isn't it impossible now to update to dip 1.19
a110
thanks harpo [quote who="myfist0" reply="2286" id="2911854"]harpo is a long standing member of this community and I would fully endorse any mirror supplied. I will see if I can get it in the OP. Sorry but any other mirrors I will not endorse. [/quote] why does it matter who uploads a mirror?
i'm glad somebody else takes note of this, i find it kind of annoying
i don't want titans to be total game breakers, their description is worrying. building them should be the exception not the norm
what a load of elitist b.s., if you're intentionally trying to make the game inaccessible to players that aren't "good enough", then you don't deserve any sort of competition.
[quote who="DirtySanchezz" reply="244" id="2900530"] Will a hackneed story and cheesey cutscenes really add that much to the Sins experience?[/quote] this is just petty, there hasn't been any test of the devs plot writing abilities, so there's no reason to complain that it MIGHT be implemented, unless you hate the very notion of stories in non-rpg games on principle, in which case there's no point in discussing it [quote]That having been said, I am in favor of h
great news too bad the weapons will still be purely cosmetic
[quote who="myfist0" reply="2" id="2876176"] That said... the only people that play Multiplayer now are the insane vets... and the occasional clueless noob that cant even beat a hard AI. Dont be that guy. And everyone wonders why ICO is dead. Those "Insane Vets" treat the room like it's their own special club. Ban them all and watch the numbers of regular people climb.[/quote] agree the multiplayer base deserves to wither and die with that kind
patch party, cool
it's sad that sins in itself is such a good game, but it has 1)a weak and repetitive ai and 2) a miniscule multiplayer playerbase that's hardly accessible to new players
nobody is obligated to pander to your unwarranted sense of entitlement, so get off your high horse and stop making a fuss about a non-issue
[quote who="FredLed" reply="220" id="2878987"]so far the sentinals are a lighter shade of grey and have no visible wireing[/quote] i concur forerunner design has been consistently shown to have a geometric simplicity
Oh good
he meant to ask if you can win with less than the required number of victors (e.g. 3 allied players if the limit is set to 4)
couldn't you spawn an invulnerable, capturable phase gate that doesn't take up any slots to replicate the effect?
[quote who="NemesisDK" reply="15" id="2865862"]i have this. maybe if you have some ideas? http://www.youtube.com/watch?v=clCsTwLV8tM[/quote] awesome
and the mesh folder
i find overseers pretty annoying to manage, their autocast and autoattack are a bit unpredictable
get rid of the contrived and overly restrictive phase lane system make the weapons effects and projectiles actual objects instead of cosmetic
kols would then make a proper fleet pointless, everyone would just rush to battleships, they are already annoying with their flak burst in numbers and the finest hour buff
i would be worried about hero unit abuse, e.g. using a high-level kol to kill several enemies and retreat before they can retaliate
this sounds interesting
i am running on an ati 5450 and it only goes away if i disable aa in-game which makes a lot of things look like crap. it's really annoying. i've tried changing the aa settings in the ati control program and nothing happens.
the optimization project imo is not practical for multiplayer. you can't expect to have every multiplayer user download it, and probably some players (like me) use a graphics mod with checksum 0.
oh good, this is excellent also, the xin reminds me of the yuuzhan vong