alaknebs

alaknebs

Joined Member # 4192731
6 Posts 596 Replies 1,025 Reputation

i don't think this has anything to do with computer literacy. it's more to do with dodgy patching. i mean.. someone mentioned 2 patches of maybe 30 meg altogether is all that's needed to shift from n->o then surely the fact that the "proper" way according to impulse of doing it is by d/ling 2 gig's worth of whatever is a pretty good indication that something is wrong with the patching process.

22 Replies 73,939 Views

is this board getting spammed tons or something? every time i tried to post something in the last day or two.. it says something about the post getting jumbled on the way to the server. eh? --- blimey... i got through.

24 Replies 20,880 Views

[quote] December 1, 2010 8:32:49 from Elemental Forums Elemental Forums nah not really. you only need 2 huts per city and research housing +10% 5 tim[/quote] think the kingdom side takes quite a few research to get to housing.. which may or may not be how you go about the research... or put another way... i just added the base homes and blink an eye... the capital turns lvl 4... (due to the high prestige)

11 Replies 50,670 Views

[quote who="Wintersong" reply="75" id="2833584"]56. Clicking on a players entry in the Faction Power window opens diplomacy with that player. Quoting alaknebs, reply 73doesn't it work for food though?There are farmers that increase the food production of their city but also champions that increase the production. I haven't seen lately any of those who also gave Prestige and too lazy to check the XMLs.[/quote] i know... just wondering why it

152 Replies 93,006 Views

didn't someone mention in a bug report that the ones that didn't get recruited started off in the stack as champions already? whatever they are.... https://forums.elementalgame.com/400713

6 Replies 6,445 Views

don't know about you it's still there for me and keeps dying after 1 gig has been d/led.. so i'm not going to bother again. after trying 5 or whatever times. i thought the whole point of impulse/elemental patching is smaller patches... only d/ling replacing files that are different. i can't believe a minor update needs to change just about every single file. in fact, surely it shouldn't say 1.9 gig needs downloading when it can only d/l just over 1 gig before cr

64 Replies 30,410 Views

well.. doesn't have to be under adventure. just some tech that needs researching to figure out how to use it. where you place the tech doesn't matter all that much. just like they'll have to reword all the related techs to allow exploration of unique dungeons and what not (rather than just discovering them). possible excuses would be... sites under wards, traps, etc and you research how to enter to it... can be 1 tech for each unique dungeon/library/etc too!

35 Replies 13,535 Views

the whole children thing isn't really working properly anyway... boy copies father, girl mother is just plain stupid. especially the description bit. that said... mine seems to have quite high atk ratings... (50 something...) and that's a boy with janusk the farmer as father?! (ok.. it's sitting in the capital.. eh... farming)

3 Replies 4,423 Views

as i mentioned before.. things like that or notable dungeons should be visible to all (and get rid of nonsense such as spawning it once for every faction that research it) but stop a side from using/accessing it unless they have researched whatever. heck, people can build around it even if they can't use it to block other sides (that has researched it) from using it!

35 Replies 13,535 Views

you get both of them at lvl 1 from what i can see.. 16 mp for the friendly territory though odd enough... i think i teleported my stack to somewhere near a tough spider but inside my borders... waiting for tech to finish and get new weapons... wait a few turns and the stack was back in the original position... either that... or i didn't notice it didn't teleport. XD that's not to say teleport doesn't work.. it does. just som

3 Replies 3,125 Views

raise land can be useful to get around someone if you want to hem them in with new cities around them without starting a war.. or grab a resource blocked by "neutral" faction.... (only applies near coasts really..).. though that might have more to do with passive ai (which may or may not exist) i don't see any real point in any of the starting enchantments aside from food. gold you get from taxes and for that you'd rather spend the mp maintenance on a hut or something pop related (fro

10 Replies 7,674 Views

um. don't they normally build stuff? if they don't have influence, they can't build anything to do anything? is there a point in having them aside from caravan stop/foreign shop/spouse?

10 Replies 4,786 Views