Purpose: Analyze strategic AI behavior to help identify whether sovereigns, spouses, and champions are being fully geared based on available gildar and tech level. Scope: Sovereigns, spouses, and champions within faction zone of control. Scenario: Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 10 and spread them out Ridiculous across the board Max players Nor
AlLanMandragoran
[quote who="Trojasmic" reply="1" id="2882140"]thanks for doing this... i hope these suggestions don't fall on deaf ears. [/quote] You're welcome! Brad challenged us to provide details and be specific - trying to meet those deliverables. [e digicons]:grin:[/e] I think this weekend I'll analyze the same save files to determine whether the AI is properly gearing their sovereign, spouse, and champions (for those who have hired). I'll note the gildar that they have, curr
[quote who="Lord Xia" reply="18" id="2882052"]So...uh..shit...I don't know anything. What a waste of a post I have created here... [/quote] Xia, your posts are never a waste. I always learn either what TO DO or NOT TO DO - usually the latter. JK [e digicons]:thumbsup:[/e]
Yeah, Brad mentions it was fixed here: https://forums.elementalgame.com/404770 [e digicons]:cylon:[/e]
Note I just conquered Resoln and their observer from their unit queue spawned outside the city upon my conquer. The menu on the right notified I completed the build (unit is not under my control). Weird. Save: http://dl.dropbox.com/u/19969679/Elemental/Queue_BUG.EleSav <img src="http:
[quote who="Berserkben" reply="3" id="2881814"]I get that same crash and error when I alt-tab. [/quote] I'm in windowed mode and was doing that alot - probably the reason.
http://pastebin.com/u5v9YrM2
Updated strategic AI analysis for 1.19a: https://forums.elementalgame.com/404867 Summary of Observations: Neither soveriegns or spouses ever leave capital to explore, level, or grab goodie huts - the only factions grabbing goodie huts are those who hired champions. Recommend giving sovereigns and spouses xp per turn or have them explore the world (being careful of course) AI doesn't seem to weight h
Purpose: Analyze strategic AI behavior to help identify issues and hopefully help improve the game. Scope: Basic block and tackle strategic actions such as exploration, expansion, city improvements, etc. Scenario: Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 10 and spread them out Ridiculous across the board Max players Normal pacing Custom sov</l
http://pastebin.com/XnQcnt3V
Same. http://pastebin.com/bteacdTy
Moving cloth map around. http://pastebin.com/zyF4K2Rq
[quote who="starkers" reply="684" id="2881136"] Edit: Wow, never considered before that copyright can destroy civilizations, Now you know the truth about the Ancient Greeks and Egypt, not to mention Rome... and it weren't Nero's filldling, neither. Nope, it was the copyright laws and the greedy scroll keepers. Wouldn't have been so bad if they'd actually written the scrolls, , but as usual, no, the Egyptian, Roman and Greek poets did all the work and them were expl
[quote who="Lord Xia" reply="151" id="2881362"]Are we getting new trolls? Seems strange at this point, you would think they would have left or reformed by now. [/quote] Destructive critics should go. Constructive critics should stay. Admittedly I've been grouchy the past two days so I've taken some troll bait. I'm anxiously waiting to test the strategic AI post broken XML tags![e digicons]:grin:[/e]
[quote who="ne_zavarj" reply="149" id="2881339"]Future RPG ? I think you should fix your previous games first . [/quote] Translation: Drive across country by looking in the rear-view mirror.
[quote who="NoobFukaire" reply="142" id="2881207"]How could Elemental possibly be construed as a AAA game? [/quote] What are you trying to accomplish with your posts? They reveal more about you than they do about Stardock. All your posts show me is someone who, if in charge of the same situation, would turn tail and run. Someone who would get knocked on the mat and refuse to get back up. Stardock is acting like Rocky, you're acting like a 2 year old crying to mama. If you think S
[quote who="Gwenio1" reply="7" id="2880930"]Actually it is not 100% random, it is weighted towards cramming players together (or it was and that still seems to be the case). Your position is random. Then it runs through the list of enemies and selects them randomly and puts them in places that are selected by how far it is from you. Or that is how I remember it being said to work. [/quote] Ahh, thanks for the clarification.
Trolls, be part of the solution or GTFO.
[quote who="slickwilly22" reply="4" id="2880757"]Yeah, I'm wondering the same thing about faction starting locations. I'm relatively new to the game and playing on normal. I've been trying to setup games with medium maps and 6 factions. It seems like they pack all the factions into a relatively small percentage of the map. In one example, they placed me so close to another faction that our capital city borders touched within a few turns. I met 5 of the 6 all very
[quote who="Vallu751" reply="4" id="2880718"]Well, since it turned out that AI can't access it's XML tags in this update, I don't think additional information with 1.19 will be useful. Next version, though, is a different thing. [/quote] I just checked Derek's 1.19a changelog. I don't see AI updates listed so they may not have had time to fix this before the next patch. [e digicons]X([/e] I'm hopeful they get it in there so I can continue the testing.
Thanks, Stuie. I'm gonna try the CTRL-Z thing for my AI analysis.
[quote who="nitey47" reply="2" id="2880622"]I think this is a good idea (i.e. tracking the AI by seasons), however, you need to break down what the AI is doing more to give Brad a better feel of what the AI IS doing as much as what it's not. [/quote] Thanks, Nitey. I actually started out doing that but then decided it might be better to limit my scope to "block and tackle" mistakes. However, I can do either. Would love to know what Brad would find helpful.
Vallu751 & Brad - I posted an analysis of 1.19 AI by faction here: https://forums.elementalgame.com/404791 I'm recording progress every 12 seasons. Made it through season 48 tonight. Will do more as I find time. On a side note, I had a hell of a time modifying the map because the cartographer would crash every single time I exited and tried to start a new game from the main menu. That was a consistent and repeatab
Purpose: Sit on my ass, cycle through turns to see what the AI does, and report my findings. Scenario: Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 10 and spread them out Ridiculous across the board Max players Normal pacing Custom sov Playing as Tarth Used Ctrl-U cheat to see entire map Saves: Season 12: <a href="