright and began rotating on a z axis while sitting on an x axis as it should have, like the weapon jammer that looks somewhat like a fat saw-blade(yes, i called the vasari weapon jammer a fat saw-blade).... but somewhere between 1.00 and 1.2... it rotated on an x,y,and z axis so now it's flippin all
I like that ancient phase gate idea, you could have disjointed planetary groups within a very...very.. large system and not know exactly where you're headed....mnn..but you'd have to see where you're going, and no phase lane = no vision of next destination, damn...I killed my own happy moment -.-;;
MyFist0 please do this to each and every planet and make them as pretty as the one in your picture =O
Fair warning, I'm talking out of my ass and it's 4 in the morning so whatever I say could be relevant or complete garbage, please take it with a grain of salt. Ahem. With the mini-dump it could be a pretty big range of things like no shield mesh or whatever it's called, we'll refer to it as shiny bubble for I'm simplistic purposes. the game reads a shield, the fighter has a shield, but it's not displayign a shield so that might be where it breaks. There
I think the Advent flagship should use something besides the battleship and "buffer" class capitals as the core piece. Maybe the mother-ship a Halcyon's bays laid across the top and two of the Rapture's upper sections (wings) laid into the sides vertically and have the lower wing tips touch or go into the mother-ship's lower sections or at least over it like an outer plating whilst the other two raise up past the top of the ship where the hangar would be to sort of pro
[quote who="GoaFan77" reply="54" id="2933555"]Okay my turn to ask a question now. Does anyone know what map the game uses to create the little solar system in the background before you launch a game? If we could determine which one it was (assuming its with the rest) we could create some awesome background battle scenes such in Empire at War.[/quote] I think I might have stumbled across something referring to this in the diplomacy.user file. But, I think that would b
hmm, in that case how about putting something that's not as big, vertically around the asteroid and be something they could hit at separate levels like steps, it sounds sloppy but you think it could work? Or we could make the asteroids have 0 collision value =D lol they could fly through them ;p and as far as the fleets go..I rarely use the "create flee" options, I just use the selection keys 1-9 for ships lol. long as they jump to the same gravity well together I'm fine with it
I had an idea about asteroids and movement but I'm not sure how it'd work. Ok so, was watching my fleet pass by one of those empty asteroid belts with 4 of those capture-able mines in it and yep, they smack into the rocks, grinding pace as it rose up to go around it vertically, then my idea. Why not leave the mesh, texture and al that where it is, but somehow overlay and invisible object over them that spreads out a little ways and rises up to the asteroid like a ramp for top and bott
and then you also have Skype, MSN, any of the other 100 of messengers out there to chat with out side of game for ideas and such if you actually use it for that, lol I'm more of an offline player actually [e digicons]:pout:[/e] no one uses the mods I use, cause a few files are edited...for performance and personal views but oh well, we'll just say my gaming has a strong hold of introspection xD
Check the DS mod for changes, it's included into the main mod so there should be a readme somewhere amongst the files, but more than likely no changes have been made"don't fix it if it isn't broken" and such ^^
lol ty I try, I updated my post on the diplomacy.user text, I added color and a little bit of explination to the more "vague" stuff in that ugly text wall, check out the orange section I think that's something we could play with one way or the other on the Performance Eye-candy scale here
[quote who="GoaFan77" reply="6" id="2930152"]Ah, well I stand corrected. I commend you for actually taking the time to go through and read everyt[/quote] I have too much free time anyways, might as well help out somehow, also, added some more "defining" to it all, more "what's this bit wall of text mean and why do I have to look at it" friendly so to speak (it's colorful now) anyway, check out the orange section i think that might interest you a little GoaFan</p
Pfft, I work through a community system in my apartment complex, my bandwidch gets choked I just make my priority a little bit higher and they feel the choke while I get the bandwidth ;p admittedly mean, underhanded and nasty, but I always give it back when I'm done doin what I need (current download speed on average is 1MB/s) Imagine my connection as the fat man cutting in line at the cafeteria bwahahahahahaha *ruling his neighbor's broadband with an iron fist* <p
[quote who="Stant123" reply="4936" id="2930270"] Just flip it on one of the times you're in the mood for messing with the settings and see what happens.[/quote] And there you have it, the principle behind all modding ;p lol I'll try that later today, for now I'm gonna veg out and watch some shows on the internet(got rid of TV in 2007 and never looked back ;p)
[quote who="Stant123" reply="4933" id="2930098"] Quoting BadTune, reply 4932#3? GS_EXHAUSTTRAILUPDATEINREALTIME TRUE There's really no reason to mess with this option as you can adjust it's detail level in the Options > Effects section. ;][/quote] actually I found that this ExhaustTrailDetail 0.430000 is the in game setting, number goes up for longer trail lines, so I was wondering if the other could be the decay rate? it does say "update in real time" in th
lol, I never intended to make a wall!! anyway that explode on creation thing does seem like a possible use with one of the methods i stuck in that wall. As far as building the different types of mines I kinda like my idea about making the mines into strike craft/unit type things built from their original vessels and the built unit takes it from there
no problem, and the Exhaust one i pointed out I'm kind of wondering if it represents the decay rate of the trails because the length setting that you can play with in options is this ExhaustTrailDetail 0.430000