a110

a110

Joined Member # 4138969
5 Posts 103 Replies 9,120 Reputation

[quote who="Valpheus" reply="32" id="3320364"] Quoting ARESIV, reply 31 Quoting Twilight_Storm, reply 30All you need to do is mod the game to remove the 4 researches from each faction. Without research, there can be no Titans built. -Huzzah! I dont mean to be rude... but why not simple playing Trinity? For me, it would be because 1. I didn't purchase Trinity (I was actually expecting to be able to play vanilla with Rebell

47 Replies 32,648 Views

when an eradica titan becomes indestructible because of its ult, will it auto-die once its time is up?

80 Replies 193,045 Views

i could be wrong but the ai doesn't seem able or willing to use some things like wail of the sacrificed and the vasari rebels' jumping starbases. is it possible to change this and if so has anyone done it

5 Replies 8,445 Views

[quote who="Codexehow" reply="23" id="3311102"] It has an option to make titans come back at level 1 once you destroy them. If you can keep your titan alive throughout the game while destroying other titans, it puts you at a well-deserved advantage. [/quote] that would just completely invalidate any aspect of the game besides other than titan snowballing. i wish there were a mod that just disables titans entirely [quote] In fact, the Sins AI i

47 Replies 32,648 Views

are there any viable graphics mods around except for bailknight's. i remember one was being made for diplomacy by krxdkun or something, does that work for rebellion

13 Replies 13,396 Views

i noticed this soon after the announcement but hadn't gotten to commenting, i liked the look of the original mod and considered getting eaw just to try it, glad to see it coming to this game, good luck with everything

38 Replies 378,438 Views

i think the militias might be a bit tenacious at least on lora cluster, i spent all my time moving my fleet around because they kept attacking and starbasing all my worlds, they also don't appear to have any center of operations to be destroyed where's the menu theme from? thanks

263 Replies 839,593 Views

[quote who="harpo99999" reply="3488" id="3132573"] Quoting a110, reply 3485is it even possible to change your starting spot on non-random maps? there is one way, but you have to select a DIFFERENT player number in the setting up of the game after the map selection, and most players tend to use the player 0 slot instead of the player 1 - x (number of players for the map) positions. harpo [/quote] how do you change your player number in-game? or am

5,100 Replies 12,726,396 Views

on the kashyyk cluster map there's no asteroids on ubrikkia (homeworld) and the next planet needs 7 labs to colonize, so how does one get resources? also it seems like there isn't much reason to use the imperial combat frigates when you can save up and get cruisers instead otherwise the mod appears perfect so far, although i'm still getting used to (i think) the increased damage rates and ranges

747 Replies 2,209,301 Views

that's also my favorite skybox by far, it was in the first video of sins gameplay i ever saw and really impressed me with its unapologetic brightness. anyway as someone else said i'm sure it'll be in a mod

29 Replies 81,879 Views

the default autocast explore on the subversion ships is a bit problematic on the big multistar maps (e.g teona galaxy), in which it's already impossible for a human manage everything on the map the ships end up spending all their time on interstellar jumps that take ages, and unless i'm mistaken they look for unexplored worlds when they'd be much more useful on enemy colonies

263 Replies 839,593 Views

[quote who="KarlBar99" reply="1743" id="3103673"]They're in the capital ships section. [/quote] ah, i didn't notice the research requirements diplomacy seems kind of buggy, i couldn't get the 'send envoy' mission after researching the item that lets you offer missions

1,775 Replies 3,770,956 Views

[quote who="dolynick" reply="1741" id="3102246"] Quoting a110, reply 1740sorry if i missed it but will you be introducing the goauld mothership models seen in the show? Do you mean the Ha'tak motherships? The standard Goa'uld "mothership" they refer to in the show? Those were the first model made for the Goa'uld. They are available as heavy cruisers in the mod. -dolynick[/quote] the larger mothershi

1,775 Replies 3,770,956 Views