[quote who="Pbhead" reply="31" id="2760066"]actually.... even if your things dont dock, they will still magicly appear back onto your carriers when the carriers jump. I often tell, say, if my sova is running away, tell it to move to the edge of the gravity well, so that the fighters keep fighting, and then tell it to jump as soon as it gets close. the strike craft dont have time to dock, but they are not left behind. 1337 hax.[/quote] i just discovered this with adven
a110
i can't take it seriously. it looks like an oil tanker in space, one of the worst space sailing offenders in the game. i hope that someday someone will release a mod that makes the tec ships look less ridiculous
which factions strikecraft are better overall? which factions fighters beat each other 1-on-1? it appears that advent has more squad members but weakest individual ships, vasari has the least members but best individuals, and tec is in the middle i personally prefer vasari since their health makes them less vulnerable to flak bursts/telepush and they have phase missiles
i would like to see better management of the z-axis, right now the ships dont really feel like theyre in space
but theres no way to tell which planet the novalith(s) is going to fire on, surely its not practical to put upgraded starbases at all or most planets? how would i sustain a fleet and research? admittedly tec can stop novalith shots with planetary shields, but vs other factions isnt it fairly good to deny tax and force the opponent to redevelop every bombarded planet?
[quote who="-Ue_Carbon" reply="24" id="2752613"]Well thats fine if you wanna buff it, but then I want my Insurgency not to be xp fodder. Or the Novalith upgraded to actually be useful. [/quote] sorry to bump this but im just curious, how can one possibly think insurgency to be more underpowered than ra? it periodically spawns hcs, lrms, and siege frigates at -all- your planets, it can be extremely annoying to deal with especially if your fleet is away or in a battle. and
what he means is that you 'necroposted' a thread by bumping it i personally don't like the term
there is one thing that has always bothered me about this game, and it is the delayed damage system so my question is, in theory is it possible to mod the game so that each cosmetic 'bolt' instantly causes damage by itself instead of happening a second later thanks
there is one thing that has always bothered me about this game, and it is the delayed damage system so my question is, in theory is it possible to mod the game so that each cosmetic 'bolt' causes damage by itself instead of happening a second later thanks
i agree except the cost thing could be bad if youre sending fleet to your ally to save him
there is no campaign in the full game dont know about the serial, you could try emailing [email protected] for help
[quote who="Seleuceia" reply="118" id="2757129"]Right now, I think illuminators are okay... LRFs in general are much weaker now, so having a weaker LRF isn't nearly as much of a handicap....Advent have the best LFs, and the best counter to LRFs (Advent fighters at lvl 2), so I think things are okay as is... [/quote] but carriers at level 2 cost a fortune and illuminators take more labs to acquire than both the other lrfs
i personally wouldnt like to see tsop incorporated into a patch, dont get me wrong im not predisposed against it but i thought it does slightly diminish the quality of the particles also, i've never had a crash while playing base diplomacy, only when using large mods
[quote who="Pbhead" reply="7" id="2751243"]what? you dont like the brick? ... come over here and let me smack you with it... [/quote] i cant bear to look at most of the tec ships, its the main reason i dont play them, the other reason being their terrible voice acting i also find them the most boring and uninspired faction lore-wise
https://forums.sinsofasolarempire.com/395180/#2756055
thanks
i'm having this problem too, with an updated diplomacy i think its a problem on their end
whenever i try to log in to ico it says "disconnected from ironclad online", my internet is fine and i have the latest update, and 0 checksum
why is the font different from the base game? great mod otherwise, although i think the militia are a bit too powerful
holy shit its released? downloaded, will try it out when i have time, thanks p.s. might want to release an updated version with the patch in the post above mine and edit it into the op
i think advent has the coolest ship design in the game, i only wish there were more selection and onorderissued noises for the strikecraft
when is a good time to get culture? i find that i usually come to a point in the game where i realize that i don't have any culture and hastily try to build it
so, as advent its better to live on guardians and expensive carriers until i make it tier 5 military and destras? will this also work in multiplayer? what if they get flaks
i thought magnetic clouds disable strike craft and plasma storms disable abilities
ok the more i use this the more i feel that its a rip off, first you need to get both levels of the phase tunneling speed increase, then the ability itself only seems to be viable at level 2, and finally it costs 2500 dollars and 500 crystals (!) to use once (i used to think it spawned multiple ships over time). is it actually less cost-efficient compared to building the ships yourself, especially if you have both slave labor and optimized construction?