who cares, it serves its purpose as a plot point
a110
is there a way to reduce fleet upkeep costs, on a couple occasions i kept losing all my money because i started losing planets and could no longer support the fleet upkeep
how long do subverters take to use their jump+disable ability? i tried to use it but they didn't do anything
also, if you make a hotkey group into a fleet, will ships still be part of the fleet if you remove them from the group?
what's so great about hoshikos? do they heal better than other repair cruisers?
tbs is glorified checkers. glass houses and stones, pots and kettles.
yeah, i have a 2ghz dual core cpu, i can't upgrade since it's a laptop. i lag pretty bad in mid sized battles and large maps, oh well.
im still having troubles with hotkeys, i got a halcyon, selected it, and hit ctrl+1 to make a group later i added some illuminators by shift-clicking them and hitting ctrl+1 again, then when i press 1 to jump to my group, i get an illuminator's stats in the bottom bar and hear its voice. i want it to select the carrier on the bottom bar when i press 1 ive tried everything, taking them out of the group and putting them back in, creating and leaving a fleet, it s
thanks i downloaded a mod that adds new ships, how do i add sound effects for these ships (the mod doesn't have any sound-related folders or files)?
i researched both levels of this ability and used it for 2500 dollars and got a couple ships - a light frigate and a heavy cruiser. this seems ridiculous, or am i missing something? maybe i looked away too fast and missed the rest of the reinforcements? i don't think i got anything else though.
by 512 ati, do you mean that it has 512 mb dedicated memory? because mine has 256 mb, which is probably...bad
i want to make the ships vary in z axis position so they actually look like theyre in space
when the new races and other updates are done where will they be posted? also, i would personally like it better if they are part of the same mod even if theyre unbalanced
will playing this with bailknight's graphics on an ati radeon 3100 cause problems? i minidumped once while disabling the mod i think
will it work on the latest version of entrenchment? is it still about 40% done?
how do you control the z-axis? i mapped it to the f key and i hold it down and move my ships (moving the camera so that im looking at them sideways) but they either don't use the z-axis or only use it a little, still moving horizontally. is it possible to predictably make them go in a vertical direction?
do iconus guardians' shield projection stack in shield strength?
the mod is very nice but the only problems i have with it are the (imo) poor wraith models and that there are no sound effects from the show, if i downloaded sounds to use in it, where would i place them and how would they be titled also, will running it on an ati radeon 3100 with bailknight's graphics cause any problems, ive had none so far except some barely noticeable hiccups
have the pirates ever produced any "enemy mine" situations where all the players ally to kill them?
i got a error window when rapidly adding ships to a planet, something along the lines of "an unhandled exception has occured in this application"
how do you change what star a planet orbits (e.g. if i want to assign the home planet to another star)
is it worth it to explore most planets?
how do you get that infocard with all the income rates on it?
is it even possible to make a "mission" with objectives using the galaxyforge?
ok a few questions about diplomacy (the game mechanic) - does a trade alliance allow your trade ships to dock at the ally's ports, and vice versa? - what is the point of a peace treaty? - how many envoys should i build and send to my teammates' planets? - how do players use diplomacy online? the ai is kind of odd about it, the last game all of the ais except one had peace with me even when they were fighting each other. -are pacts worth it?