impinc

impinc

Joined Last seen Member # 4159051
6 Posts 145 Replies 22,920 Reputation

[quote who="kryo" reply="1" id="3394761"] If you kill off all the opponents, there's nobody left to lose to. And if they kill you, then it doesn't really matter what the victory conditions were--you won't exactly be in a position to achieve them [/quote] Well, some people play the game not necessarily to win or lose, but to have fun. Why should it matter if there's no one to lose to?

7 Replies 12,988 Views

You could try getting a surge protector that cleans the power. I'm guessing the cables for that creative system aren't all that great? Even if they are sometimes, it doesn't matter. Try something like this: http://www.sweetwater.com/store/detail/PRO800/ I have the rackmount version, and it works great. They can be expensive, but if you want the noise removed (if the nois

13 Replies 89,413 Views

Android has some issues of its own (like only playing MP4s, not AVI or DIVX formats). Are you sure about this? I'm fairly certain Android can play more than MP4s. This is the first video player that came up in a quick google search https://play.google.com/store/apps/details?id=com.freevideoplayer.cogsoul.full&hl=en </p

40 Replies 184,235 Views

[quote who="DsRaider" reply="64" id="3319379"]Hey Impinc I have been using your awesome editor lately and one thing that would be really handy to have is the ability to combine or create artdef files for multiple races at once, so you end up with only one clothes file for example instead of one for every custom race you create. [/quote] I've kind of abandoned the editor. I've just accumulated too many projects at this point. Hopefully sometime s

68 Replies 242,614 Views

I copied what you had there into a blank xml file, and it worked for me. How are you creating the xml file? It may have something to do with that. Try creating it with notepad++.

68 Replies 242,614 Views

HF: I'm working on the faction creator part of my editor, and wondered if you could update the abilities for your factions. For faction traits, I need some way to read them in. In the core files, I search for the AbilityBonusType of Player. This won't work in the Stormworld case, becasue none of them have that tag. Would you perhaps mind adding a tag, so that I can scan for it? Something like Faction</ModAbility&

1,118 Replies 2,463,816 Views

[quote who="Heavenfall" reply="23" id="3281248"] Quoting impinc, reply 22Also, remember how someone got hired to be the "mod czar"? That's different. They've clearly put huge effort into making sure the variables are moddable. We should not be ungrateful about that, because it is a great accomplishment if you compare it to other data-driven modding approaches to other games. [/quote] Oh I'm not ungrateful. T

96 Replies 316,574 Views

[quote who="Frogboy" reply="36" id="3279906"]Without getting into the "Bland" debate, the reason the environments are limited has to do with the texture limitations on the video cards we required WOM to run on. In the future, we will likely up the hardware requirements in future expansions/follow-ups to allow us to give each race their own unique environments. The minute we drop support for 32-bit versions of Windows, a lot of things change.[/quote]

53 Replies 142,780 Views

Ok, uploaded version 0.45 to mod nexus, and wincustomize (wincustomize will probably take a day or two to show up). [quote] v0.45 - Iron Golems will now show up for your new races. - Juggernauts and Henchman will as well. If either of these are selected, you will get an additional two files exported: newrace_techdefs.xml newrace_techt

68 Replies 242,614 Views

[quote who="Darkranger85" reply="55" id="3278065"]What do you do for starting units?[/quote] Select them. StartingUnits is kind of misleading. They are all the pre-designed units that show up in the tech tree, and in the train menu (except for AI units). It's probably best to just select all the units of the race you're basing off (so let's say you choose altar to copy from, select all the units with Altarian in the internal name.). On

68 Replies 242,614 Views

[quote who="Kojack187" reply="51" id="3275889"]Hello everyone: I have been messing around with the Race editor and I have been trying to make a Trog faction for the Kingdom side. However when I create the faction and I get into the game the Juggernaut technology is not showing up in the Tech tree. How does one add the unique units to a faction like Henchmen, Iron Golems , Juggernauts, and Slaves? And can you combine the units in a faction, like having a faction that can train Hench

68 Replies 242,614 Views

[quote who="WhiteElk" reply="580" id="3273154"]eek there are pop-ups that get through my defenses on WinCustomize. Generally i see a pop-up and avoid for ever that site. Went to dl Stormworld but that pop-up popped me right the heck off that page. Screw em. Those adverts go too far for me. After seeing them once, i very rarely return. The most obnoxious of the ads i remember and hold some ill will towards the product they attempted to pimp. Means more money for those who keep it all fri

1,118 Replies 2,463,816 Views

1) No 2) No 3) No Sounds to me like you want to just be able to build a city whereever you want. EDIT: What you ask is all hardcoded (other than giving the ability to build a city, or build an outpost)

21 Replies 14,147 Views

[quote who="Frogboy" reply="23" id="3272415"]I don't have an easy solution. We need some sort of moderation system. Believe me, you should see the stuff that gets submitted.[/quote] I'm sure some kind of moderation is needed. Is there some way we can streamline this? What's the typical rules for allowing/disallowing an upload?

38 Replies 95,296 Views

ACK! I just realized after some testing that it's not exporting things properly. While it seems to work, you'll probably notice some strange things like models or animations not showing up. I'll get this fixed over the weekend.

68 Replies 242,614 Views

[quote who="sadfsdfasdfsd" reply="46" id="3272230"] I don't see Unit_Catapult in the coreunits.xml for any custom Race I make... I checked under all the tabs (Archer, Defender, etc.) --- any idea where I am missing it? Or, is it a universally-available unit, so there is no need to define it in here?[/quote] I overlooked that one, but it should be ok. The only prereq for it is the seige weapons tech, and it's not like you have to worry about su

68 Replies 242,614 Views