Just loaded a fresh instance of elemental and loaded save game. Was on cloth map after ending turn and going through pop ups and then CTD with no explanation. Debug: http://dl.dropbox.com/u/19969679/Elemental/119f/debug_CTD.err Dump: http://dl.dropbox.com/u/19969679/Elemental/119f/Elemental1_19
AlLanMandragoran
Brad - save from from real 1.19f ridiculous game here: http://dl.dropbox.com/u/19969679/Elemental/119f/119f_74.EleSav . It's season 74 and Tarth is sitting at 1 city and FP of 7. Bummer. [e digicons]o_O[/e]
[quote quoting="post"]2. Fixed an issue where you can double buff units by casting enchantments on armies.[/quote] Derek - this is working great except there is still an issue where you can't cast on a stack located within a city. It brings up a blank box instead of showing the units. Thanks.
Great news! Thanks for the update.
[quote who="Frogboy" reply="3" id="2904220"]I think we should have a slider that determines unit movement speed. What say you? [/quote] Yep. That option should mitigate player concerns that I've read on the forums.
[quote who="Frogboy" reply="14" id="2904171"]More (a lot more) emphasis on missile weapons (i.e. lots more bandits with bows and such)[/quote] Doh! This is going to make my "explore with ungeared champions and flee from every battle" tactic alot more dangerous!
Sweet, thanks Brad. Looking forward to it!
I have an optimistic feeling there will be a rash of content improvements the second they get the engine problems (OOM) worked out. The more solid documentation we can give them (such as debug files, saves, dumps, print screens) should help speed up the process. I'm posting threads and then linking to them via the main change log thread to ensure Brad, Derek, and CodeCritter see them (sorry Code, don't know your RL name). lol
[quote who="Dsraider" reply="12" id="2904139"]Hmmm... Both cloth and leather leg armor defense has been reduced by 1. When was this changed? Good to see that devs are looking in to armor balance. I will have to update my thread. [/quote] Are you sure? I don't see a difference. Cloth has always given 1 and leather has always given 2. Maybe I'm mistaken?
@CodeCritter - check this one out. The bandit is actually "running in place" so I attacked his tile and instead of attacking, my stack moved on it and now he's graphically merged with it. Here's the prior save, maybe you can duplicate it. http://dl.dropbox.com/u/19969679/Elemental/119f/119f_29.EleSav . Here's the save right after the printscreen below: <a href="http://dl.dropbox.com/u/19969679/Elemental/1
Upon ending turn the unit disappeared...gone.
@CodeCritter - Well, I moved my stack and there is the darkling. Note he has 0 hp's and such.
Hi CodeCritter, Here's a link to prior thread where units were not clearing from strategic map upon death in 1.19d: https://forums.elementalgame.com/405808 In my 1.19f game I just did the darkling quest and cleared the village. Upon exit of tactical battle, my stack was on top of a darkling unit as you can see from this print screen. Please note there is a consistency: I manually fought the tactial battle and one of my hero
Just started a real 1.19f game and Janusk showed.
See my thread here on reloads without restart: https://forums.elementalgame.com/406297 Any user can duplicate this by just reloading games. 100% guarantee it will crash the system eventually, somewhere between loads 13 and 20. They are working on it! My thoughts: if they can get this nailed down it should help with other OOM issues. Although I doubt this issue is the root cause for all oom issues, it certainly is a root cau
You're welcome, Derek!
1.19f memory usage from reload analysis here: https://forums.elementalgame.com/406297 Summary: Well memory was increasing until around load #4 where it seemed like it peaked and was holding steady from load 4-9. At this point I was optimistic there was a ceiling put in to stop it but... on #10 it increased and by the 13th load it was a crash. Since it happened on the load, it did not CTD as I was able to exit from
See prior 1.19e analysis on replies 9 to 11 on this thread: https://forums.elementalgame.com/406117 Purpose: Record memory performance related to loading games without an Elemental restart (i.e. how many loads it takes to crash the game). Scope: Specific to the known memory leak issue with reloads. Scenario: Start fresh Elemental instance Load save Record memory performan
1.19f analysis here: https://forums.elementalgame.com/406296 Summary of Observations: URGENT PROBLEMS?: Pariden is creating pioneers but they aren't moving anywhere to create settlements. Gilden was in cryogenic stasis until sometime between season 36 and 48 (pop locked) and then recovered. The "spouse on city but not in city" has reared its ugly head again - across several factions. Recommend giv
1.19f analysis here: https://forums.elementalgame.com/406296 Summary of Observations: URGENT PROBLEMS?: Pariden is creating pioneers but they aren't moving anywhere to create settlements. Gilden was in cryogenic stasis until sometime between season 36 and 48 (pop locked) and then recovered. The "spouse on city but not in city" has reared its ugly head again - across several factions. Recommend giv
Prior 1.19e analysis here: https://forums.elementalgame.com/406036 Purpose: Analyze strategic AI behavior to help identify issues and hopefully help improve the game. Scope: Basic block and tackle strategic actions such as exploration, expansion, city improvements, etc. Scenario: Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 1
@CodeCritter - sorry for the 81 save, I provided the save after I completed the actions I listed above instead of right before... and the saves from 1.19d are long gone. I'll post again if it happens in f.
@CodCritter - thanks. Who knows what I was drinkin' or smokin' when I posted the save. When I get back in town on Friday I'll check wth I posted and advise. I deleted all the 1.19d saves when e came out so I may not be able to provide valid saves... but I'll check.
I think they should make an Elemental auction house, encourage but not encourage gildar farming, allow farmer advertising, and charge the advertisers. [e digicons]:andrew:[/e]