Still happening in .98
Flohaxn
You proably have a path selected for the active unit, after end turn it of course switches to the next unit that doesnt have a standing order .. but yeah, i dont like that either.
I never ever got the choice for skilled bruiser. Marksman and swordman i can level up fine to master.
I really dont like this. Now i have to make sure no unit ever has a standing movement order, so i can tab thru all of them and check if they are threated / still going where i want them to go. Furthermore it is really irritating when the focus switches from the unit you have selected to the next unit without an order after ending a turn. Am i the only one who clicks the path to a goodie hut when its 2 moves away, end the turn and just when i click again on the goodie hut to move there
Ditto here, really noticable compared to .952. Its also occurring when beeing zoomed out just before the switch to cloth map. I blame the new font handling! :)
still missing. Report with screenshot from .952 here
Movement loss when attacking does bugger me also. Attack something on plains, 1 movement loss. Attack something in forest, 2 movement loss. Attack something on river (or invisible rivers ;) ), loose all movement. It would be great if it is always 1 movement loss.
Wildlings moved on the same tile as Altar Explorers (which were already on this tile): Sidenote: 2 Factions with the same color and same name Oracle Ceresa from Altar: savegame here .
[quote quoting="post"] Hi Guys, ... I can move the first hero but the action bar is gone including the pass button. To give the turn to next hero I have to use the "toggle auto play" button. After quickly turning autoplay on-off, the action bar is back at it's place. ... [/quote] The workaround is pressing the space bar if you want to pass, or "m" if you want to cast a spell, which is proably a bug in itself (if the condition "afraid" is
[quote]Oops. In the next version, perhaps the game could just dump me back to the login screen so I can change my password manually?[/quote] I believe if you cntrl tab on the main menu you get a menu where you can change your login information.
Short before winning on a large map some nasty critters attacked a town before i could cast firestorm on them, after losing the city i decide to reload to try again. loading the autosave gave me a sound like a resource is destroyed and after it finishes loading its "loss by conquest" i tried loading the last save before the autosave, still "loss by conquest" the <a href="http://db.tt/smuIYV
I have exactly the same problem, no pedestrians showing, and no option to switch them on. Bugged that already some time ago in [.952 BUG] Pedestrians .. quo vadis?
Entering a wildland and triggering the music there does not turn off the general music, instead it overlays with the wildland event music which makes for a weird sound experience.
When i doubleclick on a figure in combat it opens the detailed info screen, if i close it the music changes to the strategic music instead of keeping the combat music.
[quote who="Frogboy" reply="40" id="3220620"] A major bug in my view would be saved game corruption, 3D models missing, repeatable crashing, etc. [/quote] I can crash the game repeatable by loading up any save where i am already near winning (as in having revealed most land) and then press cntrl n. (i always play large maps).
[quote quoting="post"] The Assassins Blade quest has a confused start where you get the blade already. Then you are led through 3 combat situations, and finally you should "have the blade". There is no place to "have the blade" and the quest can't finish. Furthermore, it blocks for the starting of new quests. This was discovered using quest maps. /Bark [/quote] I believe if you go back to where the quest started you get the new blade.
I dont see any pedestrians at all in the cities anymore. There was an option to enable/disable them iirc, but that seems to have vanished too :)
It's pretty bad when you dont see the resources anymore, where was it i wanted to put that outpost ? :) + it looks awful
Monsters raze cities ?!?
I had this the other way around, after killing Morian the land turned green, even with monster groups still up in the area.
I can confirm this. The only way to get going again is to save, exit and load again.
Silly oversight? Major flaw in the system? I dont think so, i like how at least some things are a bit mysterious and not spelled out in every detail.
yeah, the 3 in 1 package, for you to debug! - do end turn, (autoresolve the city fight), then end turn again -> crash - trying to save before the second end turn -> crash - cntrl-n right after loading -> crash zip and save here. As a sidenote, the 2 quests which i spawned near Latat do not trigger any new quest.
[quote who="Bingjack" reply="11" id="3214495"]As for Raise /Lower land, it's been some time since Ive used it, so you may be correct. But I know in earlier builds when it was more spammable, I did all sorts of exploity stuff with it, and mountains ceased to become an environmental barrier, since I could pass through them at will. In any event, it's a spell the AI will never be able to really use worth anything . It's completely a bonus to the player, and inherently
This always happens to me if someone casts a fear on me, and even if i resist it my champs are too afraid to use their action bar :)