AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
1 Posts 394 Replies 22,236 Reputation

Brad - season 156 of 1.19e ridiculous game here: http://dl.dropbox.com/u/19969679/Elemental/119e/156.EleSav Can you please take a look at Pariden's caravan next to Capital1? It's been sitting there for many seasons... it should have made a route to something by now.

80 Replies 281,956 Views

[quote who="Alstein" reply="6" id="2900417"]Honestly, I miss that build. I think it went a little too far, but the current Elemental doesn't go nearly far enough. All that was needed was no mire skaths on turn 10 around your capital.[/quote] LOL, yeah. That was the build where my sovereign, Janusk, and my capital were all killed by a bear on season 7. Quickest loss ever.

11 Replies 10,945 Views

Brad - season 120 of 1.19e game here: http://dl.dropbox.com/u/19969679/Elemental/119e/120.EleSav Note Magnar is about to die and per the save and screenshots, he has plenty of materials (although low on metal) to create some defensive units. His unit queue is sitting idle, however. Also note he's building a school instead of something beneficial to survival. [e digicons]:'([/e] Note the empty unit q

80 Replies 281,956 Views

[quote who="Dsraider" reply="4" id="2900355"]I have always had the exact opposite problem. Never enough monster and they are always weak. I play on medium maps with 6 comps and don't see trolls till turn 200. BY then I am around 50-100 turns till I win usually. I once played a game to turn 700 or something just to see if monsters would ever become a threat, they didn't. Elemental Lords apparently just don't spawn anymore.... One unit in a city with decent armor pretty much makes them monster

11 Replies 10,945 Views

K - I recommend the following to help (as a guy who plays ridiculous as a living): Forests - do not leave any forests uncivilized near your faction. They are the # spawn point for monsters and ruffians. Borders - Minimize the length of your kingdom/empire border exposed to monsters. You can do this my mildly city-spamming, getting the level 3 ZOC, and using natural barriers such as mountains and oceans to block access. Unprotected caravan routes - If you're

11 Replies 10,945 Views

Which difficulty were you playing? You should have seen Brad's test build over Christmas break - that was a nutso experience. He had troll groups spawning early and constantly. The troll warrior is a hero killer with that special it has to do 3x normal damage attack. Anyway I've found the monster spam to not be a problem when I focus on making all cities at least level 3 and pushing back monster spawns with the ZOC. I've actually found that it reduces the monster threats to a poi

11 Replies 10,945 Views

[quote who="StarReaper" reply="20" id="2900265"]See if they just came out and said hey look, we screwed the pouch on this game and we are making it right, we promise to make multiplayer later id be totally fine with it. Id just like them to stop beating around the bush. [/quote] Brad lays it out here in reply #34: https://forums.elementalgame.com/406054 The screwing the pooch thing has been explicitly and implicitly ex

37 Replies 23,679 Views

Brad - can you please take a peek at this season 96 1.19e game: http://dl.dropbox.com/u/19969679/Elemental/119e/96.EleSav . I have concerns with the pathing decisions one of their stacks is making. I defeated Resoln and now I'm at war with Magnar. They are making some good units and have geared their sovereign a bit. I think there is a pathing issue with the nice stack they have south of capital2. They have a few c

80 Replies 281,956 Views

Hi Fellas, I'm tired of not getting off my ass and exercising which reminded me I'm tired of wondering why the AI doesn't gear their unique units based on available gildar and tech levels. As a convenient excuse to delay exercising, I decided to just come straight out and ask the questions. Why doesn't the AI gear their unique units based on available gildar and tech levels? If a design decision, why? If not a decision decision and just a "find the t

2 Replies 1,363 Views

[quote who="StevenAus" reply="7" id="2899842"]So do you like major characters getting killed or not? The above suggests you don't mind if it is well written.[/quote] Yep, I don't mind if well written - but not all the time. Predictability and stability is good for recharging the batteries; the opposite is like riding a roller coaster. I love roller coasters but I think I would start to hate them if all I did was ride 24 hours a day 7 days a week.

13 Replies 48,473 Views

1.19e DX error: Debug: http://pastebin.com/Vz4M2qG1 Dmp Zip: No dmp was created, it was the same file as the one I reported earlier today. Last good save: http://dl.dropbox.com/u/19969679/Elemental/119e/AutoSave60.EleSav Happened when I clicked on settlement and went to train my invincible pointy stick melee units aptly n

47 Replies 29,411 Views

Naughty Brad! Season 57 of a real 1.19e ridiculous game and Resoln equipped their spouse with a battleaxe once I declared war (it also looks like they geared two pieces of armor). It's unfortunate for them that their other defender was a 6 attack 0 defense unit otherwise I would have lost my push for their capital. Keep that stuff comin'! The sovereign is MIA at the moment so they're not out of the game yet.[e digicons]:cylon:[/e]

80 Replies 281,956 Views

[quote who="jeffalford" reply="8" id="2899651"]Hell I actually agree with Mandragoran on this one, let us get a working game before we jump the mulityplayer mountain lion!! I would also rather have a Hotseat multiyplayer than what is presently offered, I might actually try it then!! [/quote] @Jeffa [e digicons]:beer:[/e]

48 Replies 32,530 Views

Open Impulse then go to My Games, click on Elemental, bottom right corner open the more menu, and click view history. "Additional memory fixes and improvements" I think Brad and Derek's been throwing in some stealth Ninja stuff though. [e digicons]:ninja:[/e]

1 Replies 4,332 Views

1.19e ridiculous game on season 3. No Janusk. Is he turned off for ridiculous level? That's fine with me but would like to know so I no longer consider it a bug. He showed on a 1.19e novice game that my daughter is playing. Thanks. http://dl.dropbox.com/u/19969679/Elemental/119e/3.EleSav

15 Replies 13,529 Views

1.19e DX error: Debug: http://pastebin.com/bNJXRGam Dmp Zip: http://dl.dropbox.com/u/19969679/Elemental/119e/Elemental1_19e-2011-03-04T17-01-36-275.zip Happened when zooming in and out on cloth map. Seems to occur in transition between cloth and zoomed in map. Sometimes recovers but sometimes crashes t

47 Replies 29,411 Views

In my opinion somewhere between Wheel of Time and the Hardy Boys. Seriously though, i t's pretty good but I'll always be prejudiced towards Wheel of Time and Sword of Truth. What I found shocking in this series was how some pretty major players end up dying. You get all wrapped up in some characters and then like wtf? The first time I saw Braveheart and Mel's honey had her throat slit - movie had me hooked because I had no idea what was coming next. I like that.

13 Replies 48,473 Views

Cool deal, Brad. Thanks for sharin'. I sincerely appreciate the culture of SD and how it relates to the community. The forums allow us to vent, provide constructive criticism, learn, and share knowledge and insights. It's just plain cool and that's why I'm still around. How SD picked itself up again after the initial release and communicated earned my respect. The constructive critics are on the same page as you guys - we want a kick ass game out of it. The destructive critics can get lost be

33 Replies 80,887 Views

[quote who="StarReaper" reply="11" id="2899441"]Btw Brad, on the voting thread, its 34 to 27 in favor of having a same as single player multiplayer. Just incase you were curious We understand budgets and all this, but if you make a stable version of Elemental or FE that is the same as Single player I will send Stardock a check for One Thousand dollars. Better yet, I will fly out there, give you a thousand dollars in cash, and get you to sign my copy of Galactic Civ 2, and Elemental Special ed

37 Replies 23,679 Views

I think your suggestion is in line with the Pay to Play stuff we're hearing about. Lock down the single-player and I then make the multiplayer work as DLC. Sounds like a solid plan except for those who want multiplayer right now (as advertised on the retail boxes for EWOM). I look at this way: singler player game can work without multiplayer functionality but multiplayer cannot work without single player functionality. It's all a matter of balancing resources to deliverables and prioritizing

48 Replies 32,530 Views