the vasari starbase's pulse and missile attacs don't have any graphical effects when they hit an enemy. how can i fix this
a110
idk but i would choose the destra because of its strength and power, the guardian is a support unit
they're good against strikecraft and the long range frigates of other factions but the illums do more damage in general
i would go for more illums and less defense vessels
here's my small sound mod experiment if anyone wants to see it http://www.mediafire.com/?u843zysb9sx8yas music is either classical or from games, voices are from starcraft
i would try to get a fully upgraded starbase even if the resrouces take a while to accumulate, the ai does poorly against them
i shot a single enemy planet with two engines multiple times, it had no effect at all. his culture didn't recede and the allegiance didn't change. why did this happen
it would probably work if you colonized a ew planet fast enough, mines and starbases are usually pretty easy to avoid
why am i running out of money in the early game? i barely have enough money (including the amount that i get from selling metal/crystal) to develop planet population and build labs and a some kanraks, maybe im trying to get trade too early...
how do the tec ships look "right"? cruise ships, aircraft carriers, and trucks in space?? they don't look like spaceships at all, most of them would fit in better on the sea. tbh i would play more as tec if the ships didn't look so atrocious, i wish someone would make a mod to make them look different
yes, the download link will not work
a campaign and of course upgraded ai, ive actually found that my allies send ships to help my attacks relatively often, the thing i have a problem with is how two factions who i am at peace with will continue fighting each other instead of taking advantage of the allied victors condition and calling a truce...
i've always thought the rapture resembles a manta ray with the whole wing shape i'm not really seeing anything in the halcyon and progenitor though
-if the advent have done everything with psi and technology for a thousand years why aren't they completely physically atrophied by now -the vasari leg structure looks ridiculous
ive always thought that a space station such as the golan platform http://starwars.wikia.com/wiki/Golan_III_Space_Defense_NovaGun would be fitting for an imperial starbase
[quote]Valve’s support staff have, apparently, been courteously informing people that they’re sorry but their hands are tied, which makes sense- if you’ve got automated software which cuts people off from one of your products, you need to maintain a policy that the software is infallible, otherwise the whole system comes crashing down.[/quote] lolwhat
maybe the fact that quits are not counted as losses is related?
thanks i'm hoping this will allow more options for starting caps
what are the cumulative changes from the base game?
if you do include the optimization project in it could you also make a regular version without it
suddenly my entire fleet of assailants came under attack simultaneously and all were damaged some were killed, it was against a tec, it had a marza and an akkan with assorted frigates and hc and light carriers...how could this have happened?
you can only update it through impulse, it should directly patch the game so you don't need to find the patch
does this work with diplomacy? if it doesnt i reckon i could just rename the files to fit with diplomacy
wait a minute, trade ports on dead asteroids? i thought dead asteroids didnt have logistic slots
so it is advisable to put capital ships under a differnt hotkey group i'm finding that i start to run out of hotkeys, its awkward to reach beginning at 7. it also makes it difficult to start a separate battle fleet