1.19g issue here: http://dl.dropbox.com/u/19969679/Elemental/119g/58.EleSav Season 58 of 1.19g game. I normally play Kingdom but this time I played Empire. Anyway, I just took over one of Pariden's settlements (renamed it to Filler3) and I cannot build a single caravan from it despite having the tech. I've haven't experienced a caravan limit problem like this as Kingdom in many patches. I theorize
AlLanMandragoran
Another 1.19g DX error: Debug: http://dl.dropbox.com/u/19969679/Elemental/119g/debug_119gdx2.err No dump Occurred zooming in and out and appears to occur on transition from 3d map to cloth map and vice versa
My thoughts: Still experiencing DX error CTD's Still experiencing random CTD's Some factions of the strategic AI is still pop locking at 5 and the 1.19g analysis was worse than prior builds (had 2 factions pop locked instead of 1 or 0 factions) Repeat reloading of the game within the same instance of Elemental definitively crashes the game via OOM. The 1.19g test crashed the game on load 4 where prior tests crashed within 13 loads or so.
I think Brad mentioned 1.2 is set for release next week due to marketing reasons. Grabbing the popcorn!
Another 1.19g DX error: Debug: http://dl.dropbox.com/u/19969679/Elemental/119g/debug_119gdx.err No dump Occurred in windowed mode after I alt-tabbed to review forums and when I went back to game it errored.
Reply #8 has a current 1.19g CTD with no error message given: https://forums.elementalgame.com/404868
1.19g[cr] hit end turn button and CTD with no specific message. Debug: http://dl.dropbox.com/u/19969679/Elemental/119g/debug_119gcr.err No dump created Last successful save: http://dl.dropbox.com/u/19969679/Elemental/119g/AutoSave1.EleSav
Reply #3 has a save/load analysis: https://forums.elementalgame.com/406297 . It crashed much sooner than the last two builds.
Reply #20 has a 1.19g DX error: https://forums.elementalgame.com/404863
1.19g Save: http://dl.dropbox.com/u/19969679/Elemental/119g/119g_AITEST_60.EleSav 1.70GB @ 56% 1.97GB @ 66% 2.16GB @ 71% 2.16GB @ 72% OOM CRASH Took only 5 loads to OOM CTD where previous tests took 13-16 loads or so. Debug: http://dl.dropbox.com/u/1
1.19g DX error: Debug: http://dl.dropbox.com/u/19969679/Elemental/119g/debug_dxerror.err No Dump Occurred after starting a fresh instance, loading my save, alt-tabbing from windowed mode to record memory usage for memory test, and DX crash.
Brad - problems with a couple of factions in 1.19g. Season 60 save here: http://dl.dropbox.com/u/19969679/Elemental/119g/119g_AITEST_60.EleSav Capitar at 1 city with FP of 5 - pop locked, nothing in queues, etc. Pariden at 1 city with FP 7 - pop locked, nothing in queues, etc. Gilden is at 1 city with FP of 13 - looks like they're doing ok.
[quote who="Derek Paxton" reply="26" id="2906803"]I take it you have never played fall from heaven. There are a lot of competitive multiplayer games out there. Balance needs to be reflected in every part of their design. We don't have that restriction, so let's have some fun with it. I'd much rather you tell a story about that awesome champion you had in one game because you got great traits and then loaded him up with so,e cool magical items you were lucky to find then have you n
Excellent!
[quote who="CodeCritter" reply="1" id="2905227"]Glad to hear it. Thanks for letting us know; it's very encouraging [/quote] Hi CodeCritter, Thanks for all your hardwork fixing this stuff. I know it must be hard to focus with Brad yelling at Derek, Derek yelling at you, and Marketing yelling at Brad. Thankfully you have all of us kind internet posters full of rational requests to keep things in balance. [e digicons]B)[/e] Efforts are much apprecia
Brad - please consider requiring multiple turns to cast the Spell of Making and when it is initiated, all players gang up on the player casting the spell. It is after all a spell to win the game so all other matters are trivial. I envision temporary cease fires with right of passage for armies. That should make for an interesting end-game when all enemy factions converge on the poor sap casting the spell. Just an idea. Also - I like the idea of right of passage. This should make AI pa
[quote who="LightofAbraxas" reply="22" id="2905485"] Quoting AlLanMandragoran, reply 21 This guy's hypothesis needs to be judged on its own merits and either validated or debunked. Ad hominem attacks should be avoided. A broken clock is right twice a day after all. Maybe I'm missing it but I haven't seen anything debunking his hypothesis - just attacks on his credibility, the journal's credibility, the fact NASA isn't standing behind him, or elitist scientists
This guy's hypothesis needs to be judged on its own merits and either validated or debunked. Ad hominem attacks should be avoided. A broken clock is right twice a day after all. Maybe I'm missing it but I haven't seen anything debunking his hypothesis - just attacks on his credibility, the journal's credibility, the fact NASA isn't standing behind him, or elitist scientists dismissing the hypothesis of someone unworthy of their time. I've got Algore and his ilk telling me every chan
Sweet, thanks for the info Brad!
[quote who="jecjackal" reply="16" id="2904863"] Quoting Scutagira, reply 14 Quoting troglyte, reply 111. Get rid of the store altogether. It does't make sense that I'm going to this store to buy uber equipment. I'm the damned King. Where did they get it from? I had to research it now they're selling it to me? Doesn't make sense. Items should be something you create with metal / magic crystals. Equipment for heroes should suffer the same restrictions as equipm
[quote quoting="post"]Just to make sure you have something to work on this week[/quote] lol [e digicons]:beer:[/e]
I think a cross-tree dependency might work wonders, i.e. a player can't rush all armor techs without requirements in other trees. Just an opinion. @Sethai - great write up. As someone who's been tinkering with the game since Sep '10 I agree how it flips a complete 180 degrees once you get it nailed down... kind of like Algebra. [Edit] For example, one could rush magic tree and get magical armor and weapons without researching normal armor and swords. Intuitively this makes no
Derek - two more things: Why can't females wear Journeyman's Cloaks? Please don't tell me because they need to wear Journeywoman's cloaks? [e digicons]:D[/e] Thread here: https://forums.elementalgame.com/406365 I had a CTD error (not oom). Thread here: https://forums.elementalgame.com/404868 Thanks.
I've been wondering this for awhile. Is this by design and if so, why? If not, eta on fix? Thanks.
Tech research the first two levels of Warfare (Kingdom) or Conquest (Empire). Grab the equipment first (gives padded armor and spears) then go to leather armor. Then focus on other tech trees if you desire. Get arcane weapon first for spell research. When you need it, cast it on a unit. After battle is done, dispel it. The combination of rushing the first level of armor and buffing units with arcane weapon goes a LONG way in the early-game.