thanks so what are the other two abilities good for? i just don't see vertigo being very useful since it only works on one target, a frigate (it can't target strikecraft even though the description says it works on them...?)
a110
when using this ability is it better to have the rapture sitting with light carriers on the edge of the gravity well or with the main fleet (affecting carrier capitals and using its firepower and other abilities)
i like the backstory and a campaign would be nice
wait, is it a bad idea to build labs quickly? is it too financially hindering to fleet-building?
why do siege frigates have so much health, i had to colonize a planet three times because my imperial level 3 carrier with five bombers couldn't kill one militia siege frigate quick enough.
when should i start building starbases?
what do you use to convert wavs or mp3s into oggs?
no, the closest-sounding ones (particle files) begin with "Weapon_PsiCapitalBeam" the bomber beams are also problematic to performance in large numbers...it seems that they are primarily different from the regular ones in that they have a brighter, shimmering apperance
i want to delete the enhanced illuminator beam, what is the file called?
do culture projection upgrades affect a advent starbase with the culture mechanism installed?
how do i tell the amount of fleet supply im using up?
thanks, i think i have the hang of it now
thanks is it possible to keep the original music along with the ones i add though? becaause i wouldn't be able to add any more after i run out of names for the files
yeah, wincustomize said i had reached my download limit even though i hadn't downloaded anything... so they have to be ogg without the reference files?
where do i place the reference files when downloading them?
the vast majority of players appear to be quite experienced and practically impossible to beat for a new player such as i. when did you people start playing and winning games?
would it be possible to change the soundtrack, sfx, unit voices etc by going into the folder and replacing the files? would this affect multiplayer compatibility or anything else?
thanks uh how do i tell how much fleet supply im taking up? didnt want to make a new thread so i figured id just ask here
all my planets are affected including my capital and those adjacent to it by the novalith fire ability not coming up, i mean that it's not even on the "control panel", there's nothing there except a "stop" option
i came across an asteroid whose gravity well overlapped that of a planet, so ships had to jump on a vertical axis. i found this interesting and nice, but is it normal and does it affect gameplay besides in any way besides cosmetically?
how exactly do they work? on a high level capital ship if you click on one of the abilities under "ability management", it either gets a number written on it or goes to the main capital ship menu where you can activate it. what's the advantage of leaving an ability in the management menu as opposed to the main one?
if you set a tec starbase's self destruct ability on autocast, will it automatically explode once it reaches a certain level of health? because i did that, and when i looked back it was gone, but i wasn't sure if it self-destructed or was simply destroyed
i am playing a game as tec against 2 tec ais, and all of my planets' allegiances are 50% or less, even the ones receiving my culture from multiple directions. how did they do this and how do i fix it? they also appeared to bring down my money level substantially even though i had many trade ports and developed populations; for a small period of time whenever it got to 1000 (selling crystal and metal) it dropped to 100, then it just remained at zero until it started growing slowly agai
thanks, i was trying to get them to autoheal by moving them in the general direction of my other ships
1) rapture battlecruiser because of its aesthetically pleasing design 2) advent transcencia 3) tie between iconus and hoshiko