nvm
a110
thanks very much
that's a pity as is weapon graphics' lack of effect on gameplay
i remember getting this a few times but without communal labor
impressive
the download isn't working on moddb nevermind, it's probably something wrong on either my end or moddb itself
could you by any chance upload the particle files that would be found in the "sins trinity" folder (i presume they're from original sins), i ruined one of them with particle forge not knowing that it would auto-save, and i don't want to reinstall just to replace one bad file
advent needs only 5 hostility labs to get destras and repulsion, not sure what specifically you'd need 6 labs for they also have tier 0 spam
wouldn't you need quite a plethora of culture stations to drop the cruel ai's income to an extent that would make a substantial difference
when i open a .particle file, it loops the animation and displays red, blue, and green lines. i don't see anything in the menu options that would let me edit the effect. how do i get started? thanks
so would i be able to play a 1.011-compatible mod if i stacked it on a mod consisting of the reference files?
the way i see it, "mind control" per se is only used on people that haven't been properly inducted into the unity; they're crudely telepathically influenced or overpowered from afar. when they're implanted with cybernetics and given drugs, they retain their individuality to a degree and assert a distinct presence in the collective mind. per the lore, stronger telepaths have a greater presence in effect giving their voice more priority, establishing a hierarchy. an advent r
ahh thanks, i'd forgotten that i already downloaded those
would it be possible to revert the 1.2 changes to the kostura in a mod (i would think that the entity file is the only thing that changed), if so does anyone have the old stats or better yet the entity file for it
sounds ambitious, good luck
it takes forever for units to travel across star wells, are they larger than in the stock game?
trinity is just a bundle of sins, entrench, and diplo, so yes
sorry if this has already been answered but will species 8472 be incorporated, even if its only one ship, perhaps, that is spawned at certain neutrals?
the defeat and exile of the vasari was nothing more than a staged social experiment to discover how isolation and then exile from the empire would affect a vasari colony. the mysterious enemy is a small imperial research detachment destroying their beacons and monitoring their progress from afar.
a few superficial/minor issues: -shouldn't some of the romulan ships, the d'deridex at least, have beam weapons? -are the breen weapons a temporary stand-in? because i believe they use green plasma torpedos -the dominion ships' torpedo damage appears to be quite low compared to phaser/polaron beam damage -quantum singularity vortex and overcharge disruptors are both default autocast, which is a bit annoying the cloaking device capital ship a
i still humbly maintain that founder command ship should grant a better buff, or have a secondary effect the leviathan is pretty fragile once its shields start to erode, it's just disconcerting that the enemy can obliterate most of your fleet by destroying one relatively weak ship i know that you can just avoid training the ability, but then you waste the last ability slot
thanks [quote who="psychoak" reply="2342" id="2922112"] Be oh so careful with ships running abilities that imply the presence of a founder. [/quote] but the founder command ship looks like it only gives 10% range and 5% less cooldown to the jem'hadar ships, isn't that a small reward for such a large risk? nevertheless i really like how you reflected the story elements (like jem'hadar ritual suicide upon a founder's death) in gamep
when fighting a federation fleet, every single one of my jem'hadar virulents (around 20 or more i believe) suddenly exploded, leaving me utterly dumbfounded, while my breen ships and capitals were unaffected. does this have something to do with the "kill switch" in the description for "victory is life"? i had two enslavers with that ability at the time also the dominion starbase take ages to turn and face a target when casting its torpedo barrage, i can't tell which part is th