[quote who="Valpheus" reply="32" id="3320364"] Quoting ARESIV, reply 31 Quoting Twilight_Storm, reply 30All you need to do is mod the game to remove the 4 researches from each faction. Without research, there can be no Titans built. -Huzzah! I dont mean to be rude... but why not simple playing Trinity? For me, it would be because 1. I didn't purchase Trinity (I was actually expecting to be able to play vanilla with Rebell
a110
would it also be impossible to make it use starbase powers. the lack of meteors and red button is particularly damning
when an eradica titan becomes indestructible because of its ult, will it auto-die once its time is up?
does this unlock your phase nodes for anyone who has a cease fire or does it require a peace treaty?
i could be wrong but the ai doesn't seem able or willing to use some things like wail of the sacrificed and the vasari rebels' jumping starbases. is it possible to change this and if so has anyone done it
[quote who="Codexehow" reply="23" id="3311102"] It has an option to make titans come back at level 1 once you destroy them. If you can keep your titan alive throughout the game while destroying other titans, it puts you at a well-deserved advantage. [/quote] that would just completely invalidate any aspect of the game besides other than titan snowballing. i wish there were a mod that just disables titans entirely [quote] In fact, the Sins AI i
are there any viable graphics mods around except for bailknight's. i remember one was being made for diplomacy by krxdkun or something, does that work for rebellion
i've always thought about this but evidently everyone is too sophisticated or wrapped up in peer pressure. just glad i wasn't the one to stick my neck out and suggest it
i noticed this soon after the announcement but hadn't gotten to commenting, i liked the look of the original mod and considered getting eaw just to try it, glad to see it coming to this game, good luck with everything
i think the militias might be a bit tenacious at least on lora cluster, i spent all my time moving my fleet around because they kept attacking and starbasing all my worlds, they also don't appear to have any center of operations to be destroyed where's the menu theme from? thanks
[quote who="harpo99999" reply="3488" id="3132573"] Quoting a110, reply 3485is it even possible to change your starting spot on non-random maps? there is one way, but you have to select a DIFFERENT player number in the setting up of the game after the map selection, and most players tend to use the player 0 slot instead of the player 1 - x (number of players for the map) positions. harpo [/quote] how do you change your player number in-game? or am
can the spirits of the same ship be resurrected more than once? i.e i lose one halcyon and use it to promote two that i built afterwards?
does entrenchment support diplomatic inclinations? it breaks immersion somewhat when the yuuzhan vong ask for resources or agree to trade
on the kashyyk cluster map there's no asteroids on ubrikkia (homeworld) and the next planet needs 7 labs to colonize, so how does one get resources? also it seems like there isn't much reason to use the imperial combat frigates when you can save up and get cruisers instead otherwise the mod appears perfect so far, although i'm still getting used to (i think) the increased damage rates and ranges
is it even possible to change your starting spot on non-random maps?
are there any trek maps on which you can choose your starting position and those of the ais?
that's also my favorite skybox by far, it was in the first video of sins gameplay i ever saw and really impressed me with its unapologetic brightness. anyway as someone else said i'm sure it'll be in a mod
the default autocast explore on the subversion ships is a bit problematic on the big multistar maps (e.g teona galaxy), in which it's already impossible for a human manage everything on the map the ships end up spending all their time on interstellar jumps that take ages, and unless i'm mistaken they look for unexplored worlds when they'd be much more useful on enemy colonies
what's different about the new sounds?
aren't the dominion also canonically overpowered, though obviously not to the extent of the borg?
i always just switched to windowed mode and closed the game that way to avoid this
is there any chance of resurrecting this
[quote who="KarlBar99" reply="1743" id="3103673"]They're in the capital ships section. [/quote] ah, i didn't notice the research requirements diplomacy seems kind of buggy, i couldn't get the 'send envoy' mission after researching the item that lets you offer missions
[quote who="dolynick" reply="1741" id="3102246"] Quoting a110, reply 1740sorry if i missed it but will you be introducing the goauld mothership models seen in the show? Do you mean the Ha'tak motherships? The standard Goa'uld "mothership" they refer to in the show? Those were the first model made for the Goa'uld. They are available as heavy cruisers in the mod. -dolynick[/quote] the larger mothershi
sorry if i missed it but will you be introducing the goauld mothership models seen in the show?