if you bothered to read the post before calling the op a troll, he was talking about mouse orientation, not key bindings.
a110
is there an order to how the players spawn on a randomly constructed map? a lot of the time i want certain allies or enemies in the same system, but i can't seem to predict where they start
is the only reason to use virulents instead of breen cruisers is to take advantage of the aoe buffs that only work on jem'hadar ships? because it appears that the assault cruiser has better stats across the board
just wondering, was the valdore taken out? from previous threads and the picture title in the main post, it looks like it used to be in the mod
actually soa2 is in txt, at least the latest ones for entrenchment and diplo
have you looked at this ? - https://forums.sinsofasolarempire.com/369301
i played a short incomplete game as borg and the rest of the time as dominion and romulans i think i got a dump once, when i enabled the mod for the first time
i've been playing it on 1.2 for days now in large games, no problems so far
i redownloaded and extracted again, there was no winrar error this time but some of the files are still silent but they have the same sizes as the good files, so it must be something wrong with wmp or the ogg codec...sigh edit: when i hit "play again" in wmp it works, and they work fine in audacity, so it must be some odd problem with wmp
a lot of the sounds consist of a second of silence, did something go wrong in the extraction? i got this error in winrar ...\SOGE1.0e.zip: Cannot create SOGE\Sound\BRD_ONATTACKORDERISSUED_3.ogg ! Access is denied.
excellent mod what's the dominion supposed to do before they get heavy cruisers, the jem'hadar dominators (long-range frigate) are lackluster to say the least and do the romulan "utility" roletypes become obsolete once heavy cruisers are researched?
[quote who="Oatesy03" reply="4660" id="2917067"]@a110: Yeah and? Even if he was only trying to start a fight, Stant is perfectly within his rights in doing so. It's up to the other person not to reply, or to stay civilised, which OriLord didn't. Can we move on now?[/quote] so it's fine for him to be unjustifiably hostile, but the other individual is at fault if he responds accordingly. it all makes sense now, so let's move on.
looking forward to the update to 1.2 so i can play again, it's still one of the best mods here
[quote who="Stant123" reply="4634" id="2916353"]*Sigh* This is why I'm not nice to people very often because when I am, I get this... [/quote] except your post he was responding to couldn't be described as "nice" by any reasonable standard. [quote] Trust me, if I wanted to bash or criticize you, you'd know it because I'd pick apart your statement line by line and smack you over the head with it until you left the forums crying to your mommy
[quote who="Whiskey144" reply="73" id="2916956"] Quoting a110, reply 71apologies, i mistyped i meant *in rotj, the ssd instantly lost control when the bridge was destroyed. that period of vulnerability could easily be exploited Except that the Executor lost control due to being trapped in the DS2's gravity well. In any other situation, it would not instantly loose control. You would have realized this had you read the post #70.[/quote] the ds ii was
*double
[quote who="Whiskey144" reply="61" id="2916681"] 2. I'm not sure what you're saying here. Are you acknowledging the fact that blowing up the bridge would be futile anyway? .[/quote] apologies, i mistyped i meant *in rotj, the ssd instantly lost control when the bridge was destroyed. that period of vulnerability could easily be exploited
[quote]2. Transporters do not work through particularly dense materials. Which ISDs have in abundance in their armor.[/quote] transporters have been able to work through solid rock an isd's bridge has a windshield [quote]There's also the slight problem that there is indeed a secondary bridge within the main hull of an ISD.[/quote] 1) it would still kill the isd's bridge crew and force less skilled officers to take co
there needs to be some way of simultaneously using an ability on multiple ships with one click
is there an eta for the next release?
it's not a bad "necro" by any means, i never would have known about this were it not for his post
i find it dubious that "a single star destroyer could solo the alpha quadrant", considering that in ds9 a fleet of 20 romulan and cardassian ships were able to obliterate 30% of a planet's crust almost instantaneously. teleportation and instant replication of matter is routinely utilized in the st universe, and practically unheard of in sw. if we move beyond the alpha quadrant, nine relatively small bioships destroyed a planet in seconds, a task reserved for massive dedicated superweapons
isn't it a bit extreme to remove the kostura's anti-ship effect entirely?
[quote]my guess is that some people have earned the TRUST of the community over a period of time by ASKING first, and doing what they say they will and complying with any requests, ie giving the community integrity by actions.[/quote] but it's just a duplicate upload, it does everyone a favor and doesn't really benefit the uploader himself besides giving some extra traffic IF he puts it on his own site. [quote] yes dip 1.19rc is no longer avai
i understand that it was done for performance reasons, but i find that it makes combat less interesting and slower