yes, they had both the ability and the antimatter, i tried doing it again but they took so long to orient themselves towards the target (?) that it had already been destroyed before they could disable it how long exactly does it take to "charge up"?
a110
i think theres a mod that lets you run it on a netbook resolution but yeah the processor probably wont work, i have a 2ghz one and it still gets to lag quite a bit
it probably won't be reasonably playable imo
so according to https://forums.sinsofasolarempire.com/389170 , it is best to have capitals stay out of the main battle, does this mean ive been doing it wrong by grouping capitals with the majority of my fleet and using them in the middle of the fighting
if i enable sound mod over this one, it will override the reduced quality sounds right? also, do star meshes/textures count as planets? furthermore, the game's graphic quality isn't visibly reduced by optimization right?
do stabilizers also affect refineries
how good are refineries? they don't seem to give that much of a boost even when placed between two planets with extractors on them
how would you counter the skirantra rush?
does the starbase dock upgrade give more income than a regular trade port? also, there appears to be something nightmarishly wrong with the ai's use of drone hosts, it just spawns mines and doesn't deploy them, this is even worse than its behavior of sending its light carriers into the thick of the battle
skarovas enforcers i suppose
so, ruthlessness doesn't stack either right? also, do phase missiles ignore shield mitigation as well as shields? this is becoming odd because on multiple occasions i had capitals left with less than 1000 hull but with 2000+ shields presumably because of phase missiles...i really hate the vasari ability that stops your hull from regenerating, it seems to last pretty long additionally, is it ever viable to start with a kortul or radiance or kol
does the halcyon energy aura stack? and why is meteor storm so weak? i used a level 2 meteor storm on some vasari cruisers and frigates and it couldn't even take their shields down.
what if i want to install sins on another computer of mine? is that allowed
[quote who="Major Stress" reply="452" id="2692149"]Just an heads up of things planned for the 0.06 update. aaa11, We are still fighting the late game lag. If your machine is very old chances are there will only be a slight difference in performance. You still need over a gig of ram to run Original Sins with TSOP at max settings, and at least 1.5 gigs for Entrenchment, and Diplomacy. What are your system specs? [/quote] 2ghz processor ati radeon 3100 graphic
i tried the mod out and didn't notice any change in performance (still lags heavily on a single system large), i suppose its just the limitations of my machine though
reading the forums i found mentions of "battleballs" which are apparently tightly grouped advent fleets but isnt this potentially disastrous against vasari because of volatile nanites?
thanks myfist0 if i replace some of the optimized files with bailknights, will it still work also, does the sound optimization affect the quality?
the mirror doesn't work either, 404 not found
i deleted the textures and played, the beams are back to normal, mission accomplished, thanks
reading through the forums i found several references to "roles" and starting positions. how are these determined and how do they work, especially the "suicide"? i don't like the thought of having such a poor random starting point that it's classified as "suicide"
if i delete some of the particle or texture files will i need to edit the .entity files so they no longer reference the deleted effects? i found something closer to what i was looking for in the textures
[quote who="myfist0" reply="1" id="2690502"] Star Craft has a bunch I am putting in my mod. [/quote] sorry for the slight off topic but where did you get the starcraft voices? if you extracted them from the game could you upload them? thanks
the download links won't work.
isn't the radiance supposed to be a damage-oriented main battleship? i mean, all the others are strikecraft or ability-oriented
is the overseer's jump degradation worth it?