Flohaxn

Flohaxn

Joined Member # 4123281
0 Posts 5 Replies 298 Reputation

I really dont like this. Now i have to make sure no unit ever has a standing movement order, so i can tab thru all of them and check if they are threated / still going where i want them to go. Furthermore it is really irritating when the focus switches from the unit you have selected to the next unit without an order after ending a turn. Am i the only one who clicks the path to a goodie hut when its 2 moves away, end the turn and just when i click again on the goodie hut to move there

6 Replies 7,180 Views

Movement loss when attacking does bugger me also. Attack something on plains, 1 movement loss. Attack something in forest, 2 movement loss. Attack something on river (or invisible rivers ;) ), loose all movement. It would be great if it is always 1 movement loss.

7 Replies 12,070 Views

[quote quoting="post"] Hi Guys, ... I can move the first hero but the action bar is gone including the pass button. To give the turn to next hero I have to use the "toggle auto play" button. After quickly turning autoplay on-off, the action bar is back at it's place. ... [/quote] The workaround is pressing the space bar if you want to pass, or "m" if you want to cast a spell, which is proably a bug in itself (if the condition "afraid" is

7 Replies 5,851 Views

[quote]Oops. In the next version, perhaps the game could just dump me back to the login screen so I can change my password manually?[/quote] I believe if you cntrl tab on the main menu you get a menu where you can change your login information.

5 Replies 3,773 Views

Short before winning on a large map some nasty critters attacked a town before i could cast firestorm on them, after losing the city i decide to reload to try again. loading the autosave gave me a sound like a resource is destroyed and after it finishes loading its "loss by conquest" i tried loading the last save before the autosave, still "loss by conquest" the <a href="http://db.tt/smuIYV

1 Replies 4,936 Views

[quote who="Frogboy" reply="40" id="3220620"] A major bug in my view would be saved game corruption, 3D models missing, repeatable crashing, etc. [/quote] I can crash the game repeatable by loading up any save where i am already near winning (as in having revealed most land) and then press cntrl n. (i always play large maps).

66 Replies 466,522 Views

[quote quoting="post"] The Assassins Blade quest has a confused start where you get the blade already. Then you are led through 3 combat situations, and finally you should "have the blade". There is no place to "have the blade" and the quest can't finish. Furthermore, it blocks for the starting of new quests. This was discovered using quest maps. /Bark [/quote] I believe if you go back to where the quest started you get the new blade.

5 Replies 2,360 Views

yeah, the 3 in 1 package, for you to debug! - do end turn, (autoresolve the city fight), then end turn again -> crash - trying to save before the second end turn -> crash - cntrl-n right after loading -> crash zip and save here. As a sidenote, the 2 quests which i spawned near Latat do not trigger any new quest.

0 Replies 686 Views

[quote who="Bingjack" reply="11" id="3214495"]As for Raise /Lower land, it's been some time since Ive used it, so you may be correct. But I know in earlier builds when it was more spammable, I did all sorts of exploity stuff with it, and mountains ceased to become an environmental barrier, since I could pass through them at will. In any event, it's a spell the AI will never be able to really use worth anything . It's completely a bonus to the player, and inherently

36 Replies 12,797 Views