qrtxian

qrtxian

Joined Member # 4042583
1 Posts 47 Replies 22,368 Reputation

This is an option already. Uncheck the "allow surrenders" box. Although personally, I'll never understand why people keep complaining about this - I find how frequently the AI is willing to fight to the last man far more annoying than its supposed tendency to surrender too easily.

6 Replies 11,236 Views

For what it's worth, I have never seen "Team" settings occur with random races. It sometimes happens when playing against known opponents after playing the campaign, but never when playing random opponents. Although given that non-good AIs tend not to form alliances very often, I almost feel that having random teams might make things a bit more challenging - too often have I watched an aggressive evil race be destroyed by the "axis of good".

2 Replies 8,670 Views

Given that the AI is usually not too good about clearing them out, the pirates can often prove more help then hindrance, if you resign yourself to losing every ship and starbase you own when they arrive. When you eventually tech up and defeat the pirates - they never advance or rebuild losses, so they will be defeated eventually - you'll likely be in control of the largest (sometimes only) military in the game. You can also try just bunkering down and going for the tech v

11 Replies 10,432 Views

[quote quoting="post"] 1. When i zoom out the universe map and it changes to the tactical view, i can still see the symbols for the anomalies that i have already surveyed and they are no longer on the universe map. Is this a bug or do the symbols remain for a reason? [/quote] I'm pretty sure this is a bug, although it's not one that I've ever encountered. As for the mod questions, in order: There are two majo

2 Replies 27,027 Views

[quote]It then gets weirder, as it turns out that the game registered the dread Lords being conquered as fulfilling the victory conditions for the scenario, and I got the victory screen the next turn, even though the original Dread Lords were still around. I'm not sure if I should count myself lucky, or rail that I was cheated out of victory.[/quote] Are you sure it wasn't the new Dread Lords that conquered the original Dread Lords? That would make a bit more sense. &n

4 Replies 12,983 Views

I can confirm that building an influence starbase out in the middle of nowhere does add to your influence score. I've used it once or twice to give me that push needed for an influence victory without having to alienate the surviving AIs.

3 Replies 5,405 Views

I think that whatever it is that's supposed to keep the Dread Lords permanently hostile in DA has some flaws - in a couple of my games, they gave various civilizations "scouts" with 80 or so attack, and one time they actually gave a full-fledged frigate to the Drengin (who then "upgraded" it to a regular Drengin frigate. Morons.) And I've reported the fact that occasionally minors trade with them as a bug before.

18 Replies 21,337 Views

[quote who="Zarnick" reply="11" id="3188735"] I always thought the Dread Lords are a joke when they appear in normal games. So did I, but I'll be a little more careful now. Same with those other minor races that appear (Vegans, Paridians, etc.).[/quote] Nope, the Vegans et al are genuinely a joke.

18 Replies 21,337 Views

It's usually not a good idea to grab the "Mars" planet in your home system - since it's right next to your homeworld, when the AI eventually colonizes it, it'll flip pretty quickly back to you. As to whether it's better in general to snag low-PQ planets immediately or wait for something better, that really depends on the circumstances.

3 Replies 5,188 Views

Part 16: The Second Torian/Korx War As 2233 drew to its end, the Torian and Korx armadas came together at last. Terran ships monitored the area as all-out war engulfed a huge segment of the intergalactic void. And things weren't going so hot for the Korx. <img src="http://i1230.photobucket.com/albums/ee492/qrtxian/GC2TA_TerranAlliance_

132 Replies 471,770 Views

[quote who="MarvinKosh" reply="9" id="3182224"]Okay well good luck persuading Stardock to add a bunch of new modules and features and the AI fixes to make them work three years after the release of the last expansion. I don't think it will happen, but knock yourself out.[/quote] To be fair, he was campaigning for this to be in GalCiv III .

11 Replies 15,736 Views