AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
1 Posts 394 Replies 22,236 Reputation

[quote who="Marks1381" reply="31" id="2854358"]I didn't realize the AI difficulty option until 4 days ago. Major difference. Hope those hardcore players who complained about the game being to easy knew about this. [/quote] Yeah, in my new game Resoln has 5x the power rating than me (everyone else is 3-4x) and just threatened war if I didn't pay up. I refused and now it's on. They have war staff technology and I have light plate - without the

153 Replies 285,543 Views

[quote who="Trojasmic" reply="24" id="2854322"]Ok so apparently Altar is the only AI I have on ridiculous. I was happy to see they had built two observers and had purchased new weapons for the spouse and recruited champion. Excellent! Discretion is the better of valor. I will have to come back to fight another day. By the way, the resources this city is producing on turn 39 are ridiculous; hence, the name of the difficulty setting right? [/quote] <

153 Replies 285,543 Views

[quote who="Trojasmic" reply="22" id="2854316"] I did not check that. That may explain it. So each opponent gets his own AI difficulty setting? If so, big oops on my part. [/quote] Yep, I just caught it the other day. If you confirm Umber is on ridiculous however, then Brad certainly has a problem. Brad - you may want to consider spelling this out somehow in the docs and game. If Troj and I were both confused about the difference between the world d

153 Replies 285,543 Views

[quote who="Trojasmic" reply="15" id="2854296"]Hi Brad, I tried it again... double checked that I had difficulty set to ridiculous on both the "world creation" and "choose your opponents" screen. Ran into Umber again in my second game and they had made the same hoe-hum progress on turn 20. Hmmmm... Is it just a problem with Umber? I'm pretty sure it's ridiculous because there were air elementals and packs of drakes roaming the world on turn 8. One thing we c

153 Replies 285,543 Views

Janusk! From squashing spiders, to skinning wolf pelts, to scalping bandits, to oodles of sagely advice, you've got my back no matter the form of incarnation. Cheers, buddy! [e digicons]:beer:[/e]

2 Replies 2,281 Views

Not experiencing any CTD's but am experiencing the occasional graphics glitch usually centered around zooming in or out on the cloth map. It acts like its going to CTD but then recovers. In my current game my SOV's portrait was replaced with one of my normal units - corrects itself when I reload. Have also noticed the incorrect turns counter on resources (shows 0) but mechanically appears to build in the correct amount of turns. Had one other issue where I was equipping/requipping the mo

0 Replies 566 Views

I love this thread. Lots of good ideas. All of my games are on medium maps, ridiculous level, custom sov. I have no idea how to code but I'll do my best to explain how the AI should feel. I have no idea how easy or difficult this would be to do. I get to live vicariously as a developer on the SD forums. [e digicons]:D[/e] The below idea could also be used to modify personalities of each faction too. Maybe one has an automatic warfare mode from the start or something.

101 Replies 216,882 Views

Chuck of Mundania once commented, "There are few problems in this world that cannot be solved by a swift roundhouse kick to the face. In fact, there are none."

9 Replies 14,521 Views

[quote who="Archonsod" reply="37" id="2847299"]I'd like to see more "rainbow" spells. At the moment the only spell that makes use of multiple shards is the mastery spell, which is a bit of a waste. At present, if you can grab more than one shard of a single type then you can pretty much not bother with spell books outside of that element, unless of course you intend to go for a magic victory. Although another idea borrowed shamelessly from Magic the Gathering would be to have

64 Replies 135,346 Views

[quote who="Ratatosk7" reply="22" id="2846247"]Its not that overpowered. It costs a ton of mana, you can't access it until a late spell research, and you can't use it to teleport entire armies across the map or something crazy like that. Oh wait... Honestly I've thought of it like a cheat we use to help beta test [/quote] Lol. Teleport as it stands today is godlike. It's kind of like that dude from Star Trek "Q" who would pop in at the strangest time

26 Replies 17,226 Views

[quote who="Frogboy" reply="12" id="2846225"]Well, one of the things I'm looking forward to starting in January is having two of the top industry designers on hand to address this. As you guys know, I'm an AI guy. Not a designer. I just want to play the damn game. [/quote] More walking the talk! If you hire Chuck Norris after all of this I'd call it a day. Solid.

72 Replies 273,865 Views

[quote who="Alstein" reply="11" id="2845952"]I don't think that not doing what I say on this is going to make Elemental a bad game, so I'm not going to be mad at people disagreeing with me. It just proves that some, perhaps many people think otherwise. I just feel it adds some tedium without helping the game. If this is kept in with individual pieces- I'd love to see a completely revamped and complicated combat mechanism where yo

18 Replies 58,934 Views

[quote who="Murteas" reply="47" id="2845979"] Quoting Munchies72, reply 43 Silly people not deleted the old, bug-ridden, data! Where might I find these files again? LOL! Oh what a good idea, actually give information so people can do what I suggest. You'll find your data in the My Documents/My Games/Elemental directory on your computer. You shoul

126 Replies 362,326 Views

[quote who="lbgsloan" reply="32" id="2845684"]Did Duke Nukem bitch and moan about his family or girlfriend? Fuck no, he was just pissed he ran out of bubble gum. And that shooting up his ride thing. [/quote] ROFL - ahh, the good old days of computer gaming. Remember Redneck Rampage?

56 Replies 155,019 Views