Flohaxn

Flohaxn

Joined Member # 4123281
0 Posts 5 Replies 298 Reputation

Hi bmorris2, i am going to give the priestess a go tomorrow. Just fiddling around just now i noticed that spells now cost double mana (try bountiful harvest on the starting city for example). So proably the CoreSpells.xml will have to to into the ..Sorcererking/Data/English folder instead of the mods folder. The changes look good, maybe chain recipes would be enough instead of plate, she is a healer after all :) I am tinkering around with replayability too, what i want

17 Replies 72,400 Views

I reload game at turn 76 and all of a sudden it looks really nice: Then i start a new game, and again there is no difference between build shards and shards that have not been build. Is there a setting with which i can enforce this , regardless of reloading?

1 Replies 5,385 Views

Hi, in SK, when i build a shard, it look like this: now, i remember this was not always so, they were looking like shards in LH, with the light streaming up to heaven. What do i have to change to get this back, because it looks so much better? here how it looks for me in LH: <img src="https://dl.dropboxuser

1 Replies 5,385 Views

[quote who="XWerewolfX" reply="11" id="3571913"] I can tell you this, it is MUCH MORE LIKELY to happen when I savescum. That's the only way I can consistently reproduce the FoW issue. [/quote] Not 100% sure but i think in my last game it happened when i saved/reloaded to get a different hero (recruit hero sovereign skill)

17 Replies 17,768 Views

[quote quoting="post"] * reveal SK - Very low usefulness * reveal shard - marginal usefulness [/quote] Regarding reveal shard, in one of my last games on 2nd turn i choose shard guardian at sov level up and in addition of knowing the shard locations i - know where to build my next 2 cities(can see tile yields next to shards) - have started quests with 4 factions (most of them are located near shards), and completed one of t

5 Replies 5,201 Views

Hi, what are the rules regarding attacking and defending shards? as i see it now, i cannot "enter" an unowned shard (enemies can though), and therefore i cannot attack a monster who is "standing" in the shard the same is true if it is a destroyed shard, attacking not possible even if the attack icon appears. however, if i own a shard, i ca

3 Replies 5,824 Views

- In this game i could not find the second lieutnant, but discovered to my surprise i could walk through the gates to the sorcerer king wihout needing them anyways. (save is right before attacking the sk) - i have 3 imperium quest open which i have no idea what do to; usually some building pops up and you zoom in to the location, but that didnt happen with those quests. now they dont have anything to say to me.</

0 Replies 11,816 Views

Playing the guardian sov, random normal map. Bugs: - I could not get the spell beautify land to work on any tile - the skill drain life (Naphaz) says " .. steals 3hp per level from the target enemy". In my game he is level 6, and does 7 damage with this skill (3 if resisted). - i havent found ANY bows in my games. Nor a recipe for a better bow than the starting recipe. Maybe i am extremly unlucky, but in my last game i found a pyre brand, a sovereign sword, 2 serr

2 Replies 5,503 Views

In this game (not finished yet) the SK did not attack any city of mine, nor has he taken or attacked iirc any shard so far. I found a castle near to a lieutenant, he just stands there and doesn't do anything. i could even move some administrator past him or park my hero besides him, he ignores all. In fact, the SK is quite the nice guy, offering me stuff every now and then. I think with me already owning about half

11 Replies 21,730 Views

Still fooling around with the guardian, random normal difificulty map. Bugs: - Does thehe skill Quickfire of Peregan the Ranger work as intended? If i take it, the ranger shoots at a random enemy in the first round, whereas i could do a rain of arrows in the first round or select a target had i not taken it. Shouldn't this be a free shot at the beginning of a battle instead of usurping the first action? - dark candle is not usable in battle <p

2 Replies 8,357 Views

playing a random medium map/normal with the guardian sovereign: - Bandit Raiders/Captains can summon wolves every turn - Peregrans Ranger Ability Pathfinder does not work i think, still uses 2 movement points in forest - The sovereign skill City Guardian does not provide a free sniper unit when a city gets attacked - wisp is not castable from the spellbook - during a battle, enemy archers moved backwards and were standing on each other th

6 Replies 39,237 Views