First, Heavenfall! [Edit] Were broken xml tags confirmed in 1.19b and fixed in 1.19c? Thanks.
AlLanMandragoran
Normal pacing on a medium map - it's not the length of the wand but the magic in the stick. [e digicons]B)[/e]
I'm beginning to think the challenges we see with both strategic and tactical AI are in some way dependent on the memory ceiling Brad mentioned in his dev journal (i.e. fixing AI issues could be difficult when being forced to consider affect on available memory). Here is a link: https://forums.elementalgame.com/405282 With that said, I recommend posting tactical AI suggestions in this thread (which Brad stickied himself a
You're lost alright but I doubt DRM caused it.
Nice, thanks for sharing!
1.19b: http://pastebin.com/mxaeYTxa
[quote who="AbsynthMinded" reply="57" id="2887426"]Seriously, can't /just/ let a guy vent eh? Fan-Boy code of honor or something?[/quote] How about class, tact, or civility? If your goal was to crucify Brad than it's revealed far more about your character. If you're done with Brad, SD, and this game then take control of the situation, call for a refund, and leave the forums room for constructive feedback. Some of us like the dialogue with devs and to be part of what is being
Try dropbox here http://www.dropbox.com/ .
[quote who="Huw the Poo" reply="18" id="2887007"]Brad, while I appreciate you squashing this bug, by far the bigger problem in my opinion is that of suicidal sovereigns. Enemy sovs who turn up in my territory unprotected are basically handing me the game. This is a game-breaker. I know this has been reported before; are you getting anywhere with it? [/quote] Here's a summary of recent developments. The suicide thing didn't pop up until the goodie huts were
1.19b: http://pastebin.com/qNg74r3s
[quote who="Dsraider" reply="11" id="2886444"]I just played a few games and form my experiences AIs do equip their heroes somewhat. With sovereigns and spouses they tended to save up all their money for mid game weapons and completely bypass early game weapons. I just played a game where Yithril jumped straight to a battleaxe for their sovereign and equipped their spouse with a longbow. The bow actually hurt because my armor was only leather..... I didn't see them equip champions though. They
[quote who="Warhead_se" reply="345" id="2886332"] Quoting AlLanMandragoran, reply 344 What version of the game are you running? v. 1.11 [/quote] click on the mana icon at the top - what does it say your mana income is and are you spending any on spells?
Brad - turn 7 of a new 1.19b game and I got the popup that Umber was destroyed by monsters & ruffians. Sovereigns, spouses, and champions need some serious love.
[quote who="Warhead_se" reply="343" id="2886299"] Quoting AlLanMandragoran, reply 342 If kingdoms, research shard harvesting the magic tree and then build on the shards. You can also make a custom soveriegn and give the attunement attribute (+2 mana per turn). You can get shard mastery which improves the mana generation further and build temple of essences in any city where a shard is built within the city limits. Check out here and look in th
[quote who="Thiryn" reply="17" id="2886276"] Quoting AlLanMandragoran, reply 1 Thanks, Brad. One thing that might help improve the look of cities in EWOM is to randomize or give control to the players of which directions buildings face. I give credit to Heavenfall for the original idea as I remember the post somewhere. You can already change the direction in which buildings face: you have to press shift + Mouse wheel up/down whilst placing a buildi
We need toilets. Lots and lots of toilets.
[quote who="Warhead_se" reply="341" id="2886193"]How can I increase my mana generation? I'm halfway through a game, and does still only genererate 2 mana/turn. That makes magic quite useless, since I only can keep up two enchantments and gain no mana at all, or have no enchantments and gain 2 mana/turn. [/quote] If kingdoms, r esearch shard harvesting the magic tree and then build on the shards. You can also make a custom soveriegn and give the attunement
Thanks, Brad. One thing that might help improve the look of cities in EWOM is to randomize or give control to the players of which directions buildings face. I give credit to Heavenfall for the original idea as I remember the post somewhere.
You know what they say: the squeaky demandobot wheel gets the oil. [e digicons]:cylon:[/e]
Nice job! As Cartman would say, kick ass!
[quote who="Frogboy" reply="22" id="2881468"]I'm not saying those of you with Windows XP are bad people. But I'm not saying you aren't either. Yes, 1.19a fixes the AI bug. [/quote] Brad, the bug is back in 1.19b with different factions. Please see my post here: https://forums.elementalgame.com/405148 . Thanks.
1.19b Strategic Analysis here: https://forums.elementalgame.com/405148 Summary of Observations: URGENT PROBLEM: apparent broken xml tags with Capitar, Pariden, Gilden, possible Umber (unknown if Umber has problems since played as Umber) Great improvement on goodie huts since 1.19a - but I noticed ungeared sov's exploring and getting smacked around by mobs (that's dangerous since the entire empire will
Prior 1.19a analysis here: https://forums.elementalgame.com/404867 Purpose: Analyze strategic AI behavior to help identify issues and hopefully help improve the game. Scope: Basic block and tackle strategic actions such as exploration, expansion, city improvements, etc. Scenario: Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 1
1.19b: http://pastebin.com/6GNtAekg
Here's a new one for 1.19b: http://pastebin.com/UEJDv122