AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
1 Posts 394 Replies 22,236 Reputation

I'm beginning to think the challenges we see with both strategic and tactical AI are in some way dependent on the memory ceiling Brad mentioned in his dev journal (i.e. fixing AI issues could be difficult when being forced to consider affect on available memory). Here is a link: https://forums.elementalgame.com/405282 With that said, I recommend posting tactical AI suggestions in this thread (which Brad stickied himself a

42 Replies 132,210 Views

[quote who="AbsynthMinded" reply="57" id="2887426"]Seriously, can't /just/ let a guy vent eh? Fan-Boy code of honor or something?[/quote] How about class, tact, or civility? If your goal was to crucify Brad than it's revealed far more about your character. If you're done with Brad, SD, and this game then take control of the situation, call for a refund, and leave the forums room for constructive feedback. Some of us like the dialogue with devs and to be part of what is being

63 Replies 141,989 Views

[quote who="Huw the Poo" reply="18" id="2887007"]Brad, while I appreciate you squashing this bug, by far the bigger problem in my opinion is that of suicidal sovereigns. Enemy sovs who turn up in my territory unprotected are basically handing me the game. This is a game-breaker. I know this has been reported before; are you getting anywhere with it? [/quote] Here's a summary of recent developments. The suicide thing didn't pop up until the goodie huts were

22 Replies 49,731 Views

[quote who="Dsraider" reply="11" id="2886444"]I just played a few games and form my experiences AIs do equip their heroes somewhat. With sovereigns and spouses they tended to save up all their money for mid game weapons and completely bypass early game weapons. I just played a game where Yithril jumped straight to a battleaxe for their sovereign and equipped their spouse with a longbow. The bow actually hurt because my armor was only leather..... I didn't see them equip champions though. They

13 Replies 58,569 Views

[quote who="Warhead_se" reply="343" id="2886299"] Quoting AlLanMandragoran, reply 342 If kingdoms, research shard harvesting the magic tree and then build on the shards. You can also make a custom soveriegn and give the attunement attribute (+2 mana per turn). You can get shard mastery which improves the mana generation further and build temple of essences in any city where a shard is built within the city limits. Check out here and look in th

373 Replies 917,052 Views

[quote who="Thiryn" reply="17" id="2886276"] Quoting AlLanMandragoran, reply 1 Thanks, Brad. One thing that might help improve the look of cities in EWOM is to randomize or give control to the players of which directions buildings face. I give credit to Heavenfall for the original idea as I remember the post somewhere. You can already change the direction in which buildings face: you have to press shift + Mouse wheel up/down whilst placing a buildi

60 Replies 124,905 Views

[quote who="Warhead_se" reply="341" id="2886193"]How can I increase my mana generation? I'm halfway through a game, and does still only genererate 2 mana/turn. That makes magic quite useless, since I only can keep up two enchantments and gain no mana at all, or have no enchantments and gain 2 mana/turn. [/quote] If kingdoms, r esearch shard harvesting the magic tree and then build on the shards. You can also make a custom soveriegn and give the attunement

373 Replies 917,052 Views

Thanks, Brad. One thing that might help improve the look of cities in EWOM is to randomize or give control to the players of which directions buildings face. I give credit to Heavenfall for the original idea as I remember the post somewhere.

60 Replies 124,905 Views

[quote who="Frogboy" reply="22" id="2881468"]I'm not saying those of you with Windows XP are bad people. But I'm not saying you aren't either. Yes, 1.19a fixes the AI bug. [/quote] Brad, the bug is back in 1.19b with different factions. Please see my post here: https://forums.elementalgame.com/405148 . Thanks.

32 Replies 34,629 Views

1.19b Strategic Analysis here: https://forums.elementalgame.com/405148 Summary of Observations: URGENT PROBLEM: apparent broken xml tags with Capitar, Pariden, Gilden, possible Umber (unknown if Umber has problems since played as Umber) Great improvement on goodie huts since 1.19a - but I noticed ungeared sov's exploring and getting smacked around by mobs (that's dangerous since the entire empire will

80 Replies 281,843 Views

Prior 1.19a analysis here: https://forums.elementalgame.com/404867 Purpose: Analyze strategic AI behavior to help identify issues and hopefully help improve the game. Scope: Basic block and tackle strategic actions such as exploration, expansion, city improvements, etc. Scenario: Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 1

1 Replies 9,212 Views