Quesocito

Quesocito

Joined Member # 4149498
9 Posts 151 Replies 382 Reputation

I like this! ive always disliked the idea of air having so much hp, and have always wished for a "fix" other than reducing range on the long range units. it doesnt solve the problem it just remedies a symptom... it still doesnt fix the problem, but at least long range units work as long range units.. on the same note i havent played the game for ages except to try out the titans..

20 Replies 110,533 Views

sorry to be mr bubble burster... but if the guy balances the game according to how he likes playing it, shouldnt he be unbeatable? if the game was balanced according to creature's wishes he would also be unbeatable no? im not surprised air is still dominating everything.. the game is focused around lanes, any unit that can negate those lanes and still hold up in battle would naturally be the meta no? really wish they maps werent so confining.. forgot how restricting they were until i

2 Replies 8,704 Views

[quote who="GeneralsGentlemen" reply="6" id="3676420"]It's an interesting point you bring up. A possible solution would be Extractors costing more metal, that would make securing a lead more of an investment abd harassment more punishing. The bigger the players map control, the more vulnerable extractors they have spread out and harder it is to defend. [/quote] that should work. but then it also makes it just as expensive for the player to make the come back, since if they

19 Replies 126,077 Views

unfortunately there is a horde of illogical rules in the game that you just need to accept.. my favourite, is when a new post human (PH) arrives on an already owned planet, how come the owner of the ENTIRE planet doesnt have ABSOLUTE control? like 100's of factories, and units? they turned the planet into a massive brain, but it didnt help them 1 iota except to maybe boost their range to cap another planet? there is no building limit. it might be a campaign bug. only limit is unit cap

4 Replies 30,808 Views

looks good. are we ever going to cure the cause or we will always fight the symptoms of units backing away from others? i think its sad that units have to continually have their "preferred engagement range" reduced.. thereby effectively reducing their range, in order to counter a problem that shouldnt occur anyway.. if units suffered a speed penalty while backing away AND firing, then all of this would be solved. instead we have long range units who intentionally close

19 Replies 126,077 Views

not that it really matters.. but if this really is Elo, then every time u beat nein, u should be raking in big points, and he should be losing a bunch. but i doubt its actually happening.. also how can an Elo player face off against the non Elo guys (rank 1-10 ladder) how does it determine the points after that? i agree everyone should be Elo.. from newbs to vets.. either way this doesnt change the fact that the game is still purging MP players... and being a high level player makes i

14 Replies 61,389 Views

really liking the changes so far! seeing a number of players struggling to combat gunships though! also im not sure if im happy with fighters only being AA now.. they could never attack drones, but now they can ONLY attack air.. atleast ground based AA can attack drones.. i would prefer if fighters could attack land units, so they dont become completely useless if the enemy makes no AIR.. but that would then require some changes to their ground attack damage or tech tree...

4 Replies 82,680 Views

hades was never designed for attacking eco..? its an AOE bomber... meaning it is good for masses of buildings or units.. not isolated units or structures.. ie mechanically useless vs resources. only reason it used to be effective is since eco was ridiculously weak. i think a lot of high tier players are going to be unhappy.. since they got to high tier relying on air cheese... the game now has more of a natural tech to air (like all other strategy games) as opposed to being able to se

5 Replies 6,942 Views

there still are a number of players, especially on the weekends.. coupled with the face that this latest patch (tomorrow i think?) will eliminate a lot of cheese tactics (like air rushing and killing a player before they can even establish themselves, or cheese sniping an enemy nexus with OP bombers) and will eliminate a number of non intuitive tactics (like double capping on certain maps with certain abilities, and if u dont double cap ur basically dead) which for me makes the game more abou

7 Replies 67,124 Views

ur welcome [e digicons] [quote who="dch128" reply="13" id="3672527"]I did research, for a week. ... Was stupid all around.. [/quote] including urself? and we're geniuses for figuring it out...

19 Replies 70,851 Views

if u looked through the posts and did a wee bit of research, u would also have access to the same versions "everyone else is using" either play the standard game.. or go to steam >> AOTSE (properties) >> beta >> 2,2 if u did even a little research instead of demanding things u might have already realised how to access 2.2 i do agree the 2.2 is killing the already small community of MP...

19 Replies 70,851 Views

[quote who="404JesusNotFound" reply="2" id="3671787"] Also, why do they all have wings and fly like atmospheric craft? Do the PHC and Substrate only inhabit planets with atmospheres for some reason? [/quote] yeah apparently.. since if u have thin atmosphere in ur map settings than the aircraft wont fly.. the gunships should atleast hover, they have no wings, so are usin vertical thrust for lift..

3 Replies 4,955 Views

can the updates please go live sooner rather than later! :) pretty please with a dreadnaught on top! ive been playing the balance preview, and yeah there might be some minor issues, but nothing is game breaking. if there really is something than surely a hotfix can follow to be clear on this.. the game still has the same meta since release.. rushed air followed by mass tanks (athena/mauler) coupled with whatever ur faction happens to over exceed with.. like medics, drone/repai

54 Replies 343,360 Views

atm SS wins with node capping, and that stupid drone swarm. having no res pool just means u need to watch ur economy better with PHC, it doesnt mean u have a worse economy.. but keep using that as an excuse for losing. -medics havent been nerfed so are stil OP -artemis 50% stronger than destructor -strat bomber > harby -compared to refineries, harvesters are economically weaker, built much slower (in the long run) and are MUCH more susceptible to being destr

54 Replies 343,360 Views

please bro it would be much better if u actually put a (minor) description, i hope u seriously dont think most people are just going to check that link just because u posted it..?

4 Replies 39,649 Views

[quote who="Neinhalt_Sieger" reply="45" id="3670993"] Quesocito It's not that I am fanboy, I can play substrate the same I could play zerg or toss in starcraft. What I am trying to tell is that by design substrate is made to win games in a very "retard proof way". There is much to be done with this game and I am waiting for the 3t

54 Replies 343,360 Views

just adding the thoughts i posted on the other group: why is the air marauder so big compared to the rampager? why is the strat bomber so small compared to the harbinger? if anything the shield dependent unit should be smaller? shouldnt the harby have an even greater ratio of shields to hp? why is the strat bomber not much bigger than the hades? why is the nemesis + athena so small compared to other cruisers? the brute has 10 times less hp and is almost

55 Replies 343,301 Views

[quote who="jjandrah" reply="4" id="3670963"] The limitation of a single dreadnaught per army is... OK. It encourages a deathball per dreadnaught, rather than attempting a deathball of only dreadnaughts. This encourages many, many units which plays to the strength of this game engine IMO. [/quote] yeah i agree, the last thing we should have is multiple dreadnaughts in one army.. but i think OP is only talking about formation.. not necessarily armies.. u can already group mul

10 Replies 60,464 Views

[quote who="Neinhalt_Sieger" reply="39" id="3670937"]I would suggest to make the harvester harder to produce, because substrate macro is insane now. It is better in current patch, but in opt in it destroys phc in economy: 1. harvesters produced non stop from nexus where as phc has to compromise between making defenses and refineries. 2. assembly is op and it allows much more flexibility than basic phc factory. 2 squad of martyrs can cap two nodes, two reapers the same so

54 Replies 343,360 Views