Did you enable mods ingame? Options->advanced options->use mods Also can try to put the files directly into the mods folder, not into the Data Folder
Flohaxn
Hi, there was an old thread with this problem, maybe something which is suggested there works for you. http://forums.sorcererking.com/468803/page/1/#3574428 For me its the other way around, i only need 1 key to open the gates ...
Hi bmorris2, i am going to give the priestess a go tomorrow. Just fiddling around just now i noticed that spells now cost double mana (try bountiful harvest on the starting city for example). So proably the CoreSpells.xml will have to to into the ..Sorcererking/Data/English folder instead of the mods folder. The changes look good, maybe chain recipes would be enough instead of plate, she is a healer after all :) I am tinkering around with replayability too, what i want
I reload game at turn 76 and all of a sudden it looks really nice: Then i start a new game, and again there is no difference between build shards and shards that have not been build. Is there a setting with which i can enforce this , regardless of reloading?
Hi, in SK, when i build a shard, it look like this: now, i remember this was not always so, they were looking like shards in LH, with the light streaming up to heaven. What do i have to change to get this back, because it looks so much better? here how it looks for me in LH: <img src="https://dl.dropboxuser
Here a savegame with Drogon at 224 base value at dodge.
When i want to equip an item to a unit in an army, i cycle with the arrows to the unit. After equipping the item, the arrows disappear.
Here some saves and debug.err from a game where i got the fow bug on turn 12 already. Includes a save from the start. Edit: nm, i am glad you found and fixed that bug !
[quote who="XWerewolfX" reply="11" id="3571913"] I can tell you this, it is MUCH MORE LIKELY to happen when I savescum. That's the only way I can consistently reproduce the FoW issue. [/quote] Not 100% sure but i think in my last game it happened when i saved/reloaded to get a different hero (recruit hero sovereign skill)
Allow the recruit hero sovereign skill also summon minor faction heroes (those who are not present as faction in the game).
i also noticed that minor factions attack their own shards, which is proably a bad idea:
[quote quoting="post"] * reveal SK - Very low usefulness * reveal shard - marginal usefulness [/quote] Regarding reveal shard, in one of my last games on 2nd turn i choose shard guardian at sov level up and in addition of knowing the shard locations i - know where to build my next 2 cities(can see tile yields next to shards) - have started quests with 4 factions (most of them are located near shards), and completed one of t
Hi, what are the rules regarding attacking and defending shards? as i see it now, i cannot "enter" an unowned shard (enemies can though), and therefore i cannot attack a monster who is "standing" in the shard the same is true if it is a destroyed shard, attacking not possible even if the attack icon appears. however, if i own a shard, i ca
A question: Since i have never seen the arcane monolith spell, what spellbook and how many of them do i need to make it appear for research?
My good old friend ben the bear killed a young ogre with 17 consecutive attacks. Proably a consequence of the changes you made to dodge?
found it!
- In this game i could not find the second lieutnant, but discovered to my surprise i could walk through the gates to the sorcerer king wihout needing them anyways. (save is right before attacking the sk) - i have 3 imperium quest open which i have no idea what do to; usually some building pops up and you zoom in to the location, but that didnt happen with those quests. now they dont have anything to say to me.</
Playing the guardian sov, random normal map. Bugs: - I could not get the spell beautify land to work on any tile - the skill drain life (Naphaz) says " .. steals 3hp per level from the target enemy". In my game he is level 6, and does 7 damage with this skill (3 if resisted). - i havent found ANY bows in my games. Nor a recipe for a better bow than the starting recipe. Maybe i am extremly unlucky, but in my last game i found a pyre brand, a sovereign sword, 2 serr
In this game (not finished yet) the SK did not attack any city of mine, nor has he taken or attacked iirc any shard so far. I found a castle near to a lieutenant, he just stands there and doesn't do anything. i could even move some administrator past him or park my hero besides him, he ignores all. In fact, the SK is quite the nice guy, offering me stuff every now and then. I think with me already owning about half
Still fooling around with the guardian, random normal difificulty map. Bugs: - Does thehe skill Quickfire of Peregan the Ranger work as intended? If i take it, the ranger shoots at a random enemy in the first round, whereas i could do a rain of arrows in the first round or select a target had i not taken it. Shouldn't this be a free shot at the beginning of a battle instead of usurping the first action? - dark candle is not usable in battle <p
Here on first turn, there is a fertile land to settle on north of the city: 2 turns later, the tile has vanished:
playing a random medium map/normal with the guardian sovereign: - Bandit Raiders/Captains can summon wolves every turn - Peregrans Ranger Ability Pathfinder does not work i think, still uses 2 movement points in forest - The sovereign skill City Guardian does not provide a free sniper unit when a city gets attacked - wisp is not castable from the spellbook - during a battle, enemy archers moved backwards and were standing on each other th
Start a random game, starting city has 13 production. Save and load again, city has only 3 production anymore :(