[quote who="jjandrah" reply="30" id="3669516"] Fast attack units are a welcome addition. Consider a T3 fast attack dreadnought as well, intended to anchor an army of these. Think Antorak Marauder. Permanent radar jamming as a unit is too hard of a counter to artillery. Alternatives: Radar jamming is a unit active ability, not passive. Balance can be around cooldown, duration. Radar jamming is an orbital ability. Call it
Quesocito
Great idea!!! No idea why more people aren't giving U karma for this.. and where's all the guys that wanted team ranked games..? Makes me think U might get more people interested if U maybe give more time before ur tourney.. I would love to take part but ill be travelling
[quote who="Archcreature" reply="17" id="3668686"] it woulde have been wonderfull if we coulde get the balance changes from ggthemachine before 4 march due to 2 vs 2 tournement happening. (any info you coulde give us regarding that since it makes the game lot better to play when you are facing the top ladder. [/quote] Yeah it would totally help stop these air rush tactics. As well as give SS a better chance in the tourney. Not that I'm taking part either..
[quote who="Neinhalt_Sieger" reply="17" id="3668550"] kill everything phc can throw at him in the first 25 minutes of the game. that is insanely retarded if you compare it with sentinel/drone bay. [/quote] o really.... so a regen bay can regen the lost health on the turret as well? oh it cant.. meaning in one way the regen bay is significantly weaker than the repair bay. and please check how expensive, how much time it takes to upgrade (twice) the T3 turret and the pro
nein and me were talking about the artillery post yall.. well i assume HE was since artemis are far from useless and he should know that @nein, im surprised u didnt say artillery can not shoot down air units.. to try justify ur point. :D just because the artillery cannot beat a T3 and a regenerator does not mean artillery is useless... have u looked at the air rampager recently? now that is useless. artillery can still wreck armies. and i would tend to say that arty can still
[quote who="Neinhalt_Sieger" reply="10" id="3668460"] Well Phc artilery is kind of useless now! [/quote] if ur playing the opt-in then yes arty is useless, but if ur playing 2.10 then no the arty is still good, just not as stupidly powerful as it used to be. try build a batch of 6 arty posts and then come here and honestly say how useless they are..
yeah thanks! the new maps are looking great! really prefer the new knife fight! as well as the other maps
[quote who="bernhardvd22" reply="27" id="3668392"] Any idea when we can expect some of those units? I really like the updates for the game, but the game need some new units to keep it fresh and interesting. [/quote] once a number of units are balanced u will see fresh and interesting things since the units like the rampager and air scouts (currently these are more novelties than much else) will be used more, opening up new angles on the enemy.. also if ur only playing vs AI
cool thanks for the confirmation!
hahaha well that escalated quickly.. :D usually im the one with the quick temper! [quote quoting="post"] How do you defend against Substrate Artillery frigates when you already have guns and smarties already up? I just got my ass handed to me on a ranked game when all he did was park his frigates outside of my guns and smarties and destroyed everything. It should be a simple 1:1 ratio, you get to shoot me and I should be able to shoot you. Parking yourself outside of range as a s
thanks! yarlen told me the 22MB update on steam was the C++ redistributable
is this patch live?
does anyone know which patch is live? 20MB update today.. im doubting its all 91 changes here..
[quote who="priestxes" reply="23" id="3668207"]These changes are great. Carry on. [/quote] besides the sarcasm, compared to the dominator rush which certainly was not high risk at all, for the same reward? u cant say they're equal bro.. im still saying tech wall the fury to make the sides equal though, but if fury and dom have the same air rush time, it is SS that comes out ahead due to flexibility. continue to deny it as u wish..
[quote who="Quesocito" reply="20" id="3668195"] even a phoenix in STARCRAFT takes longer to rush than 2:30..>4min actually https://www.youtube.com/watch?v=lo69R6X5afs its the first video i could find proving how long it takes to get an air unit in even such an APM intensive game.. [/quote] [quote who="priestxes" reply=
also i know its not a total dice roll, u can check ur opponents score, and if it spikes drastically in the first few min then u know theres air units coming i also dont see why a game of ashes supposed scale is supposed to be balanced around what tactics one can deploy in the first 2:30 of the game.. even a phoenix in STARCRAFT takes longer to rush than 2:30..
[quote who="priestxes" reply="17" id="3668140"]moving punisher behind gateway? What the heck is that about? Seriously? a one minute difference in the early game makes strategies/tactics/build orders busts or fails. And your defense of this is "lulz bro, punisher > hades" that's hardly the matter at hand. So what this effectively does is limit SS strats early game. All we have left to do is expand, PHC can go air or expand, meaning SS still has to worry ab
[quote who="priestxes" reply="13" id="3668102"]When do these changes go live? [/quote] yes i would also love to know when this is going to happen, as we know, these patches for balance could literally come out evert single week.. arty too strong, hang on let me change a number in a spread sheet.. 500kb patch inbound.. ah over nerf on the annihilator.. 500kb patch inbound.. on punisher vs hades.. broooooo!! u know urself PHC cant rush air! and u know how risky it is... als
Well of course its a totally different story if ur playing SP then u wouldnt effect the MP community either way :) Peak hours are roughly 2200-0400 GMT (if u look at the steam charts) and the highest peak is from Friday til Sunday.. iow when the majority of people are not working.....
[quote who="Gnebbers" reply="4" id="3667935"]That's a good point. Althought I still think that a game like this isn't really going to be played zoomed in a lot anyway - the sheer number of units makes this difficult. This even adds to the point I said where the units don't even look exciting enough to be viewed up-close. With so many units, it would look imho way better if they increased the range - this also allows you to see more units at once, since, as you said, you are probab
active MP players dont like the current meta, and instability, so logically they would play the beta whenever possible. they create a MP match, non beta players either dont see the MP match, or when trying to join get "mismatch". making them think either people dont play or game is bugged. if everyone played the base game during peak hours everyone would be able to join / see everyone else's games. allowing people to see there is an active MP community, playing beta during peak ho
[quote who="Neinhalt_Sieger" reply="12" id="3667888"]while sub always outnumbers phc in cruisers because of the mineral only imbalanced design of assembly. [/quote] maybe do some math wrt the cost of SS cruisers (specifically rads) and then come back here and say that again... especially since most maps heavily favour metal, and u should know that PHC loves metal a lot more than SS.. so if anything, PHC can make more cruisers than SS due to resources.and maybe u should fin
I know games need a certain amount of beta testing before a patch can be released, which means people need to play it so on and so forth. But im finding an increasing number of "active players" are ONLY playing the beta builds. For example, there was a 6 player(??) match last night (saturday = PEAK HOURS) which was the beta build. Our community is not big enough to accommodate this type of behavior. On the weekend following the release of escalation to so many new players, guess what
[quote who="MrPhalanx" reply="10" id="3667858"] So i'm NOT FINE WITH IT ! [/quote] shame ... there are a lot of differences in the factions which encourage COMBINED ARMS (u should research this definition) realistically it adds to the longevity of the game to make the factions diverse (refer to the most played RTS .. starcraft) instead of crying and saying u want AA on dreads, u could rather say that the apollo needs a buff. or u could open ur mind to t
yeah i would also like to see the unit size changes. and a lot of the maps are far too tight, as u stated. its one of the big reasons why using the army option is actually detrimental to game play. its better to not create armies so ur units can maneuver better in the tight areas.. also nothing is set in stone.. we are most likely still getting battleships and the like.. from a design point, if u increased the weapon range of all weapons, it would mean u are zoomed out even fu