no reason why you can't have both in the same hero. either you have the civy xp powering civy side and military xp powering the military side... (ie.. 2 set of xp/levels).. or you just feed xp both ways and dish out lvl up in whichever way the player fancies. no reason why existant stats can't be used to feed the civy side either... eg.. int for research, str for farming (etc, etc.. combos of stats, to create new stats like leadership, etc)
alaknebs
minor factions don't show their influence borders? they are there... because if you walk close enough, they bitch about it.. but the influence zone doesn't show up on the screen? eg.. ilyana in my game http://www.mediafire.com/?b83f8lcs9kk78o9 even stranger... save/load expanded my influence zone into their bit inside the spellbook.. you are supposed to see the
you are knocking down walls around bits of your town and building walls around the resource? speed is the same. just not done concurrently.
there's no such thing as creation. well... aside from having kids...
... since when? imbue just gives magic to heroes. doesn't make heroes out of a grunt.
eh... strange enough.. now this is spread to custom kingdom factions as well. newly made kingdom factions show up to pick as ai if in same session as creation. though oddly.. there's a kingdom faction (Ukitey) that's selectable as ai.. but that one was made back in september... and used as player before (i've deleted all savedgames today) - which i've loaded and saved again whenever there's an update.. ---- note that
mentioned this a while back. think I found out when it happens. it would appear only newly created empire factions are selectable as ai, if you try to select it in the same game session. (ie.. no exiting game).. basically i made an empire a while back and i can't select it (to play against as ai). tried it again in beta with same faction and still no go. made another empire that's exactly the same aside from name/colors (Larood) ... that showed up.  
render obsolete in beta as the mouseover tells you what the hotkey is.
1 mp per turn per caster? children are auto imbued?
so.. how does imbuing work in 1.1? (without digging through a few hundred pages that is...) i mean currently, the sov sacrifice max mp to give someone else some max mp... with shared mp, does it cost anything?
the idle pop up thing... if it checks and pops up every turn, might need a per city toggle for turning it off, if there are no option to build something to "create wealth" or similar...
didn't someone say it's bugged anyway? (or at least road warrior bit) has anyone seen roads upgraded btw? i haven't played long enough to see it (usually give up on some excuse like bugged quest) oh yeah.. point 2 is very valid.. solution 2 sounds good but need to make sure caravans follow routes rather than do their own thing. mind you... what are the chances of someone marching a unit between cities to "improve" roads &nbs
does that mean a lvl 0 settlement founded will immediately get the 1 ring instead of waiting until next turn?
if it's not repeatable it shouldn't spawn more than 1 in the whole map surely. need to get rid of spawning altogether (ie appear only at map creation) and change how research works.
[quote who="larienna" reply="103" id="2812061"] the 2nd is a bit like elemental insofar as it's basically the same engine as genghis khan 4.. but it's fantasy based and there are dungeon explorations, etc.. again, can't remember details. don't think they came out in english though. http://www.gamecity.ne.jp/products/products/ee/Rlroyal2.htm Is there an english version of royal blood 2 (Aka Gem Fire). I always wanted to play but could never do it because of the
how about recruiting npc by marrying offspring off to them...? for that matter.. is there a limit to the npcs available in the game? might be interesting for all npc to seek marriage and have their own offspring. otherwise a tad silly having all those grannies... and then only channeller offsprings and nothing else after a few k turns.
speaking of cloth map... why is it at the "wrong" angle by default? (90 degree off i think, according to the alignment of the text labels).. i think the goodie huts/etc can be a bit more prominent on the cloth map
registered on impulse means it's registered, doesn't it... what other registration is there?!
underlying concepts such as dynasty, city building, etc are good. the execution is less so - eg.. offspring on the whole is bugged. they need to be more randomised. just because a father is a weed doesn't mean the son can't be hercules! ever tried the ghengis khan 4 game or royal blood 2 from koei? the 1st is basically a strategy game just like romance of 3 kingdom/ambition of nobunaga. though one of the more interesting bit
got the egg.. but oddly it appears as a piece of equipment and not item.. going to the lvl 4 dungeon where i think i started the quest (just about the only dungeon left on the map that i can see/reach.. ie.. within zoc) nothing happened. http://drop.io/caocyge
i selected magnar sov + faction to see if i can select the custom empire as ai. no go. --- loaded the game and played a bit more... no crash yet.. but bugged quest.. so stopped playing. also there was a baby->adult that appeared in the capital. but with pic in dynasty still showing as baby. save/load fixed that.
not yet. one thing i noticed just now is that the custom empire i created (and used in above game) can't be selected as an ai faction.... a kingdom one i created in previous version (but loaded and re-saved) can be.
some text bug.
the person who posted after you talking about 2x free expansion pack.
no idea why. maybe you might know with the 2 autosaves + crash .zip http://drop.io/sg8ggw99037 it coincides with research finishing - one of the magic armor/weapon/item or some such i think. problem info from windows. Source Elemental: War of Magic Summary Stopped working Date 21/10/2010 21:08 Status Not reported Description Faulting Application Path: