well, as advent you can use the illuminators' deceptive illusion ability (use it with all your illuminators and send the copies in)
a110
they were stealing ships of all types, they had a lot of caps including raptures i also got hit by missile barrage once
i have seen ais use domination against each other many times
so is repulse actually disadvantageous when you're using destras against lrms? also, how good is anima tempest? i notice much of a difference when i used it, didnt seem worth the antimatter is amplify energy aura a better choice at level 7? the rate of fire bonus seems pretty small even at max level (22% i think) also, what do you use vengeance for? i thought it would be useful against lrf focus fire and star bases, but i've never really tried it out because i saved an
ok, i'm tired of this cruel bs. it's always the same, no matter how many times he attacks and i destroy his fleets, he just builds a new one while hiding behind his impenetrable minefield+starbase defense which i can't breach without killing myself with upkeep. meanwhile im stuck with 5 planets and can't attack or go for the neutral system. it also doesn't help that my stupid flaks decide to drive into the heart of the enemy formation and my guardians are always out of antimatter or being cri
i think ive experienced this before as tec
i encountered essentially the same situation in a different game. i'm sure that with enough bombers and no opposition i could eventually whittle through the base, but i only had 19 (and 10 fighters, because flak would get killed by the sb if they tried to chase their fighters), and they brought their fleet in before i could even take down its shields. the problem is that i couldn't get another fleet supply upgrade because my 5-planet economy was already low, and the ai had a larger empire tha
i really don't like the 'view edits' thing. it defeats the purpose of editing the post in the first place, that is, replacing content you don't want in it. there is no point if people can just look at what you wrote there originally.
[quote who="Ryat" reply="1" id="2773612"]Well, you can't please everybody. bye [/quote] terrible way of dismissing criticism for the sake of consistency, laudatory threads should be met with equally indifferent and snide replies looks like this game's playerbase is dragging itself down
i was playing advent, thanks for all the help people
how do you kill a tec starbase with 20000+ hull, fully upgraded weapons, strikecraft upgrade(s), and hangars being protected by it? bombers dont work because i had to switch all my strikecraft slots to fighters just to hold off his own strikecraft, and they were barely able to scratch the ridiculous hull and shields. moving the fleet close would risk being hit by the red button attack (the ai must have been at that tier already). it took me a long time to realize that it wouldnt have the self
my hotkeys go like this 1 - capital ships 2 - illuminators/assailants 3 - carriers 4 - anti-fighter 5 - heavy cruisers/light frigates 6 - overseers/guardians 7 - subverters
i've noticed this too
the colony frigate is built from a frigate factory for advent its the missionary vessel, for vasari its the jarun migrator, and for tec its protev colony frigate each faction also has a capital ship capable of colonizing, built from the capital ship factory for advent its the progenitor mothership, for vasari its the jarrasul evacuator, and for tec its the akkan battlecuirser
well, i think someday i will try to make a mod with all .entitys' damage changed from backloaded to overtime unless someone else does it...but thats probably wishful thinking
that happened to me the first time i used it, im pretty sure its caused by losing one of the 8 military labs required to fire it
a vasari cruel ai once overwhelmed my fully upgraded transcencia at a wormhole (10000+ hullpoints, full weapon upgrades, lvl 2 meteors, lvl 1 mass disorient, culture) with a varied fleet (lots of enforcers) while my own fleet was away, then proceeded to ravage my more vulnerable worlds
i always stack it, and using tab works about half the time for me, although it only seems to go through a certain number of units before returning to the starting one
ok, is it just me or is the advent beam turret upgrade 'synergy' rotten compared to the other factions' turrets? i mean vasari gets to shut down regeneration for ages and tec can get both an aoe missile ability and a long range attack that reduces enemy armor??
[quote who="teto83" reply="1967" id="2768143"]Amazing mod...one of the best custom game experiences in PC. Some balancing problems, but great job guys. I would like to see an increase on the tauri research speed, they got battle cruisers in less than 5 years from the beginning as well as assimilation of alien technology from all races. This will even out the insanely powerful hive ships and the invincible Atlantis ships. Also i would like to see the B-30
it is very difficult for me to expand against cruel ai. usually i can only get 4 or 5 planets safely colonized. if i try to get more worlds closer to the enemy, he will just attack and destroy them while im away.
im curious, what's so great about repulsion anyway? from what i can tell it only pushes ships a little distance away, also it seems to drain the iconus guardian's antimatter very quickly, i had 4 guardians and none of them had enough am to cast either shield projection or repulse for a while
tbh, sometimes the game just gets boring for me. its not like theres some part of it thats bad, but its just repetitive and takes a long time. other times, it's fun.
i personally find vertigo more useful than vengeance armistice is really annoying never found cleansing brilliance very good, probably im just not using it effectively but still