if there's no tile limit... doesn't that mean you can cover a whole map with just 1 city?
alaknebs
... question is.. why do you need ship when you can just raise yourself a strip of land to walk across?
[quote who="gsitetfs" reply="7" id="2851256"]I'm surprised X-Com Apoc got so many good reactions . It was savaged by reviewers, from what I remember. Still, after bringing Elemental to where GalCiv is right now in a year or two, Stardock could possibly start another cycle of Release Unfinished / Patch Continuously / Brickbats and Bouquets with the "Spiritual successor to X-Com".. Edit: Just checked the Impulse store, and X-Com Apoc is there, only 5 $ (18
i'm looking at horses with 2 shards nearby. there's a pioneer from one of the other factions standing next to the shard... and not building a settlement (great! for me anyway).. because i've parked a stack of 3 heroes nearby whilst waiting for me pioneer to walk all the way there? (should have updated the design to 4 moves before i sent that one!)
sov can cast all spells
loaded above savegame. made moves, click turn change. screen goes funny before crashing. no crash zip file found. there's a new autosave and debug.err file (time on the file updated anyway) when i say funny, i meant i can see some magnified icons... i'm thinking probably one of the town label bar thingy (the one that appears above a the town) debug.err http://www.mediafire.com/?zdl5pp4zyl
a few sessions and 100 turns later.. another crash. happened around turn change again i think. i've saved/loaded a few times in between... eg.. when i don't see resource spawned within borders after researching tech (turns out it spawned in a neighbouring faction's territory. or at least one of them did.).. or when city name/color/flag tag changed into some other faction's. autosave http://www.mediafire.com/?0e767bt9o
or they can just make a building that consume a ton of food as substitute if you can't find a natural one (that doesn't consume food)
.. it's there. you just have to create the faction in the faction creater and then use it in the same game session right away (ie.. without exiting elemental) the issue was introduced well before the new ai being added. (at least 1 stable patch before 1.09 beta) https://forums.elementalgame.com/400530 note that i don't actually play against custom made ai factions.. i jus
think the complaint/fix was more for melee attack, wasn't it? (usually like hitting and counterattacking)
art cost money... so i'd rather they just have different skins but do something else in the game that make the so called races different. as i've been saying. atm races and factions are pretty much the same thing, unless you create a custom faction. But faction is all that separate them with races pretty much equal unless you count equipment. which is a bit silly.
funny how xcom apoc was.... unfinished... given all those concepts that were in interviews of game mags but never made it into the game. i like the pausable real time stuff though.. quite a few amateur versions of xcom type game out there i think... there's the german once called x-force.. which i don't think is really going anywhere (looks about the same for the last few years!)... xenocide died.. ufo:ai is probably the one to watch..
df has some huge problems with storage..... or at least every time i play it, i get into serious trouble. like... i have a billion idle haulers, lots of nearby empty food piles.. and kitchens/etc clogged up with miasma because everything's rotting away in there! too many food piles i guess.. too much micromanagement needed.
nothing stop the current game being Matriarchal... you start with a queen.. and then all the grunts who do the dying and slaving away are men. those who hold power are women... you just don't see them.
just in case there's something useful. probably not http://www.mediafire.com/?di8p57jkslb4cmc savegame (set to auto save every turn or every other turn) http://www.mediafire.com/?di8p57jkslb4cmc haven't gone into the game again. suspect it won't crash right away if i load it --- weirdness in the game. cert
... for some reason i had like 3 food and 2 shards and 2 metal at my starting position. with 1 gold mine 1 food (apiary) 1 arcane lib not too far away well, 1 of the metal is from custom sov. the 2nd shard is probably just luck. don't know where the other 2 food came from. (1 is the bee thingy) think they spawned. strangest thing is that some nearby coastline was revealed right at the start (just the coastline bit that you can't walk on... it's cl
isn't the new ccc sort of beta/preview? i think i'll wait for the next set. that said, it looks like there's a set of the latest with the old ccc... but i'll play it safe.. too many driver installer choices!
still not fixed as of 1.1 custom kingdom made after 1.1 update. started game in same elemental session.. can pick it as ai. picked it as player instead, started game, exited to windows. started elemental again, start new game, can't pick as ai faction. (can pick it as player faction though)
just updated mine... 1.09n[b].108->1.1... only 40.12 MB win7 64 seems to have gone fine (haven't gone in game yet) --- i noticed that my "beta" tickbox wasn't ticked after i updated... maybe it wasn't ticked when i did the update..
it's not just the speed, most isp have some sort of bandwidth cap.
first thing they should do is figure out what the role of a minor faction should be. aside from baby machine. otherwise... not much point.
bug - sometimes you cant walk into a square for no reason. regarding this... I've been seeing the 2 gig thing since the botched beta ai update just before th
remove? surely shouldn't be able to remove imbue. like it wasn't possible before. i imagine even death shouldn't give you back the regen.
much like my other comments on unique dungeons/resources... quite simply if heroes are not randomly generated and spawned (so there's an infinite supply), then they should spawn regularly, with the tech limiting who a faction can recruit rather than spawn on research. unlike dungeons/resources they don't need to be all spawned at game creation, because you don't need them taking out all the cities nor a whole horde of them.. even if they fight monsters or get killed by monsters randomly..
... they really need to allow deletion of unit designs/custom faction within the game. or for that matter.. a library that list out what custom stuff there are and what versions they are compatible with.