BadTune

BadTune

Joined Member # 4027928
0 Posts 35 Replies 680 Reputation

Hey Ryat, I have a request. When the new patch comes out can you make a capturable version of the Arcadia?, keep it a capital ship but make it captureable with some .01% chance to appear in a graveyard? lol Imagine the surprize when you have that thing floating at the core of your fleet when you jump into an enemy's system, especially if you manage to level it up high enough.

8,423 Replies 15,734,840 Views

Yes I used the texture fix and all was well, but I started a game on a map with a desert homewirld and the home world busted a seam, I'm not too broken up over it lol. I was only curious about the size difference and the relevance to the difference. Used A and B from the second and updated post on the textures so maybe it was me o.o; who knows lol.

8,423 Replies 15,734,840 Views

Comparison question, i was looking at the mesh files for the planets. My desert-home seems to have split it's seams and both poles tried to migrate to each other, anyway, i thought I might just copy over the Mesh from an older version or maybe just TSOP but I noticed optimizeation's planet meshs are nearly 4 times that of their DS counterparts ?? just wondering how you guys got them so small at 105kb, opti's are averageing 495kb. Anyway just curiocity, gonna see if there's any ramafications t

8,423 Replies 15,734,840 Views

I just hope that with the Titans they don't have some riddiculously HUGE starport you have to build, it'd be so impractical. I'm hoping that they do something like with starbases, make a Corvette class construction vessel that you stick somewhere and takes ages to build or something you can build from the planet's main UI menu. It would makse so much more sense to have smaller ships or constructor vessels zooming around some mammoth skeleton of a ship than some oversized assembly line for som

8,423 Replies 15,734,840 Views

Found one issue with using the beta 1 DS on beta 3 EVERYTHING works but...all the original plantes have the top and bottom mesh on it's side O.o*tilts head starring* could just be my dl though but just wondering if anyone else saw this before I got trying to alter anything or replace stuff

8,423 Replies 15,734,840 Views

Mail it my way when you finish it up, it sounds fun and I don't have any maps on my new laptop(need to dl the forge again and reproduce some things[too lazy to copy to a flash]) anyway that sounds fun, and if I find anythign that could be added or altered I'll let you know and send it back with some changes =3 Map making's fun, but community map making is epic ;p

7 Replies 5,574 Views

[quote who="IHaTeD2" reply="4194" id="2894036"]Is there a Way to spread the Culture better over large Maps? 200 Planets and now under 10% on some Planets. Dont know how i can capture all later on ... [/quote] If you're advent and are in a multi system, stick 4 starbases with full culture at the closest sun, spreads to all systems =3 But I'd go with at least 1 broadcasting station at each planet,like he said, 2 if I had the extra money and no need for

8,423 Replies 15,734,840 Views

Hard tissue, fluctuating weather, and too much rubbing and wiping it sucks so bad @_@ And about the "orbital Fighters" I suggested, maybe Rus would have a solution, or a clue to where to setup the strings and movement parameters or anyone, the info from the community is extremely abundant lol don't think this game's gonna die till it's too old to run on an OS

183 Replies 581,293 Views

Hey Zero, long time since I posted =3. The new patch, oh my gosh it's like stardock gave us a valentines day gift =D Anyway, I'm back for a bit, usually weekends only nowadays and I came up with a few idea for your mod's abilities, as well as a few suggestions about some current mods ^^ #1: Idea for the alliance capitals abilities, a general one. Make a type of fighter that sticks by the ship, keeping normal frigate class movement but sticks close enough to the ship to become

183 Replies 581,293 Views

[quote who="ZombiesRus5" reply="115" id="2886550"] http://dl.dropbox.com/u/5790092/Temp/beta.7z The devs may come up with an engine fix as spawning extractors doesn't require such a delay, but as it is I can't use the vas egg without this tweak.[/quote] Thanks Rus! Even if the Devs fix it by the full patch release, you make the then possible now ;p

716 Replies 1,636,038 Views

It's loads so much faster, and runs so much smoother I wanna cry, seriously Ironclad, best patch ever, even if it's only half way there! It's like rediscovering the game again [e digicons]5*[/e] [e digicons]k6[/e] [e digicons]\o/[/e] [e digicons]:star:[/e] [e digicons]:)[/e] [e digicons]:thumbsup:[/e] PS. Ah Rus, could you pm me the text from that file, or tell me which files exactly need changed for the timing ability? I'd like to test out the Vasari a

716 Replies 1,636,038 Views

It's ok Kiernyc! *hands you a "clicker" just click it each time your capital ship gets a kill!! then you can even show it off =3

5 Replies 3,633 Views

I'd like to see a "sub menus" button or extra pages to the build ques, I'd make additions/alterations all that more possible while keeping original content or make a lot more room for some of those "Pact available creations" like what Zombie's working on. All around basically wanting them to make it more "open" to the modders and I'm using so many "quotes" I must sound like one of those "air quotes" people lol

1,134 Replies 2,248,610 Views

I understand on the real life interference. Classes starting up, job hunting,reffing fights between my fiancee and her sis, barely around myself anymore @_@. Send me a PM when you get all your mods up, humanity/pacts/ and flags. It's like watching brownies baking in the oven, all you can think is"are they done yet" ya know? ;p

81 Replies 79,277 Views

hope he brought a girl, jeeze, that could get lonely [e digicons]:hugme:[/e] Scouts need love too!

263 Replies 839,635 Views