qrtxian

qrtxian

Joined Member # 4042583
1 Posts 47 Replies 22,368 Reputation

Do you have a version of this mod available for download? It's much easier, at least for me, to estimate its balance by playtesting it.

2 Replies 5,387 Views

Gone back and looked over some of my earlier games. Right now, I think I'd categorize the races as follows: No Problems Thalans Terrans (with Space Weapons fix) Yor (their race personality is another issue, but I've had no problems with their research & development of planets. Yor using personality 11 are a challenging opponent) Easily Fixed (races whose tech tree we've fixed in this thread) Korx <

507 Replies 1,009,129 Views

[quote]What do you guys think of splitting this up - each pick a race and optimize it? Maybe we can even come back together and package it up as a mod. I can certainly understand if you want to play around for yourself, but it's looks like there's potential to do more than just fix the categories. I plan to focus on the Iconians for now and maybe look at the deweyjohn's suggestions for the Drengin. My first step, I think, is going to be drawing myself a chart of the Iconians tech tree, then i

507 Replies 1,009,129 Views

You have to be at "Close" relations with a civilization to form an alliance. There's more then a few threads on how to get there, but key means of doing so include: Being responsible for a large portion of their trade Exchanging treaties Helping them when they ask for it Paying tribute, when they're already friendly Being the same alignment that they are All of these factors help, and can be seen on the diplomacy sc

4 Replies 4,226 Views

I'm fairly late (6 years) into my test game. Here's a detailed report on all the races: Terrans: Good. They built up a military, which was the only change I really made, since most of the unique Terran techs are various fleet modules the AI won't use anyway. They're one of only two AIs to research Alliances, allowing me to finally get an ally after being Close to them (and two other races) for years. That's fairly normal, though, and normally I trade Alliances

507 Replies 1,009,129 Views

[quote who="Tolmekian" reply="118" id="2843496"] Quoting mambaman, reply 117 Tolmekian can I ask what screenshot site you are using to post yours? Seems quite good Certainly. I use the much maligned ImageShack. To avoid any advertising unpleasantness, I simply use the Direct Link url and this forums insert/edit image and insert/edit link functions. To get a thumbnail from the direct link, you need to add .th before the .jpg.

235 Replies 417,640 Views

To answer some of your questions: [quote]1) Im a little confused by the different versions of the game. It seems like during the course of a discussion DL, DA, TA(or something like that) all get bunched together. So that I never know if what their talking about pertains to my game. I have DL. Is DL the newest expansion? I feel like Im playing with pretty barebone options here compared to the crazy stuff ive been reading. The graphics also look somewhat dated so maybe one of

2 Replies 3,869 Views

[quote]korath on 7 u sure? will they expand and colonize with 7?[/quote] In my experience, while the Korath do not expand that well both they and the Yor will expand on 7, much more then the Drengin do. The main reason why Korath with their default personality can succeed is because this is where they make the most use of spore ships. Push their aggression up high, and they will be a successful rusher with a rather different strategy then most AIs. [quote]what number do u reco

507 Replies 1,009,129 Views

Also, check to see if you've enabled max CPU. It hasn't been confirmed how much this helps the AI, but at the very least, it's known to cause them to upgrade their ships much more often. [quote]As for starbases: from your post I'd say you're playing Dread Lords. Only there can a SB be made nearly indestructible. DA and TA use different combat mechanics, where the whole fleet attacks a single terget, and even in mid game a SB simply can't mount enough defenses to survive such an a

5 Replies 6,729 Views

I'd recommend you buy it. The AIs that are not messed up are, in my opinion, a lot more challenging then those in DA. And, as I mentioned above, the community has been working on ways to fix the AI's mistakes. It's a shame that Stardock released it in an obviously unfinished state, but it's not "broken". And the unique tech trees add a lot to the game, especially now that I've got the AI taking more advantage of them. If all else fails, all you've lost is the money you spent

48 Replies 144,927 Views

I really, really don't see why the funding sliders are such a big deal. I really don't. It probably is a playstyle issue. I'm not interested in maximizing every aspect of my empire. I'm much more concerned about immersing myself in the game and playing a challenging opponent. As the thread has scrupulously noted, there's many issues with the AI's behavior that need to be fixed. I would be quite unhappy if Stardock ignored these actual flaws - flaws from any perspective, I shou

95 Replies 217,272 Views

[quote]This is pretty big for the Arceans, since Weather Control is the gateway to Extreme Colonization and Soil Enhancement. Xeno Geology was a roadblock tech the way it was set up. Now we know why they never get into the extreme planet game - and get left behind in my game conditions.[/quote] So what'd you change Xeno Geology's type to? I'm running a test game and so far the Arceans haven't researched it. On the other hand, the Altarians have already researched Xeno Mys

507 Replies 1,009,129 Views

Vessel Commander’s Report, Flagship Vessel IDS It’In . Commander Kilros i’Vaxon speaking. We have just made contact with a previously unknown sub-species. They have identified themselves as the “Dark Yor”, apparently some sort of offshoot of the Yor that we have encountered in the past. The Dark Y

7 Replies 16,124 Views

This day, I feel justified pride in the Drengin people. Since the beginning of our race, the All has opened countless obstacles in the path of the Drengin. Our homeworld was a rocky wasteland, the domain of savage enemies. For aeons our own species was riven by internal conflict. Compared to the sub-species, with their lush worlds and lack of natural predators, an unwitting observer might consider us cursed. They would be wrong. Our homeworld was the crucible in which we shaped our Empire. Fr

7 Replies 16,124 Views

[quote]Tech speed of slow seems to work well for the largest galaxies. Otherwise you've got half the tech tree before you even encounter the other races.[/quote] In DA and DL I agree with you, but wouldn't things become kind of ugly with slow tech speed and TA tech inflation?

28 Replies 46,519 Views

[quote]What determines if a ship is attack or defense?[/quote] I can't say for certain, but as you suspect, it appears to be whether the ship's attack is larger or smaller then its defense. [quote]Would only have defense ships keep my military raiting low?[/quote] I don't think so, but I can't remember the exact formula. Defense is definitely factored in, though. [quote]One final question, do computers ever use anything but missiles? Every faction is spamming m

3 Replies 5,297 Views

Some early notes, focusing on the new techs: Altarian/Drath: Xeno Mysticism branch is weirdly split between Research and Pure Research. Not sure how much, if any, difference that makes. Also, the mostly ignored Temples branch is Culture; it should almost certainly be Entertainment. And Divergent Evolution is Biology (its follow-up Healing Pools is Medicine), neither of which is likely to be prioritized by the AI. Arceans: <

507 Replies 1,009,129 Views

It's increasingly looking like a number of the other problems in Twilight (those not related to the colonization issues) may be tied to strange categorization of some unique techs. For a particularly striking example, look at the post on the Iconian tech tree here: https://forums.galciv2.com/400674/page/2 I and some of the other modders on that thread are experimenting with putting those techs into more

48 Replies 144,927 Views

Note to readers: This AAR is officially put on hold until I finish my Drengin AAR ( https://forums.galciv2.com/401200 ), which is based on an ongoing game and is easier to keep writing. Professor Hamilton will finish at some point, though.

40 Replies 133,362 Views

Continuing the examination of strange tech categories and AI behavior, I've just finished compiling a list of all the unique tech branches that get ignored by their respective AI. I left off the Drengin and Korath because the Drengin never do well (except in one ongoing game) and I don't play against the Korath often. I intend to see how many of these are categorized into strange categories: Altarians: Pretty much the entire Xeno Mysticism branch is ignored or

507 Replies 1,009,129 Views

[quote who="Noctilucus" reply="111" id="2838393"]Seeing that we have 5 identical votes so far, I would assume it's safe to move forward? Though indeed outside of technical issues, let's all try to keep actively involved people... a ballot vote takes only a couple of minutes [/quote] I agree, let's move on.

235 Replies 417,640 Views