The e-mail address I'm using for this account is going to expire soon. How do I change it to a more current address without needing to create an entirely new account? (I'm well aware that this has nothing to do with GalCiv 2, but there doesn't seem to be anywhere on the forums for other kinds of technical help, so).
qrtxian
The AI can make a very serious run at an ascension victory, but in 30+ games of Twilight I've seen it maybe twice. You don't need to worry unless the countdown reaches the hundred-turn mark.
[quote who="Galacticruler5000" reply="10" id="3381401"] I've failed to get them to appear in any game on any expansion or even vanilla.[/quote] They won't show up in vanilla GCII. It's a mega event, and those weren't added until DA. I don't play Suicidal, so I can't say whether or not they can appear on it specifically, but I see them about once every ten games in DA and TOA on Tough.
Unfortunately, further testing proved this is not how the event works in DA. The Dread Lords appear on a random planet, which then changes to appear as a normal planet (as opposed to say the Vegans where it continues to outwardly look like a gas giant or whatever). There doesn't seem to be an upper limit to their appearances. Apart from my speculation that a certain period of time has to pass - which I can't actually prove since the cheat to force their appearance can be done
Bumping this because I think I've solved part of the mystery. After doing a lot of testing, I still can't figure out what - if any - trigger there is for the Dread Lords showing up, but I have determined that (at least in TOA; it might have worked differently in DA) there actually is a cut-off point for their appearances. It's not related to tech or exploration as such, but seems to be when the last habitable planet is colonized: unlike Vegans and other pop-up minor races
[quote who="Gaunathor" reply="6" id="3379705"] Quoting qrtxian, reply 4 Well, I don't play for score, so that might be part of it too. I don't play for score either, but I've seen it happening plenty of times in my games. All the way back to when I was starting to play DL. It really seems to depend on playstyle.[/quote] Since you bring up playstyle: do you generally play smaller galaxies? My experience comes mostly from the sort of settings whe
I've read somewhere that the game starts to mess up if you play for extremely long times, but there is no hardcoded year limit that I know of. [quote who="Galacticruler5000" reply="2" id="3379790"] Mine never last long, usually ~50 years or much less due to my insane bonuses.[/quote] My longest game lasted into the seventeenth year; the longest game I've ever heard of before was in the 20s. 50 years is not what I'd call "never lasting long".
Well, I don't play for score, so that might be part of it too.
[quote who="Gaunathor" reply="1" id="3379350"] This isn't unusual. If you are powerful enough, the AI is willing to give you some of its planets in exchange for peace. If you are exceptionally powerful, it may even give you ALL of its planets. I consider the last part an unconditional surrender of the AI, but it still feels weird.[/quote] People always say this, but I have never seen it in literally hundreds of games. You can trade for planets with lower populations easily,
So you took advantage of the fact that the disease weakened them... and now you're mad because they're weak? I'm not sure I entirely follow this. At any rate, as far as I've ever seen, the galactic disease is not bugged. It's more likely that the Terrans collapsed because of your invasions and spies. (Incidentally, this event was the galactic disease, not the plague).
That was an entertaining read.
[quote who="MabusAltarn" reply="3" id="3372763"]I've personally never seen anything that convinced me the AI personalities are changed by the dialogue tag.[/quote] It's possible the dialogue tags don't change things. But I'm 99% certain there are some deeper differences than the four "top-level" personalities. Custom races aren't necessarily going to show it; the real question would be what happened if you (say) modded the Drengin or Yor specifically to ha
The Drath AI also buys a whole lot of ships, something I've never really seen from the other AIs with personality 8. [quote who="Gaunathor" reply="1" id="3372289"]The Korath-specific version is the only AI capable of using Spore ships. The downside, however, is that it will never research Planetary Invasion techs. Nor will it ever build troop transports, should it get it's hand on the techs after all (by trading or stealing them).[/quote] Also, while they might have ch
Did the "minor steals leading major race's techs and offers to trade them for planets" event happen? That tends to be the most common cause of this sort of thing.
Added links to the other threads. Also, bump.
[quote who="MarvinKosh" reply="1" id="3358663"] Not as such, no. You can aggressively tale control of asteroid mines using influence starbases, or blow them to smithereens if you're at war. Barring those options you'll just have to suffer. [/quote] I think he's actually referring to the messages you get about mining bases defecting or threatening to defect.
I like it. Reminds me of my AAR style a little. Are some images not showing up, or are you just putting spaces between each paragraph?
[quote]Possible to make the Reapers replace the Dread Lords? Arnor with Protheans?[/quote] The Dread Lords cannot be modded.
Terran Alliance New York- class battleship Straight from my Terran AAR , this battleship is the latest variant I've done on the Omega/Leonov "long thin ship with revolving midsection" style of starship. It's not a very complicated design, but I liked making it. Front view: <img src="http://i1230.photobucket.com/albums/ee492/qrtxian/GC2TA_TerranAlliance_1367716348.jp
The latest continuation of the long-running series of threads! Previous years: 2012 2011 2010 2009 2008 2007 <a href="https://forums.galciv2.com/
Part 17: Turning Point As I resumed the game, good news came on the diplomatic front following the arrival of one of my freighters in Altarian territory: they became "Close". At the same time, though, relations with the Korx had utterly collapsed. The Korx and I were around the same level of power, but their military was
I'm not exactly certain how - although I assume I'm accidentally hitting some kind of hotkey - but I keep toggling the time indicator to display "turns" instead of the default year-month-week setting, which is what I prefer. Exactly is the keyboard shortcut for this, and is there a way to change it to something I won't do by mistake?
I have seen the Dread Lords about 7 or 8 times between DA and TA, and they've never appeared before at least five years into the game. Other than that, there's no obvious condition that seems to be required. The one other thing I've been able to determine is that any of the events (mega or normal) that creates a new civilization is much more likely when there aren't many minor races. There doesn't seem to be any kind of actual limit on how many civilizations can ex
I've discovered in the past that if you play the game with cheats enabled and use Ctrl-Y to trigger a mega event, the events differ from game to game. So while the actual occurrence of any given mega event may be random, there are definitely some kind of conditions that need to be met for them to happen.
Huh. I did not know the Yor started with Antivirus Software and Firewalls, and I'm curious why that's the case. Since the Terrans were able to get the cure extremely fast, and the Yor had even better research then they did, I figured they had just researched it naturally. It does explain the I-League getting the cure despite being almost perpetually bankrupt. I wouldn't consider the Dread Lords thing a bug; if it's good enough for H.G. Wells, it's good eno