While I agree it was a rant, it was not without quality content. Everyone who was round for the good old days remembers the first time we played legendary games like Total Annihilation or Command and Conquer. We all knew when EA bought Westwood they would eventually ruin the game. The last good thing they released in the C&C universe was Generals and Zero Hour. Total Annihilation unfortunately has been acquired by people - who I don't think - care a great deal about its histor
AK785
[quote who="Frogboy" reply="3" id="3612093"] Tentatively we release in March. But the roadmap for this game does out until 2022. That long tail might seem unusual because it is. Most studios are early publicly owned OR they are WFH OR they rely on a third party publisher. The reason there was no Supreme Commander 3 was because no publisher was willing to fund it. The only reason Supreme Commander 2 came into being was because Square of
All the best to everyone, hope 2016 is awesome.
I realise it is very early in the development phase of AotS however the engine is clearly in phenomenal shape. I would be surprised if the developers / community have not suggested any of the below, but as feedback is encouraged here are my two pence: Strategic zoom - Happy to not have strategic icons, I turned them off in Supreme Commander, but the zoom model here worked where you could go right the way out. As this game is naturally a similar scale, t