[quote who="Gaunathor" reply="518" id="3293259"] Quoting DMF, reply 517Now, what about this hive of Agents? Anyone seen this before? Maybe a paean to the Matrix movies (you know, 50 Agent Smiths...)? Sorry, but I can't help you there. While I have seen this before, I have no idea why the AI is doing this. [/quote] I don't know why they do it, exactly, but it seems to be intended to let the AI in question instantly
qrtxian
As someone who went literally months between updates of my own AAR, I commend you on being able to write this so quickly while still keeping it interesting.
Possibly a stupid question, but are you sure that you didn't somehow actually set the AIs to Fool?
Actually, I'm pretty sure that spies being wiped out with the civilization isn't a bug at all. The "archaeologists", on the other hand, are.
I haven't noticed this, which suggests that your mod could have somehow caused it.
[quote who="dnzrx1" reply="10" id="3273482"]But there are two flaws in the mods I saw: 1.) No ultimate weapons 2.) No Military-Assist Weapons for space stations. I really want all options open and both have saved me in the past. Until I see BOTH, I will not download the mods.[/quote] I've been considering uploading a pure "fix the tech trees" mod, without any tweaks or personal preferences - just a pure c
I'm not talking about armed transports, I'm talking about a warship or ships destroying the defender, then the AI invading.
[quote who="nerdymidgetkid" reply="75" id="3268288"]Pleeaase update soon! This is the best AAR I've ever seen![/quote] As noted, I have no mouse except the inbuilt one, so I can't actually play GalCiv 2 or much of anything else right now. There's enough material left over for one, maybe two more posts, but after that there's simply nothing I can do.
[quote who="LTjim" reply="12" id="3235882"]I do not put any defense on the orbital defender, and try to fit it into a "tiny" hull. When I say "cheap," I'm talking serious low bidder contracts! [/quote] The obvious problem with this strategy: what if they destroy the defender, then invade that same turn?
I've only ever seen the Disease once. It's much worse than the Plague event, but it certainly wasn't this deadly, though it did put the final nail in the Drengin's coffin (and lead to the only actual revolution I've ever seen in the process).
They did upgrade them, though as I said they only used modules from the government branch. That prevents them from being any kind of threat, but it does suggest a possible workaround of upping the effects of those modules (of course it would have to balanced somehow with the needs of the human player).
In my experience, several of the AIs with base personality 8 - the Terrans, Drath, and Krynn - will develop influence starbases to some extent, and even put them in logical places.
I have never seen the AI use any modules from the "culture techs" branch of research, but I have seen them go beyond the first level with the modules from the government branch. Does your AI research those very often? I don't think there's much hope for ever making it into a serious contender in an influence war, but with certain races on smaller maps, it can make a good try at it.
It's been stated that if and when GalCiv 3 is made, the Korx and Drath will not be available as playable races due to the events of the DA campaign (though the Korx may appear as a minor race). While the Drath are not extinct as a species, they are no more as an organized civilization.
I still can't believe you named your leader "Goy Beorge".
Baiting the enemy into going after a C&C ship with lots of defenses can work very well, but there is always that risk that they will manage to kill it. Unless you completely outclass them technologically, in which case there's no real need for that kind of thing anyway.
[quote who="LTjim" reply="6" id="3229968"]When you set up the game, especially when bumping up a difficulty level, do not be afraid to use the "control-N" key combo to ensure a decent starting set-up. That is, iterate until you get at least one decent bonus tile, if not two. For example, a 3X manufacturing and a morale tile are good. You need to colony rush just as the AIs do, especially grabbing the best planets and mining anomalies nearby. You just need to avoid the economy collapse, if pos
Is there a reason there's no screenshots?
[quote]1) The philosophy behind the game seems conceptually flawed. You start off being aware of all the other races in the galaxy even though you haven't yet begun exploring the galaxy. Surely a "first contact" scenario with each race would make more sense and be more realistic?[/quote] Um, that's exactly what happens if you set your opponents to "unknown" in the setup screen.
Part 16, continued Two weeks into 2234, the Altarians launched a direct attack on the Korx home system. Precisely how they'd managed to get this far into Korx space - which had largely withstood ground invasions so far - was a mystery, but the damage they did was considerable. Both Korx and Korx II lost their orbital defenses, though the Altar
Judging by what apparently happened next (if your post about being culturally eliminated was from the same game), I'd guess it's not a random event at all - it's a warning that you're close to being culturally eliminated.
Wow, I've never seen that before. What effect (if any) did it have?
While I still have no mouse and can't actually continue this or any other game, I recently realized I still have about a post of screenshots and game information left. Expect to see it go up sometime soon.
Are you sure Mars turned radioactive, specifically? A planet spored by the Korath is supposed to turn toxic.
Actually, there seems to be some kind of a requirement to see a ship fire multiple weapons (not necessarily even when it has multiple weapons types) in the combat screen, beyond just having them. It probably relates somehow to total attack, but I've never really bothered trying to figure it out.