a110

a110

Joined Member # 4138969
5 Posts 103 Replies 9,120 Reputation

ok, i am now about to embark on the ability, string, and research files for this ability, how do i set them up so that it replaces the deceptive illusion ability?

27 Replies 19,177 Views

i usually use 3 weapons, 2 armor, 2 frontal, and something else depending on the situation phase stabilization can be very useful although for some reason it doesnt appear to work on a star

13 Replies 10,027 Views

imo its kind of ridiculous how easily the ai a)places so much importance on missions and b)becomes friendly with you so easily, in late game with a at least 3 other factions i usually end up at peace with all except one, who i defeat, simply by getting the first 2 or 3 relationship uprades and not attacking them, which is pretty easy since theyre far away if i fail a mission because i wasn't paying attention and its too late to reject it, my relationship with the ai who offered the mi

7 Replies 29,350 Views

what should be the beginning lab setup for advent if i build 2 harmoney temples at my homeworld, i need to get another planet (preferably 2) to get 3 hostility temples and illuminators...plus i try to save a slot at my homeworld for a trade port later on ive tried 3 harmonies and no hostility to get the colonization and trade upgrades fast, and ive tried to go three hostility to get illuminators quickly, not sure which is better ive found that at the 2 hostility level

121 Replies 66,269 Views

thanks a lot new BuffChargeBeamSelf: [quote]TXT entityType "Buff" onReapplyDuplicateType "PrioritizeNewBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit 1 allowFirstSpawnerToStack FALSE buffExclusivityForAIType "ExclusiveForAllPlayers" isInterruptable FALSE isChannelling FALSE numInstantActions 1 instantAction buffInstantActionType "ApplyBuffToTargetOnWeaponFired" instant

27 Replies 19,177 Views

yeah, sorry i posted before seeing your post what buffType that will increase its weapon damage, and how do i make DoDamage affect itself as the target?

27 Replies 19,177 Views

BuffChargeBeamSelf, modified from BuffChargedMissilesSelf: [quote]TXT entityType "Buff" onReapplyDuplicateType "PrioritizeNewBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit 1 allowFirstSpawnerToStack FALSE buffExclusivityForAIType "ExclusiveForAllPlayers" isInterruptable FALSE isChannelling FALSE numInstantActions 1 instantAction buffInstantActionType "ApplyBuffToTargetOnWeaponFired"

27 Replies 19,177 Views

thanks ok here's what i have so far on the Buff [quote] TXT entityType "Buff" onReapplyDuplicateType "PrioritizeNewBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit 1 allowFirstSpawnerToStack FALSE buffExclusivityForAIType "ExclusiveForAllPlayers" isInterruptable FALSE isChannelling FALSE numInstantActions 2 instantAction buffInstantActionType "ApplyBuffToTargetOnWeaponFired"

27 Replies 19,177 Views

what would be the Buffs for increasing the range and power of the beam? would i need to make them myself? also, what is passiveWeaponEffectChance?

27 Replies 19,177 Views

i'm thinking about starting modding i have harpo's utilities and the diplomacy reference files looking through them i can semi-understand parts of them, but i have no idea how to make *new* content to begin with, i wish to make an ability on the illuminator which reduces its shields and movement/turning speed and increases its damage and range and decreases its weapon cooldown does anyone have some tips to get started thanks

27 Replies 19,177 Views

it worked when i changed the scout sounds, but when i edited the S_Frigate_PhaDeployed .entity files to use new sound files that i put in the sound folder, it didn't work and the droids didn't make sounds at all

263 Replies 839,813 Views

it's a great mod but i don't like how the remnant droid has the same voice as a scout, how would i change the sound files for the droids

263 Replies 839,813 Views

how do you prevent enemy ships from simply bypassing an advent or tec starbase and going to the other side of the gravity well

16 Replies 25,723 Views

whats the point of using fleets, i find them troublesome when ships get sorted into fleets that i dont want them to be in

121 Replies 66,269 Views

k, judging from http://www.youtube.com/watch?v=5azoHPU6udA video there is an impact effect so it must be a bad problem with my game or computer

121 Replies 66,269 Views

you mean you see a particle effect when they hit, or you havent looked at them up close?

121 Replies 66,269 Views

how good is the discharging missiles ability also, i've found that the vasari starbase's weapons, with the exception of the disintegrator beams, don't have an impact effect...is this a glitch

121 Replies 66,269 Views