This is an option already. Uncheck the "allow surrenders" box. Although personally, I'll never understand why people keep complaining about this - I find how frequently the AI is willing to fight to the last man far more annoying than its supposed tendency to surrender too easily.
qrtxian
For what it's worth, I have never seen "Team" settings occur with random races. It sometimes happens when playing against known opponents after playing the campaign, but never when playing random opponents. Although given that non-good AIs tend not to form alliances very often, I almost feel that having random teams might make things a bit more challenging - too often have I watched an aggressive evil race be destroyed by the "axis of good".
Given that the AI is usually not too good about clearing them out, the pirates can often prove more help then hindrance, if you resign yourself to losing every ship and starbase you own when they arrive. When you eventually tech up and defeat the pirates - they never advance or rebuild losses, so they will be defeated eventually - you'll likely be in control of the largest (sometimes only) military in the game. You can also try just bunkering down and going for the tech v
[quote quoting="post"] 1. When i zoom out the universe map and it changes to the tactical view, i can still see the symbols for the anomalies that i have already surveyed and they are no longer on the universe map. Is this a bug or do the symbols remain for a reason? [/quote] I'm pretty sure this is a bug, although it's not one that I've ever encountered. As for the mod questions, in order: There are two majo
The event isn't consistent - I've never been able to tell what makes the difference, but sometimes they show up with a nonexistent ship and sometimes they don't.
For starters, you probably need to adjust your starting settings.
The unmodded game isn't unplayable, but it is unbalanced. There's a couple of mods out there that try and fix things up - this is probably the closest to one that fixes the game while still remaining as close to it as possible.
You call that weird? I had eighteen races in a tiny galaxy once. That was weird.
Personally, I continue to call it Twilight specifically as a big middle finger to those vampires. But to each their own.
One comes on the game "disk", yes.
[quote]It then gets weirder, as it turns out that the game registered the dread Lords being conquered as fulfilling the victory conditions for the scenario, and I got the victory screen the next turn, even though the original Dread Lords were still around. I'm not sure if I should count myself lucky, or rail that I was cheated out of victory.[/quote] Are you sure it wasn't the new Dread Lords that conquered the original Dread Lords? That would make a bit more sense. &n
I can confirm that building an influence starbase out in the middle of nowhere does add to your influence score. I've used it once or twice to give me that push needed for an influence victory without having to alienate the surviving AIs.
For one thing, you need Close relations to get an alliance. I'm not sure how you're even able to ask at just a Friendly/Warm level.
TOV, if I remember rightly, actually added in lines to give all races a fair share of unique dialogue (it's weighted towards a few, largely those from the original GalCiv I). I just made sure all of the original dialogue can show up.
I think that whatever it is that's supposed to keep the Dread Lords permanently hostile in DA has some flaws - in a couple of my games, they gave various civilizations "scouts" with 80 or so attack, and one time they actually gave a full-fledged frigate to the Drengin (who then "upgraded" it to a regular Drengin frigate. Morons.) And I've reported the fact that occasionally minors trade with them as a bug before.
I honestly don't remember ever actually uploading that anywhere, though I'd have to go back and check the thread.
Someone bribed them?
And you still have just 63% approval? Wow. Now that's an unhappy population.
[quote who="Zarnick" reply="11" id="3188735"] I always thought the Dread Lords are a joke when they appear in normal games. So did I, but I'll be a little more careful now. Same with those other minor races that appear (Vegans, Paridians, etc.).[/quote] Nope, the Vegans et al are genuinely a joke.
It's usually not a good idea to grab the "Mars" planet in your home system - since it's right next to your homeworld, when the AI eventually colonizes it, it'll flip pretty quickly back to you. As to whether it's better in general to snag low-PQ planets immediately or wait for something better, that really depends on the circumstances.
Actually, yes, they do.
No, I've seen it once or twice.
Part 16: The Second Torian/Korx War As 2233 drew to its end, the Torian and Korx armadas came together at last. Terran ships monitored the area as all-out war engulfed a huge segment of the intergalactic void. And things weren't going so hot for the Korx. <img src="http://i1230.photobucket.com/albums/ee492/qrtxian/GC2TA_TerranAlliance_
[quote who="MarvinKosh" reply="9" id="3182224"]Okay well good luck persuading Stardock to add a bunch of new modules and features and the AI fixes to make them work three years after the release of the last expansion. I don't think it will happen, but knock yourself out.[/quote] To be fair, he was campaigning for this to be in GalCiv III .
If you're just talking visuals, I agree.