[quote who="Derek Paxton" reply="4" id="2894208"] Quoting AlLanMandragoran, reply 3 Quoting nates1984, reply 2I pray every time I see a change log there's something about AI sov/hero equipping items. Me too. Looking forward to seeing how the sovereigns protect themselves in 1.19d. Thanks, Derek! You are welcome, but that thanks is really owed to Brad for all the hard work he puts into the AI. [/quote] Thank
AlLanMandragoran
[quote who="nates1984" reply="2" id="2894175"]I pray every time I see a change log there's something about AI sov/hero equipping items.[/quote] Me too. [e digicons]:beer:[/e] Looking forward to seeing how the sovereigns protect themselves in 1.19d. Thanks, Derek!
Brad - note this season 218 save. Magnar placed his semi-geared sovereign within range of my 6-hero stack on the eastern front (between my Food7 and Magnar's Odoma). Despite having several large and competitive normal stacks nearby, he's left his sov completely undefended and all I need to do is move in for the kill. This single decision isn't a game-ender as he'll survive and respawn in Odoma. But I could pursue him there next turn and end it. Please review the gearing and suicidal tendencie
Valid question. I never build them in my games for the reasons you mentioned.
Gratz, Tydorius! [e digicons]:beer:[/e]
I too run into issues with gear swaps related to items that champions start with. For example, switching out leather greaves for traveling boots (that the champion started with) will cause stats to not update, etc. It doesn't happen all the time but there's certainly something buggy going on. I have not noticed it on purchased gear (i.e. buy both leather greaves and traveling boots swaps). A reload corrects the issue so posting a save doesn't help although if I see it again I'll post a p
[quote who="jeffalford" reply="25" id="2893282"]Earth to Alan, Earth to Alan, they have been "Making" this game for almost 4 years now, Your help in explaining the shortcomings of Stardocks problems is not helping ! I have been testing this game since Mar. 09, I am very aware of the fact that this a Beta, I would also expect that you could read a F-cking post or 2 and realize that this is not my first time around. Yet wisdom from the young is not to be expected!! [/quote] The pot
[quote who="jeffalford" reply="22" id="2893237"]Yea, I have not read most of this post but Lord Xia basically said what I wanted . IE are you actually people, does anybody work there, are you actually going to try to make a game that you would charge your children 60.00USD for??? The questions abound and a whole lot of pain is all I got!! [/quote] Earth to Jeffa, Earth to Jeffa! They are fixing the game and making a brand new one. Unlike the title, developing PC games
Brad - Season 208 of the 1.19c real game. I have yet to turn my attention to Magnar but Capitar is now dead (put them out of their misery) and cleaning up remaining wastelands before turning my attention to Magnar and the rest of the map. My mid to end game steamroll is about to begin. Please look at my 4 hero stack near the Food7 settlement and the latest weak Magnar stack sent my way. Power of my stack is 152 while his is 72. The fact they are building quality units is goo
[quote who="GW Swicord" reply="180" id="2893065"]If a situation gets bad enough for executive fiat to shut down large sections of the net, it's already a failure?[/quote] Exactly. The expected government response could be exactly what an "eTerrorist" desires; shutdown of the Internet and associated fallout.
Gratz, Kenata! Derek - when is Xia booking his plane ticket?
[quote who="Frogboy" reply="3" id="2893031"]Well right now they're working on both Fallen Enchantress and War of Magic 1.2. The big thing in War of Magic is the memory thing. Once 1.2 is done, then 1.3 will primarily be about new features, some of which might get put into Fallen Enchantress too depending on the relevance. For 1.3, we're looking at adding: 1. Random events 2. AI's surrendering when beaten 3. More diplomatic back and
[quote who="DrJBHL" reply="170" id="2892707"]That is true. When you start attributing a hidden, conspirational motive as your first line of thinking is when doc starts being concerned.[/quote] Assuming a conspiracy first is as dangerous as assuming one doesn't exist. Conspirators win on both counts.
Nice, thanks Joe!
[quote who="JoeTheLoser" reply="33" id="2892322"] EDIT: Additional note -- there is a ton of variablity on AI growing population/power...regardless of whether there is FERTILE LAND or OASIS ~40% of the time by turn ~70 the AI only has population of "10" ?!!?! [/quote] Nice analysis, Joe, thanks! I think the AI still has some broken xml tags causing pop lock. See these threads and associated links where the evidence is clear: <a href=
[quote who="Xavier X" reply="4" id="2892328"]And I will now too! Thanks! Now to solve my other issue: my save games always get corrupted and I have to start over with a new game! [/quote] That does not happen to me. Try changing your settings to auto-save each turn and always do fresh quits and reloads. I don't think I've ever seen a corrupted save game on my machine (maybe one recently) but nothing to panic about.
Update settings to run in windowed mode. I run dual monitors also. [Edit] It looks like you are trying to play in full screen mode. My bad.
I think it was a last patch stealth update for random global events. [e digicons]:thumbsup:[/e]
I noticed the same. Post here: https://forums.elementalgame.com/405438
[quote who="Derek Paxton" reply="1" id="2892212"] Thank you for this. The error we are fighting is a game within a game issue. When you end a game (either by starting a new one or by reloading a save) all of the resources aren't being cleared up. So you lose memory each time this is done. It could be avoided by exiting war of magic and restarting, but of course thats a bad solution. We need to find out what data isn't
[quote who="Anglophile" reply="60" id="2892072"]Still, we do appreciate your efforts at doing the most with the 'little' you have to work with. Maybe you could go back to CGA, that would free up a lot of space. [/quote] Oh man I remember good old green and black monochrome. Those were the days!
Brad - here's a season 164 save from 1.19c real game I mentioned above. Capitar finally got their act together (broke the pop lock jam) but it took around 140 seasons. Note their capital is now level 3 and they've created a pioneer. http://dl.dropbox.com/u/19969679/Elemental/119c/164.EleSav I'm at war with Magnar but we're playing footsie together. They've sent a couple of threatening stacks that made me sweat a&
Duplicated the error above: http://pastebin.com/JKp5XNqM Loaded, battled, hero leveled, put points into attack, CTD right after. Try this save (corrupted?): http://dl.dropbox.com/u/19969679/Elemental/119c/144.EleSav
1.19c fresh load of save, start tactical battle, hit auto-resolve, crash: http://pastebin.com/qNsMym9a
Release: D Q4 '10: C 1.19c: B I don't have time to play anything else except with myself and that's an A+! [e digicons]:omg:[/e] Still experiencing issues unfortunately but's getting better (posting debugs each and every time).