Brad needs to clone himself or find his AI mini-me.
AlLanMandragoran
[quote who="Sarudak" reply="82" id="2862539"]I have been pushing the training idea for a long time. It would add so much to the game. [/quote] There must be a carrot for replayability. Ask Bugs Bunny.
This thread reminds me: was the Black album a sell-out by Metallica?
[quote quoting="post"]Froggy since in the past you have asked about this sort of thing, i dunno if anyone has mentioned it but lately i find when i face multiple battles in my zone of influence i always buy meat jerky to heal my troops in between fights. Might be another reason to add a cooldown to shop items spawning in the stores. [/quote] Actually, the game lets you use them in fights - eating salted pork or drinking nectar doesn't use any action points either. Pop 20 or so on
I have experienced this through past builds off and on but the game would recover. In 1.11 it's CTD'ing with a DX error. Damn AI is too intimidated and would rather cheat. I've fallen, and I can't get up. Hayelp! http://pastebin.ca/2040084
Flatulence fanboys, hands down. http://www.thesmokinggun.com/documents/crime/fetish-friendship-turns-foul "Asked why he still met with the suspect after receiving the lewd text messages 'if he did not want to do any of it,' the victim answered that he 'thought they could just 'fart' and be <a id="FALINK_3_0_2" class="FAAdLink" href="http://www.thesmokinggun.com/documents/crime/fetish-friend
I give it a 7,000 out of 10,000. I played a few games with Brad's build and enjoyed it. I was on a medium map, custom SOV, Gilden, max players, ridiculous all settings, where I had one city as a chokepoint with like 6 behind it safely protected. Instead of roflstomping the AI, I built that bad boy up to a fortress, trained some dragons, and rocked out an 11 man hero team. Wanted to experience the end game tech trees and such. Lo and behold, my fortress city suddenly lost a bunch of its b
I don't know how to mod but I do know how to program my tv remote. I'll pick this up in a jiffy! Seriously though, thanks. Following.
[quote who="Domicron" reply="59" id="2862030"] Jon Shafer was in charge of a team that made bad design decisions that made it through the internal development and QA process and right out into release. Fundamentally broken game design decisions. It's entirely valid to question his design abilities and wonder what he took away from that experience. If what he took away is nothing and if he stands behind the decisions made in civ5, I do not have confidence in his abilities on t
I know what you're thinking. "Did he write six posts or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a an internet nerd-rage post, the most powerful post in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
[quote who="Andrew Meronek" reply="23" id="2861040"]Rant: After seeing the amount of suggestions for improvement given on these forums, it seems like making a civ-like fantasy strategy game is virtually impossible, because everyone wants every single bit of fantasy lore ever imagined implemented into the game. That's ludicrous. Suggestions can be cool, but they should have a bearing on improving the game as it now stands. Let the developers create something that w
[quote who="Nesrie" reply="183" id="2861192"]I am just curious, if you can't blame the people who worked on a game, and you can't blame the publisher who publishes a game, who exactly can should you blame for a bad game?[/quote] Anthropogenic Global Warming. Or the fat kid that never gets picked for the dodgeball team.
Truth be told it wasn't an iceberg that sank the Titanic; it was Jon Shafer.
Confucius say that man who leap off cliff jump to conclusion. All kidding aside anything is possible given enough time and money. I bought Elemental in September, had my wtf moments with CTD's and lame AI, came to the forums, microwaved a bag of popcorn while I read the drama, digested SD's plan, watched the execution of said plan, and am now playing my little teenie tiny part of the community feedback loop. SD is investing the money and proving it with these hires; the
[quote who="Jon Shafer" reply="16" id="2860255"]Right now I'm thinking we'll trim the interface down to one big button in the middle of the screen, 1024 pixels wide by 768 pixels tall (approximately - will vary based on the resolution of the user’s monitor). The text on this button will say "Win the Game." I've had some discussions with Brad and the marketing team about this, and everyone is really excited by the possibilities. We've seen it work well in products from other publishers,
[quote who="MattSan" reply="87" id="2860214"] Quoting Ratatosk7, reply 86 I think its fun to watch who he hires next. Its like some sort of industry Guess Who. Maybe a forum mini-game? Are there prizes if we guess correct? Lets start up a betting pool. $5 a bet, winner takes the pot. Who wants to bet first? [/quote] $5 on Michael Bolton from Initech.
Looks like I picked the wrong week to quit amphetamines.
[quote who="HerrGamenon" reply="14" id="2860151"]Hey all...Dave Stern here, thanks for the welcome, look forward to participating in the forums, and working on the game (not necessarily in that order!) [/quote] Teanastellen!
[quote who="Austinvn" reply="41" id="2859718"]Isn't that the same as a square grid with diagonal movement allowed? Either way you're on a.. let's call it a tile, and you can move in eight directions, each of which takes you to a new tile with eight paths leading from it. I don't think it matters whether you represent this 'tile' with a square or an octagon or hide it from the player entirely, either way it's essentially just a point that's symmetrically connected to other surrounding points,
[quote who="Derek Paxton" reply="16" id="2859373"]All three of the new folks are amazing, and we are lucky to have them.[/quote] Larry, Curly, and Moe are into video games? Nyuk nyuk nyuk.[e digicons];)[/e] JK!
"All we need is just a little patience."
I know Brad mentioned they are completely revamping tactical combat so this idea is probably moot. One idea I thought of would be to implement some kind of fatigue debuff to attacking/defending units in combat. Logic goes that if a unit is actively engaged in combat, it is getting tired and stats suffer. I raise this point because in my current game I have an army of 11 fully geared champions marauding across the map killing massive groups of armies (armies in Umber cities of 6 groups of 9 Si
[quote who="Istari" reply="54" id="2858638"] For more MoM facts, just PM me. [/quote] Chuck Norris once took on MoM and lost.
Holding down the scroll wheel and moving the mouse around does the trick. Not sure why you're experiencing problems.
Agree - makes sense to me.