a110

a110

Joined Member # 4138969
5 Posts 103 Replies 9,120 Reputation

i have never seen more than 45 players online most of the time i log on, the players are either nonexistent or afk allowing players to 'ban' others from playing with them would probably make it almost impossible to find a game

53 Replies 26,576 Views

how exactly do you use resurrection? i had autocast off on it and i was unable to use it on a halcyon that died a few seconds before my progenitor got in range, yes i did have another halcyon in the same well if i set it on autocast, it just randomly casts it on my capital ships while theyre still alive, wasting antimatter

33 Replies 92,146 Views

[quote quoting="post"] there is a large percentage of gamers thata re children who's mental facilities have not fully matured yet and are still of the mind of 'I want, I want, I WANT' and so it doesn't matter to them that a dev or pub's last title was left with problems or not since they just WANT. So getting a large enough group of people that ARE willing to vote with their wallets is really not a viable option. [/quote] why should other consumers refrain from buyin

23 Replies 77,593 Views

[quote who="Holybeast" reply="171" id="2720392"]I have a request if someone can make the Terran Battlecruiser As in a minimod for Sins[/quote] it would certainly be a nice replacement for one of the stupid looking tec caps

1,643 Replies 3,610,396 Views

ah thanks k, fixed it and now im not getting that error anymore, but i have this: [quote]Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS/AI/BuildResearchAI.cpp(812) ability->GetIAbilityPtr()->GetDef()->m_buffApplyAction.buffInstantActionType == BuffInstantActionType::CreateSpaceMine[/quote]

27 Replies 19,182 Views

ok, i disabled all mods through the text file, opened the dev.exe, and enabled my ability mod this came up: [quote]Text FileArchive missing Label. File: C:\Users\[user]\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.011\mod attempt\GameInfo\BuffChargeBeamSelf.entity Label: buffOverTimeActionType Line Number:34 Line Contents: buff OverTimeActionType "DoDamage" [/quote] this is the fil

27 Replies 19,182 Views

when i try to open the dev.exe i get this [quote]Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine/Core/Settings.cpp(659) !attemptToReadLegacySettings || (attemptToReadLegacySettings && versionNumberFromFile >= ConvertToReleaseSpecificVersionNumber(184))[/quote]

27 Replies 19,182 Views

[quote who="Supabish" reply="5" id="2709642"] Quoting aaa11, reply 4well, cutscenes would be nice for story purposes sins has a nice backstory but its a pity it doesnt go anywhere Instead of cut scenes, they could use the game itself to tell the story. Build a campaign mode and tell the story as you play. That is infinitely better than cut scenes for me since not only do you get the story but you're directly living through it. It's like watching an actio

11 Replies 33,108 Views

so is it a good idea to get microphasing aura on my second skirantra, while reserving the first one for scramble bombers and repair cloud? when should i usually build a second capital ship? i find that it's difficult to wait for the resources to accumulate while i am trying to colonize, develop planets, and build frigates and structures

121 Replies 66,288 Views

what is the point of microphasing aura? its supposed to teleport any friendly strike craft within the radius to a more advantageous location, but the enemy can just turn around and keep shooting them...?

121 Replies 66,288 Views

well, i want to change domination so that a unit affected by it will reference new sound files any pointers on how to do this

24 Replies 10,074 Views

but when do you rebuild the capital factory to get the second cap?

121 Replies 66,288 Views

ok, AbilityChargeBeam: [quote]TXT entityType "Ability" buffInstantActionType "ApplyOrRemoveBuffToSelf" instantActionTriggerType "AlwaysPerform" buffType "BuffChargedMissilesSelf" effectInfo effectAttachInfo attachType "Center" smallEffectName "" largeEffectName "" soundID "EFFECT_PhaseCloak" toggleStateOnNameSt

27 Replies 19,182 Views