Salvager Idea is good and its easy as changing text... Good idea! Because I kind of agree with the OP the thief trait is a bit weird as mentioned...
Gene1966
[quote who="Werewindlefr" reply="30" id="2760619"] Quoting LikeTheWhirlwind, reply 24 Dead soldiers don't get rolls in the current system. If you have an example of a battle where you've seen a squad do more than its max ATK in damage, please send a save our way. Well, I don't see how else a unit "down to its last man" with a weapon that is supposed to deal 20 damage can deal 60 (against unarmored guys, which is how I run my tests
I bought this game for the TBS TURN BASED part... There are plenty of better RTS' out there so dont even start a dialogue going that route. But I do like the idea of Dungeons that spawn mobs in a degree of decreasing difficultly that once you can successfully navigate to the entrance you can probably succeed, albeit it should be no cake walk. Until the dungeons are cleared, they should spawn mobs in a AOI to encourage players to deal with them either through Attrition
[quote who="nasebee" reply="9" id="2759574"]And if the single stat is kept, make diagonal moves worth 1.5 pts, to make it meaningful for a tank to cover a squishy in tactical combat. [/quote] Or even better get rid of Square tiles in tactical combat and replace them with a hex gridmap.
[quote who="Eiralin" reply="3" id="2757216"]And perhaps making "difficult terrain" use up more AP, thus enabling you to create bottlenecks or penalizing otherwise completely advantageous defensible spots. [/quote] GReat IDEA! [e digicons]k1[/e]
I think Brad said so ...bullet #3 or 4 in his latest thread from Sept 5th. It is coming I believe for free!
Someone above said something that made the most sense to me... Overland map movement is like Endurance and Combat movement is like sprinting, ( I agree) and if so then wouldn't it make sense to tie Sprinting to Quickness to Dexterity? And shouldn't a large Plate Mail suit of armor reduce one's Dexterity some? ;)
Vallu751 As for combat rolls being more predictable... Combat is not usually predictable... Therefore when modelling it the varied rolls do an admirable jobs of representing the unpredictability of the outcome unless overwhelming firepower is used... Hence Sun Tsu's part about always use Strength against Weakness. Just food for thought... It's a game an all.
One Solution: is to try not to micromanage your units training and deveolpment so much and just play the game at a higher level cognitive process. Let go of the min/max power gamer control and just play it as life happens. you cannot control everything, only your response. Try it first then decide if it is a better solution or not. Sure there might be a bug in the mechanic but there are bigger bugs that crash my games...
Thanks Kyro! Your response indicates that you guys at SD are aware of the memory leak issues and are working on them... That is good news! Better news once they get squashed!
I haven't hit one... But do you know if there is a way to combine two stacks whose total is less than 12 that are on the same game square WITHOUT using movement points?
1.07 is better than 1.06 but the archers still suffer UI lag in my games beginning around mid-game, a reload might correct it but only for a turn or thrre then the lag returns... not my HW either... SD keep up the fixins!
I disagree with #3 but otherwise I thinks your ideas have merit... I think we should be able to assign a Stack leader (especially for purposes of the Teleport spell. Sov is always leader of his stack so that works fine but on a half stack of champs I have a level 9 warrior and a level 5 Channeller and the channeler cannot teleport the stack (I believe since he cannot be the leader with teh level 9 brute in charge. I really , REALLY wan
Ships are a great way to safely scout/explore the available landmass(es)... I use them3-4 usually do the trick... Though it's a pain as I stopped using AE Auto-Explore since I think in 1.06 there was a bug with AE, not sure if its fixed in 1.07.
TENGILL, You said its an RTS meets RPG... RTS = REAL Time Strategy (Think Warcraft 1,2,3 or Command & Conquer, or Starcraft or any of the many many RTS games that do not have segmented turns. TBS = Turn Based Strategy (Think MOO, MOM, AoW and even the campaign map of the Total War Series.) So it's more of a TBS meets RPG... Nice Effort Keep it up practice less Ahh's and umm's , Silence would be better than non-word fillers.
I sure hope SD does something with the AI... one thought I had would be to make it so that if your sov declares war on another sov then takes him and all of that Sov's cities over then the others of that faction unite to try to stop you. If you are Kingdom and do this to another Kingdom Sov then both Empire and Kingdom factions unite against you, if you are kingdom and do this to a Empire Sov and maintain peace with Kingdom Sov's then only the Empire Sov's unite against you.&n
I'm sold ... Honesty is a rare trait in today's deceitful world.
From reading these AI threads, I come to think that may the "Ridiculous" AI setting is not supposed to the the Hardest, but rather "Ridiculous AI" LOL These AI do seem a bit ridiculous no?
I suppose you look at the paper doll and lower leg between the knee joint and the ankle joint...
If you absolutely loved AOW series then this is like that but on steroids... More fixin to do from SD but they seem committed to do the fixin so I give my most emphatic yes buy it and work through the UI learning curve that any game has and you will become addicted to EWoM too.
I still get OOM crashes on my Win7 64-bit box (4GB Ram) ATI4850(1GB) - so I concur witht he post above mine on the ATI comment, although not as often so they did fix some of the memory leaks but it is still leaking. 1.07 is much more enjoyable to play however. Keep on Trucking StarDock Work on that AI for those really elite players! maybe teaching the comp AI to band together against the likes of SARON sovereigns out there. lol :P
Yup to destroy enemy improvements I believe three conditions must be met: 1. having researched Fortification (I always do this now so not 100% its required for improvements but given you could not I think it is required because I can) 2. be at war with the opponent. 3. move onto the improvement so long as it is not part of the city. If the cases it is part of the city, Razing the town/city/settlement will destroy the impr
hehe... its called a beach! No amphibious landings on the cliffs... As far as I can tell there are only two kinds/types of shoreline, Beaches and Cliffs.
Strange... on my computer with 1.07 I see the AOI borders...
Use the SHOVEL in the build Queue then you need Fortification to be are to RAZE the whole she-bang or the last settlement... Razing Salts the earth, beforewarned! Also try reading the FAQs they answer a lot of these questions...