qrtxian

qrtxian

Joined Member # 4042583
1 Posts 47 Replies 22,368 Reputation

Surprised by the apparent controversy this has caused. I just figured "Elsys" Mue for a typo and the seemingly-blue skintone for the lighting. At any rate, I have to say that sure, it's nice to hear that the Altarians are doing comparatively all right, but what I really want is to hear about those new civilizations already! "Coming soon" indeed, grumblegrumble. Also, as far as I'm concerned: bring on the factions! It offers interesting possibilities for custom

234 Replies 964,663 Views

[quote who="GalCivius" reply="24" id="3423679"] A visual thing: in GC 2 after you designed nice ships for everyone you found that the AI had the annoying habit to place weapons, engines, defenses and other upgrades in rather absurd spots and sizes, which often resulted in very strange looking AI ships. Maybe there could be something done to mitigate this prob, for example a size limit for those upgrades or the option to turn them to invisible. I'm not really sure if that&

46 Replies 200,311 Views

In a number of my TA games, I've noticed that the AI Terrans and/or Drengin seem to be suffering from some kind of ship-building bug where their Defenders use a random medium-hull template for their appearance instead of the normal Terran or Drengin defender template. On a few occasions, I've even seen the Terrans use custom medium hulls that I had saved earlier for their defenders. This only seems to occur when I'm playing with mods enabled, but I don't actually have any mods

0 Replies 4,977 Views

Interesting that he's aged so much in what has been indicated to be only a 10-20 year period. Given that mere humans have developed such effective lifespan-enhancing technology (as per the civilizations page), you'd think the Drengin certainly would have. I guess brutally crushing the known galaxy beneath your heel can take a lot out of a guy.

49 Replies 255,134 Views

[quote who="ParagonRenegade" reply="65" id="3420705"] Quoting Frogboy, reply 62 We'll have to come up with some new galaxy size names since the top end galaxy sizes will be much bigger. Dropping these innocuous one-liner bombshells makes me so angry. You know so much more about the game and it drives me insaaaaaannnnneeeee D: Now you know how I feel each time people reference something from the Founder's Vault.

80 Replies 210,737 Views

[quote who="Frogboy" reply="12" id="3419899"] Quoting Gaunathor, reply 8 The Iridium Corporation, for instance, was always part of the series’ lore but never a playable race. Boyer notes that “they are essentially ultra-capitalists, like if Apple was a race that was going to take over the universe”. So, what makes them different from the Korx then? In any case, I like the new UI. It looks pretty good. Everything is clear, and ea

80 Replies 210,737 Views

I always had the impression that Elemental is based on or inspired by Altarian prehistory (since the GalCiv universe long predates the GalCiv games) but is not actually meant to represent it. There's too many conventional fantasy elements (ahem) that don't quite fit: for instance, I think it's mentioned in one of the Drath techs in TA that there is no mammalian life on Altaria apart from the Altarians. I think they're two different

7 Replies 39,649 Views

[quote who="Gaunathor" reply="8" id="3418820"]There are six in total: 5 is used by the minor races, and 3 is used by the Dread Lords.[/quote] Yeah, I know, but I didn't bring the other two up because it's not really relevant to this issue. And I set the Yor to AI 11 primarily because it's 1) much less of a bully than AI 8 (the Yor are Super Isolationists, so I don't think they should be as conquest-happy as the Drengin) and 2) apparently a better researcher (wh

45 Replies 51,320 Views

[quote who="jecy99" reply="4" id="3418708"]I have seen people talk about separate AI's does each race have a unique AI?[/quote] There are 4 basic AI personalities: 7 (used by the Drengin, Yor, and Korath), 8 (Terrans, Drath, Thalan, and Krynn), 10 (Torians and Iconians), and 11 (Altarians, Arceans, and Korx). Each race has its own variant on the basic personality, but no one seems entirely certainly what the precise differences are - the big ones are between the 4 top-level person

45 Replies 51,320 Views

Actually, it's been known for a long time that the AI personality 7 (which the Drengin use) is bugged in regards to colonization. The Drengin seem to get the worst of it, in fact.

45 Replies 51,320 Views

The more I think about this, the more I'm convinced that larger galaxy sizes should only be done if they come with an increased capacity for the AI to pose a challenge on large maps. In my experience it was definitely at its best on Medium and smaller maps in GalCiv II, and as someone who personally prefers the big galaxies, I always found this a little frustrating.

51 Replies 85,009 Views

[quote who="Gaunathor" reply="5" id="3415923"] Quoting qrtxian, reply 4 To be honest, I just want a system where my 100% good race doesn't have to, for all intents and purposes, commit genocide every time it invades a planet. Frogboy said in this interview, that they are replacing alignments with ideologies. So, no Good vs Evil anymore.[/quote] That's not really my point. I just think it's kind of ridiculous that I can be playing the Altarians,

9 Replies 24,202 Views

Honestly, it really is best to play each campaign on the version of the game it was designed for. Even with the bugs fixed, the new rules each expansion introduces can wildly unbalance the previous campaigns - this is especially bad with applying the combat system from DA onward to the Dread Lords campaign.

4 Replies 7,099 Views

[quote who="ParagonRenegade" reply="13" id="3414931"]They probably achieved a technology singularity in the time since Galactic Civilizations 2. Basically an exponential increase in processing power and technical ability.[/quote] Actually, according to the information up there now, the Yor already achieved a singularity event in the form of their "upgrade" by the Dread Lords. Of course, nothing limits them to just one (and we know it's their end-goal), but I'd guess more that

36 Replies 142,125 Views

[quote who="Gaslov" reply="3" id="3414783"] So exactly who's perspective are these bios written from? How is something 'not known'?[/quote] From context, I'm assuming the Terrans. Other thoughts: "the Arceans are not a major force in galactic affairs as of 2247 ." "[The Thalan] population is extremely small and their technology seems advanced even by the standards of 2242 " So I'm guessing

36 Replies 142,125 Views

Now that I think about it, at least part of the issue with the Precursor Ranger is probably specific to TOA. It was upgraded to use similar stats as the rest of the Arnorian ships introduced for the campaign, without the event itself being altered, so it was as likely to appear as ever but was much more game-breaking. I'm pretty sure the Precursor Ranger in DL and DA used the same (much weaker) stock "Ranger" ship type as the Lucky Ranger.

59 Replies 197,770 Views

[quote who="Lucky Jack" reply="319" id="3412512"] Quoting qrtxian, reply 311I'm pretty sure "if you're expecting to control individual ships as in MOO2, you may be disappointed" is officially stating it. The door has certainly been left open to some kind of additional player involvement in combat, but it sounds like all-out tactical battles of the sort some people want are definitely not happening. When I see "if you're expecting to control individual ships

411 Replies 1,953,086 Views

[quote who="DivineWrath" reply="4" id="3412404"]I would argue against this. You can't always guarantee that a player will be able to play in quite environment where they can hear things clearly. Maybe they like listening the news or the radio while they play. Also, in the event that they miss something, would they get the option to tell the leader to repeat what they said? What about getting everything in text, so they can read instead of listening. Finally, some people are deaf, so speec

15 Replies 55,310 Views

[quote who="mattiscool555" reply="307" id="3412231"]People are going to hold out hope on this until it's officially stated but I just don't see it. If anything I could see indirect tactics but I just don't see players controlling ships in any capacity.[/quote] I'm pretty sure "if you're expecting to control individual ships as in MOO2, you may be disappointed" is officially stating it. The door has certainly been left open to some kind of additional

411 Replies 1,953,086 Views