any plans to add the replicators at some point?
a110
i think the jem'hadar research path should be more immediately rewarding, to me so far it's just much better to rush the breen cruisers and emp weapon it seems there aren't that many strikecraft in most battles so the insidious is of limited use (and kimals can block missiles as well as kill strikecraft), and the dominator is far surpassed by the breen ships i'm also not sure what the first upgrade in the line is supposed to do, it says 'unlocks jem&
sorry if i've missed something but are the trek maps included in the latest release or have they been uploaded somewhere else?
[quote who="Major Stress" reply="3360" id="3071650"] Romulans: Strength is stealth, and specialize in hit, and run. All combat units can cloak (just wish the AI would use it). They use more older ships (100+ year old) than the rest of the factions, Along side new state of the art ships. This is because during the 1st Dominion war the Romulan navys DDeridex fleets was almost decimated. They brought many older ships out of mothballs to fill the void in their fleets. Including t
does planetsize slow down performance by much? if so, can i use galaxy and sgraces together without planetsize? thanks
did you ever add the dark remnants back in? haven't checked sins very often, forgive me
[quote who="Dragunov123" reply="2992" id="3036479"] But when i play against a Romulan i hardly see any of these huge warbirds from TNG. And when i play against Borg AI they spam the torpedo ships but i never fought more than two cubes at once in a battle. [/quote] it's funny i just posted about this on moddb before seeing this post, i guess i'll try the population tweak
so, build titan, search world, insta win sounds like whichever faction has a better anti economy rush wins
kimals are crappy? they essentially nullify strike craft breen cruisers may not be as synergistic as virulents with cap buffs, but the latter are completely dependent on them
[quote who="Disruptor22" reply="94" id="2969920"]Have a problem, I updated through Impulse but when I try to log in to ICO it says I have an old version but in the bottom right of my sins menu says v1.3 so I know I have the right version, what do I do?[/quote] they're ostensibly in the process of making a hotfix to the ico server
shouldn't tec also hate vasari for attacking them
i can't stand the replicator voices, especially the ones that are edited vasari sounds. other than that it's very good so far
domination sounds incredibly overpowered but highly interesting
[quote who="ZombiesRus5" reply="331" id="2958056"]Here's a semi boring video detailing the Moon concept and how it can transition from a Star Base with upgrades back to a normal moon and vice versa http://www.moddb.com/mods/sins-of-the-fallen/videos/moon-bases [/quote] very nice
it works fine after i copied another stars mod directory from a preexisting subfolder in the mod folder, also another mod (soa2) didn't seem to be affected - very odd
i just did a system restore after having some trouble w/ windows update, not sure if its related trinity is at 1.21 and verified through impulse, any time i try to enable stars or sins of the fallen (both of which worked fine before the restore), it minidumps
if a campaign(s) is included (which probably won't happen so the point is moot) it should be for its own sake, not to bring more players into mp. people who play online extensively likely won't bother with any sort of single-player mode so it doesn't need to cater to them.
if a campaign(s) is included (which probably won't happen so the point is moot) it should be for its own sake, not to bring more players into mp. people who play online extensively likely won't bother with any sort of single-player mode so it doesn't need to cater to them.
[quote who="DirtySanchezz" reply="12" id="2952812"]. I don't see why game length should be an issue since most games only take 1:30 or less to play.[/quote] not including the half hour spent painstakingly negotiating team arrangements, of course.
[quote who="psychoak" reply="2447" id="2952820"] romulans seem really overpowered especially compared to the dominion Specifics are helpful, blanket statements not so much. For instance, the D'verix is omfg op because of the aoe disable.[/quote] that's part of it the cloak allows them to rescue any damaged ship from combat, and i saw a d'deridex with better stats than an enslaver despite the latter needing 2 more labs of co
what happened to the dark fleet remnants other than that it's a very nice mod, especially the new skyboxes, which are more subtle and ambient than the vanilla ones, and the soundtrack which suits the slower pace also the vasari titan's support aura (i think the one that increases physical damage output and damage reduction) only affects the titan itself the in-transit phase jump particle effect appears to be missing
romulans seem really overpowered especially compared to the dominion
so i'm using some custom maps that were posted earlier in this thread or in another soa2 thread, but some of them have fixed positions and races. how do i change these parameters in galaxyforge?
[quote who="harpo99999" reply="1" id="2949641"]washluver, it is fairly easy to MAKE such a mod, as you only have to I could create a mod with doubling of fleet and caps without my megaSB's if you really want it created for you. [/quote] that would be nice
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