AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
1 Posts 394 Replies 22,236 Reputation

Derek - how about a separate menu to manage trade routes? Something akin to the mini-map that shows cities, colored routes, threats, and a ledger type menu showing turns to upgrades, how many used/free trade routes per city, all that jazz? It would be cool to visually see the caravan connections and manage them from a dedicated menu. It's kind of a pain to manually find and click on the caravans to see when the roads will upgrade and such. However, totally agree there are higher priorities. I

118 Replies 324,861 Views

[quote who="mentalinstra" reply="28" id="2856938"]Ok since we're bringing my work into this lets see if this makes any sense. I'm a waiter and have been full time for the past 9 years. At least once if not several times a day I get a bad tip for no reason. People tell me how great everything was then tip horribly. My hourly wage is $2.50 and its not even enough to cover my income taxes that are paid on my declared tips. The people I serve are the source of my income. When someone stiffs me or

175 Replies 494,033 Views

[quote who="mentalinstra" reply="24" id="2856877"]Wow you guys are all a bunch of moral crusaders with your anti piracy rants, what would the world do without you. I'm gunna go play my cracked copy of New Vegas, keep me posted on the piracy crackdown in Sweden [/quote] You work for free? Sounds like you are the moral crusader, selflessly donating your time and labor to others without compensation. Just sayin'.

175 Replies 494,033 Views

[quote who="Lord Cobol" reply="11" id="2856722"]Agree with kapeman that it is worse because you can't really see exactly where it happened. I've bitched about this before. What's with the obsession most gave designer's have with centering things in the middle of the screen. They center the screen on the event, then center the message about it, hiding the event itself. Silly. "center" the event on one side of the screen and put the message about it on the oth

15 Replies 13,509 Views

I vote with my dollars so I don't generally use or pay for crap out of Hollywood or record labels. If I find something worthwhile to watch or listen to, I'll pay for it. Stealing another's property is wrong- I'm sure any poster on here supporting Pirate Bay would not want their own time and labor to be stolen without compensation. Creators of products and services need to be paid to keep the lights on like anyone else.

175 Replies 494,033 Views

Raise/lower land used to be a single tile in 1.09 - now they both affect 9 tiles and the mana cost is cheap. I usually lower mountains in my zoc to provide direct routes for caravan road building (helps improve logistics) and raise land around cities on the coast to expand tile building or give caravans the shortest route possible. Regarding teleport, I'm finding it useful to plug any gaps behind my lines, never from faction AI, only from mobs. I created a thread awhile ago

32 Replies 20,451 Views

[quote who="Corbeaubm" reply="73" id="2856337"]Whoa, whoa, whoa. I'd just like to ask, for a moment, why on earth the AI has to "save up population"? I have never, outside of the first five turns of the game, had to wait on population growth. Never. Not once. It's a complete and total non-issue. How on earth is the AI having trouble with this given their immense prestige boosts on higher difficulties? I genuinely do not understand this at all. I

90 Replies 179,637 Views

[quote who="tanafres" reply="4" id="2856284"] Quoting AlLanMandragoran, reply 3 Were you goosestepping? Were they whosawhat? [/quote] Just wondering if the heil_stardock's first name is sieg.

10 Replies 36,360 Views

[quote quoting="post"]Hi, I just got the game last night and I'm kind of lost on what to do. Anyone have some good tips for absolute noobs such as myself to get the ball rolling? Also, I started my first game and I got my ass whooped by a pack of 5 spiders. I lasted till turn 25... Very embarrassing and kind of a motivation killer. I didn't even meet any other faction. Was the monsters' strength/numbers normal or was I really unlucky? Note: I did have world difficulty Normal and AI's Normal a

10 Replies 11,969 Views

[quote who="Corbeaubm" reply="1" id="2855859"]Just a note: all those cities are far from useless. Infinite city spam is a very powerful strategy when combined with trade routes. You can get obscene income from taxes alone if you settle packed cities for +10% cash apiece. [/quote] Agree - was doing the same in my last game to increase income, create a solid road network, and push back monster spawns that were killing my caravans. To each his own, I've also had success

26 Replies 18,748 Views

[quote quoting="post"]Strange how all Elemental threads here seem to get locked...[/quote] Were you goosestepping?

10 Replies 36,360 Views

[quote who="Lord Xia" reply="9" id="2856189"]I'm still here and still talking, trying to get the game moved forward. [/quote] Yup. I see the potential this thing has like most other repeat posters. I'm really hopeful this will be a classic that can be replayed over and over again for years to come. In my opinion it's missing the magic, the hook, whatever you want to call it but based on where it's gone the past couple of months I think we're on the right path.

118 Replies 324,861 Views

I sieged once in a 1.09 game and I remember it reducing the stats and all that, plus it nuked their ZOC. Thus, the resources they had access to around their capital swung my way. Their ZOC was literally their city alone. I also did run across that weird bug where I couldn't get a stack to unseige. But again, that was back in 1.09 - I haven't tried it yet in 1.1.

18 Replies 12,043 Views

Hi Xia - I like all the ideas you mentioned. I'm personally optimistic that they are working on it and will advise when they have the game plan finalized. I'd like to think all of these threads are read, good ideas make the roundtable Stardock discussion, and when the plan is decided they'll share with the community. It would be worse to commit to something and then not deliver. [e digicons]*_*[/e] Based on Stardock's willingness to dialogue with the community, I'd like to

118 Replies 324,861 Views

Brad - started a game last night with your new build. Ridiculous across the board, max players, on medium map. Ran into one issue: Resoln didn't found their city at all (spawn was kinda close to mine). They lasted about 30 turns before being killed by monsters and ruffians. I don't have the save but wanted to throw this out there if you haven't seen that before. In previous builds I don't remember ever seeing the AI not found a city and just die to mobs. Thanks.

153 Replies 285,556 Views

[quote who="sjwt" reply="93" id="2855731"]Heads up Brad and all. The bug where the AI is not seting its self to the world difficulty when you add them to the game appears to be back, ive been playing on 'normal' AI when I though I was on ridicules.. [/quote] I think that was by design when 1.1 was released - I made the same mistake.

153 Replies 285,556 Views

I'm playing 1.1 on ridiculous on medium maps with max AI players and I'm finding it advantageous to city spam as much as possible (i.e. civilize the wastelands) to stop the insane monster spawns originating from barren forests. It's actually enjoyable to micromanage my supply lines (everytime I send my SOV or armies out to conquer, I have to retreat to squash a monster horde behind my lines). I was doing the "place a city only near resources thing" but I found th

46 Replies 26,592 Views